Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
I_Am_Groot420-
Odin
Level 29
God Stats
13W - 21L
1,401 SR
Queue Stats
164W - 247L
1,221 Elo+
Party 2
Fenrir
Fenrir
SuperPelon
Fenrir
Level 14
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 18L
1,023 Elo+
Solo
Team Averages
Level 23
1,467 SR
1,248 Elo+

VS

Team Averages
Level 39
1,389 SR
1,205 Elo+
Set
Set
MedinaLLD
Set
Level 24
God Stats
8W - 7L
1,500 SR
Queue Stats
18W - 33L
1,106 Elo+
Party 1
Cthulhu
Cthulhu
ObjMav
Cthulhu
Level 25
God Stats
8W - 9L
1,298 SR
Queue Stats
14W - 20L
1,164 Elo+
Party 1
Janus
Janus
termenator737
Janus
Level 67
God Stats
5W - 9L
1,370 SR
Queue Stats
365W - 449L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 2 / 5
9,182
656
9,415
9,614
7,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 3
8,909
636
7,913
9,789
3,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
SuperPelon
Fenrir
6
1 / 6 / 0
7,234
517
862
6,532
2,249

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
8,798
628
2,630
8,105
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ObjMav
Cthulhu
14
8 / 3 / 2
10,096
721
11,160
11,622
7,876
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 7
8,996
643
5,346
5,805
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
10
11
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
5
2.75
L
4
3
3
1.83
W
1
3
4
1
W
Cthulhu
ObjMav
Cthulhu
8
3
2
3
L
Fenrir
SuperPelon
Fenrir
1
6
0
0.17
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,190
Damage
19,136
25,935
Taken
25,532
12,965
Mitigated
12,201
5,019
Healing
2,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,415
587
231
2,394
9,614
7,283
0
6,512
2,862
30,240
0
L
7,913
3,090
545
1,830
9,789
3,433
0
5,213
4,326
0
22,874
W
2,630
1,561
0
1,022
8,105
2,653
240
2,165
5,798
0
32,434
W
Cthulhu
ObjMav
Cthulhu
11,160
1,322
69
1,481
11,622
7,876
0
4,016
7,145
33,592
0
L
Fenrir
SuperPelon
Fenrir
862
221
0
19
6,532
2,249
0
4,207
2,225
0
1,441
W
5,346
606
0
375
5,805
1,672
1,390
2,629
2,888
38,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,325
Gold Earned
27,890
86
Minions Killed
165
0
Camps Cleared
0
559,348
Distance Traveled
730,944
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,182
656
48
3
0
236,133
1
L
Odin
8,909
636
37
3
0
219,331
3
W
Set
8,798
628
39
3
0
227,542
0
W
Cthulhu
10,096
721
40
3
0
243,515
0
L
Fenrir
7,234
517
1
0
0
103,884
0
W
Janus
8,996
643
86
6
0
259,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role