Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Diamond IV
Pwnologistz
Eset
Diamond IV
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 98L
2,160 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
TheKumarEffect
Kumbhakarna
Diamond III
Level 154
God Stats
6W - 2L
1,761 SR
Queue Stats
146W - 109L
2,151 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
die propheten
Erlang Shen
Diamond IV
Level 160
God Stats
10W - 9L
1,607 SR
Queue Stats
219W - 217L
2,142 MMR
Party 1
Apollo
Apollo
Diamond IV
warhead200
Apollo
Diamond IV
Level 134
God Stats
20W - 10L
1,658 SR
Queue Stats
223W - 205L
2,205 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,605 SR
2,032 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,723 SR
2,161 MMR
Hachiman
Hachiman
Diamond IV
In-N-OutManager
Hachiman
Diamond IV
Level 147
God Stats
3W - 2L
1,761 SR
Queue Stats
35W - 20L
2,237 MMR
Party 2
Zeus
Zeus
Diamond IV
IrredeemabIe
Zeus
Diamond IV
Level 156
God Stats
3W - 2L
1,912 SR
Queue Stats
42W - 26L
2,237 MMR
Party 2
Nox
Nox
Diamond V
aBasicxz
Nox
Diamond V
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
352W - 346L
2,110 MMR
Solo
Awilix
Awilix
Diamond IV
lu15 car
Awilix
Diamond IV
Level 159
God Stats
8W - 8L
1,589 SR
Queue Stats
205W - 179L
2,221 MMR
Party 3
Bellona
Bellona
Platinum II
titiuh
Bellona
Platinum II
Level 160
God Stats
2W - 1L
1,852 SR
Queue Stats
53W - 36L
2,001 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
3 / 0 / 8
12,342
561
13,463
20,609
12,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
7 / 2 / 9
12,946
588
11,867
10,093
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
TheKumarEffect
Kumbhakarna
16
2 / 0 / 10
11,086
504
4,639
16,345
16,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
die propheten
Erlang Shen
20
8 / 0 / 7
12,740
579
9,675
12,902
8,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
warhead200
Apollo
20
4 / 0 / 7
13,477
613
13,882
18,374
11,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetCu ChulainnPersephoneAphroditeScylla

VS

Bans
DanzaburouKing ArthurGuan YuKhepriOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
0 / 5 / 0
10,209
464
11,956
17,944
6,084
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 6 / 0
10,227
465
10,079
12,511
4,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 1
8,817
401
4,386
10,962
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
lu15 car
Awilix
16
1 / 4 / 0
9,655
439
6,794
15,006
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
titiuh
Bellona
16
0 / 5 / 0
10,113
460
11,064
14,880
14,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
3
24
Kills
2
2
Deaths
24
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
8
7
L
Hachiman
0
5
0
0
L
1
6
0
0.17
W
7
2
9
5.75
W
Kumbhakarna
TheKumarEffect
Kumbhakarna
2
0
10
7
L
0
4
1
0.13
W
Erlang Shen
die propheten
Erlang Shen
8
0
7
11.5
L
Awilix
lu15 car
Awilix
1
4
0
0.25
L
Bellona
titiuh
Bellona
0
5
0
0
W
Apollo
warhead200
Apollo
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,526
Damage
44,279
78,323
Taken
71,303
52,866
Mitigated
38,626
41,549
Healing
21,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,463
2,937
0
12,407
20,609
12,763
518
2,689
17,920
0
76,356
L
Hachiman
11,956
6,963
0
7,183
17,944
6,084
122
1,638
16,266
0
88,047
L
10,079
1,205
0
5,265
12,511
4,503
0
6,150
6,147
89,383
0
W
11,867
639
353
3,807
10,093
4,339
1,057
5,375
4,718
97,611
0
W
Kumbhakarna
TheKumarEffect
Kumbhakarna
4,639
397
0
6,941
16,345
16,415
266
6,540
9,805
18,641
0
L
4,386
625
0
2,108
10,962
7,172
0
3,522
7,252
24,225
0
W
Erlang Shen
die propheten
Erlang Shen
9,675
4,345
0
8,067
12,902
8,071
1,076
2,041
10,861
0
94,648
L
Awilix
lu15 car
Awilix
6,794
2,320
0
4,261
15,006
5,982
0
3,138
11,754
0
77,270
L
Bellona
titiuh
Bellona
11,064
4,433
0
2,890
14,880
14,885
0
1,453
13,378
2,128
65,016
W
Apollo
warhead200
Apollo
13,882
9,653
0
9,974
18,374
11,278
4,905
1,443
16,931
0
108,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,591
Gold Earned
49,021
650
Minions Killed
608
0
Camps Cleared
0
2,253,769
Distance Traveled
1,979,510
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,342
561
134
6
0
450,956
8
L
Hachiman
10,209
464
141
6
0
340,726
4
L
Zeus
10,227
465
174
8
0
336,090
3
W
Eset
12,946
588
175
8
0
409,795
6
W
Kumbhakarna
11,086
504
10
0
0
463,889
5
L
Nox
8,817
401
29
1
0
411,833
12
W
Erlang Shen
12,740
579
143
7
0
502,531
0
L
Awilix
9,655
439
122
6
0
483,770
0
L
Bellona
10,113
460
142
6
0
407,091
2
W
Apollo
13,477
613
188
9
0
426,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role