Player Matchup

Cerberus
Cerberus
Cleanybus
Cerberus
Level 80
God Stats
5W - 1L
1,545 SR
Queue Stats
89W - 73L
1,461 Elo+
Party 2
Tiamat
Tiamat
DopamineDruid
Tiamat
Level 88
God Stats
74W - 40L
1,715 SR
Queue Stats
198W - 152L
1,598 Elo+
Party 1
Neith
Neith
Waxwizard101
Neith
Level 14
God Stats
15W - 10L
1,555 SR
Queue Stats
50W - 53L
1,505 Elo+
Party 1
Pele
Pele
jobama2012
Pele
Level 29
God Stats
32W - 29L
1,556 SR
Queue Stats
356W - 364L
1,506 Elo+
Party 2
Amaterasu
Amaterasu
savagewhiskerz
Amaterasu
Level 106
God Stats
17W - 8L
1,279 SR
Queue Stats
382W - 342L
1,524 Elo+
Party 1
Team Averages
Level 63
1,530 SR
1,519 Elo+

VS

Team Averages
Level 56
1,603 SR
1,411 Elo+
Hera
Hera
L3GION DeMoN
Hera
Level 44
God Stats
21W - 27L
1,589 SR
Queue Stats
422W - 477L
1,416 Elo+
Solo
Danzaburou
Danzaburou
Rhamnous
Danzaburou
Level 43
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 3L
1,242 Elo+
Party 3
Aphrodite
Aphrodite
Zrock24
Aphrodite
Level 101
God Stats
0W - 1L
1,873 SR
Queue Stats
5W - 8L
1,355 Elo+
Party 3
Loki
Loki
stoney62
Loki
Level 83
God Stats
0W - 2L
1,717 SR
Queue Stats
2W - 5L
1,355 Elo+
Party 3
Chaac
Chaac
xXAC77Xx
Chaac
Level 9
God Stats
1W - 2L
1,566 SR
Queue Stats
1W - 2L
1,688 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cleanybus
Cerberus
16
3 / 2 / 12
10,239
465
15,136
23,262
20,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 2 / 5
13,078
594
14,300
13,169
9,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
6 / 2 / 7
10,705
487
17,827
18,591
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 3 / 5
12,488
568
8,765
15,468
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
savagewhiskerz
Amaterasu
20
6 / 3 / 4
13,243
602
16,745
29,293
21,054
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,682
395
3,497
7,951
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Rhamnous
Danzaburou
13
0 / 9 / 8
8,600
391
14,018
16,680
4,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Zrock24
Aphrodite
14
0 / 7 / 5
8,967
408
13,848
22,544
21,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
19
10 / 4 / 2
12,191
554
17,494
21,897
9,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chaac
xXAC77Xx
Chaac
17
2 / 5 / 3
10,503
477
17,222
25,934
24,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
28
Kills
12
12
Deaths
28
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cleanybus
Cerberus
3
2
12
4.5
W
5
2
5
3.75
L
0
3
0
0
L
Danzaburou
Rhamnous
Danzaburou
0
9
8
0.44
W
6
2
7
4.75
L
Aphrodite
Zrock24
Aphrodite
0
7
5
0.36
W
8
3
5
3.5
W
Amaterasu
savagewhiskerz
Amaterasu
6
3
4
2.67
L
Loki
10
4
2
2.75
L
Chaac
xXAC77Xx
Chaac
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,773
Damage
66,079
99,783
Taken
95,006
63,408
Mitigated
61,809
51,091
Healing
35,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cleanybus
Cerberus
15,136
880
0
10,773
23,262
20,384
550
5,626
17,558
33,645
0
W
14,300
931
0
4,283
13,169
9,277
3,400
3,914
9,051
85,034
0
L
3,497
892
0
2,151
7,951
2,235
0
3,211
4,393
50,430
0
L
Danzaburou
Rhamnous
Danzaburou
14,018
6,982
0
1,618
16,680
4,955
811
7,401
9,259
0
37,929
W
17,827
7,104
1,098
12,338
18,591
7,018
3,674
5,077
13,514
0
62,667
L
Aphrodite
Zrock24
Aphrodite
13,848
779
7,063
10,990
22,544
21,088
623
7,897
14,563
42,325
0
W
8,765
1,983
0
5,848
15,468
5,675
0
1,038
14,327
0
65,954
W
Amaterasu
savagewhiskerz
Amaterasu
16,745
10,895
0
16,751
29,293
21,054
3,663
1,487
26,765
0
97,944
L
Loki
17,494
4,280
0
4,222
21,897
9,233
0
5,546
16,218
0
81,196
L
Chaac
xXAC77Xx
Chaac
17,222
5,033
0
9,027
25,934
24,298
428
4,696
21,137
0
61,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,753
Gold Earned
48,943
564
Minions Killed
442
0
Camps Cleared
0
2,100,416
Distance Traveled
1,879,115
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,239
465
58
3
0
442,619
5
W
Tiamat
13,078
594
162
7
0
390,266
1
L
Hera
8,682
395
113
5
0
295,597
1
L
Danzaburou
8,600
391
61
3
0
338,303
2
W
Neith
10,705
487
89
4
0
352,492
5
L
Aphrodite
8,967
408
47
2
0
362,545
2
W
Pele
12,488
568
107
5
0
480,856
0
W
Amaterasu
13,243
602
148
7
0
434,183
4
L
Loki
12,191
554
125
6
0
451,470
0
L
Chaac
10,503
477
96
4
0
431,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role