Player Matchup

Izanami
Izanami
Ialipop
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,463 Elo+
Solo
Scylla
Scylla
IsmaGH
Scylla
Level 8
God Stats
3W - 4L
1,600 SR
Queue Stats
9W - 5L
1,724 Elo+
Party 2
Chaac
Chaac
MGREX17
Chaac
Level 8
God Stats
3W - 2L
1,890 SR
Queue Stats
8W - 4L
1,765 Elo+
Party 2
He Bo
He Bo
YegsSC
He Bo
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
rickyarnol
Zeus
Level 23
God Stats
33W - 12L
1,657 SR
Queue Stats
63W - 40L
1,676 Elo+
Solo
Team Averages
Level 10
1,629 SR
1,626 Elo+

VS

Team Averages
Level 17
1,534 SR
1,639 Elo+
Izanami
Izanami
BigAzWalrus
Izanami
Level 16
God Stats
2W - 3L
1,325 SR
Queue Stats
32W - 38L
1,451 Elo+
Solo
Hera
Hera
DestroUwU
Hera
Level 12
God Stats
4W - 0L
1,725 SR
Queue Stats
42W - 12L
1,756 Elo+
Party 1
Merlin
Merlin
TEXXLER
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,742 Elo+
Party 1
Guan Yu
Guan Yu
XxJustBxX
Guan Yu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,742 Elo+
Party 1
Yemoja
Yemoja
demonnite
Yemoja
Level 18
God Stats
5W - 3L
1,618 SR
Queue Stats
39W - 45L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ialipop
Izanami
17
4 / 10 / 7
11,283
1,026
15,082
24,223
9,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
IsmaGH
Scylla
17
5 / 6 / 7
11,566
1,051
17,003
13,272
3,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MGREX17
Chaac
17
1 / 11 / 9
10,223
929
8,237
27,505
19,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
YegsSC
He Bo
17
1 / 13 / 7
10,059
914
4,775
17,497
4,779
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 4 / 7
11,270
1,025
25,658
13,000
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigAzWalrus
Izanami
18
3 / 6 / 16
11,099
1,009
6,886
17,251
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
19
11 / 3 / 15
12,906
1,173
22,403
10,229
4,033
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
TEXXLER
Merlin
20
17 / 2 / 16
14,026
1,275
32,578
11,007
4,455
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
XxJustBxX
Guan Yu
19
11 / 0 / 20
13,133
1,194
18,827
21,178
15,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
demonnite
Yemoja
18
2 / 3 / 18
11,596
1,054
7,653
15,992
11,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
129
14
Kills
44
44
Deaths
14
37
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigAzWalrus
Izanami
3
6
16
1.83
W
Hera
11
3
15
6.17
L
Izanami
Ialipop
Izanami
4
10
7
0.75
L
Scylla
IsmaGH
Scylla
5
6
7
1.42
L
Chaac
MGREX17
Chaac
1
11
9
0.5
W
Merlin
TEXXLER
Merlin
17
2
16
12.5
W
Guan Yu
XxJustBxX
Guan Yu
11
0
20
21
L
He Bo
YegsSC
He Bo
1
13
7
0.35
W
Yemoja
demonnite
Yemoja
2
3
18
3.67
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,755
Damage
88,347
95,497
Taken
75,657
40,817
Mitigated
41,520
9,700
Healing
17,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigAzWalrus
Izanami
6,886
4,837
0
1,687
17,251
6,749
0
9,598
7,528
0
21,392
W
Hera
22,403
5,691
89
828
10,229
4,033
0
7,097
3,082
46,025
0
L
Izanami
Ialipop
Izanami
15,082
10,530
383
2,881
24,223
9,059
0
14,585
9,282
0
32,394
L
Scylla
IsmaGH
Scylla
17,003
1,122
0
671
13,272
3,842
0
9,255
3,843
40,223
0
L
Chaac
MGREX17
Chaac
8,237
1,628
0
3,922
27,505
19,626
0
17,382
9,718
0
22,260
W
Merlin
TEXXLER
Merlin
32,578
1,678
319
1,875
11,007
4,455
0
6,227
4,705
53,531
0
W
Guan Yu
XxJustBxX
Guan Yu
18,827
4,111
2,787
5,706
21,178
15,198
0
12,559
8,444
4,399
26,441
L
He Bo
YegsSC
He Bo
4,775
1,192
0
1,155
17,497
4,779
0
13,473
3,750
25,223
0
W
Yemoja
demonnite
Yemoja
7,653
812
2,327
1,682
15,992
11,085
0
11,955
3,912
25,325
0
L
25,658
1,140
0
688
13,000
3,511
0
9,469
3,235
59,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,401
Gold Earned
62,760
190
Minions Killed
216
8
Camps Cleared
5
884,634
Distance Traveled
1,012,272
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,099
1,009
35
3
3
155,402
1
W
Hera
12,906
1,173
63
6
0
209,151
1
L
Izanami
11,283
1,026
26
2
4
175,251
1
L
Scylla
11,566
1,051
46
4
1
180,617
0
L
Chaac
10,223
929
25
2
0
193,736
0
W
Merlin
14,026
1,275
51
5
0
194,400
0
W
Guan Yu
13,133
1,194
28
3
1
263,861
0
L
He Bo
10,059
914
28
3
2
171,633
1
W
Yemoja
11,596
1,054
39
4
1
189,458
1
L
Zeus
11,270
1,025
65
6
1
163,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role