Player Matchup

Hun Batz
Hun Batz
Frëyr
Hun Batz
Level 156
God Stats
0W - 1L
1,314 SR
Queue Stats
98W - 90L
1,642 Elo+
Party 2
Thor
Thor
LeftSharkk
Thor
Level 41
God Stats
1W - 3L
1,259 SR
Queue Stats
167W - 167L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
Yargo1212121212
Cthulhu
Level 16
God Stats
4W - 2L
1,965 SR
Queue Stats
244W - 208L
1,647 Elo+
Party 2
Tiamat
Tiamat
Yukio01
Tiamat
Level 153
God Stats
1W - 2L
1,433 SR
Queue Stats
114W - 90L
1,693 Elo+
Party 2
Olorun
Olorun
beard92
Olorun
Level 6
God Stats
4W - 5L
1,545 SR
Queue Stats
7W - 9L
1,449 Elo+
Party 2
Team Averages
Level 74
1,503 SR
1,601 Elo+

VS

Team Averages
Level 84
1,575 SR
1,491 Elo+
Khepri
Khepri
BelzebuKing
Khepri
Level 89
God Stats
5W - 6L
1,494 SR
Queue Stats
214W - 218L
1,461 Elo+
Party 1
Awilix
Awilix
CastleV
Awilix
Level 86
God Stats
3W - 3L
1,715 SR
Queue Stats
150W - 123L
1,492 Elo+
Party 1
Neith
Neith
Deivor
Neith
Level 149
God Stats
8W - 5L
1,666 SR
Queue Stats
79W - 69L
1,547 Elo+
Solo
Zeus
Zeus
Gerald450
Zeus
Level 89
God Stats
20W - 14L
1,500 SR
Queue Stats
139W - 137L
1,170 Elo+
Solo
Olorun
Olorun
Saphary
Olorun
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 41L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Frëyr
Hun Batz
14
0 / 4 / 2
8,509
851
11,715
14,371
4,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 1
8,966
897
5,167
11,806
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 4 / 0
8,826
883
6,343
18,608
13,423
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Yukio01
Tiamat
15
0 / 6 / 2
8,731
873
9,992
18,389
25,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
beard92
Olorun
14
0 / 4 / 0
8,340
834
6,812
11,358
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

162

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 0 / 16
9,093
909
5,814
8,781
8,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
CastleV
Awilix
16
5 / 1 / 11
9,784
978
7,774
13,375
5,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
Deivor
Neith
18
12 / 0 / 10
11,904
1,190
25,781
5,243
2,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
16
2 / 1 / 13
9,689
969
20,809
6,297
2,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Saphary
Olorun
16
4 / 0 / 14
10,000
1,000
8,863
8,872
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
87
2
Kills
23
23
Deaths
2
5
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
16
8
W
Awilix
CastleV
Awilix
5
1
11
10.5
W
Neith
Deivor
Neith
12
0
10
17
L
Hun Batz
Frëyr
Hun Batz
0
4
2
0.25
W
Zeus
2
1
13
8.5
L
1
5
1
0.3
W
Olorun
Saphary
Olorun
4
0
14
11
L
1
4
0
0.25
L
Tiamat
Yukio01
Tiamat
0
6
2
0.17
L
Olorun
beard92
Olorun
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,029
Damage
69,041
74,532
Taken
42,568
50,185
Mitigated
22,260
6,109
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,814
200
0
216
8,781
8,417
0
5,783
2,998
11,327
0
W
Awilix
CastleV
Awilix
7,774
2,946
0
0
13,375
5,208
0
6,367
7,008
0
19,481
W
Neith
Deivor
Neith
25,781
13,340
0
1,452
5,243
2,266
0
2,601
2,642
0
50,210
L
Hun Batz
Frëyr
Hun Batz
11,715
1,698
0
0
14,371
4,502
0
6,920
7,451
0
27,828
W
Zeus
20,809
755
0
0
6,297
2,423
0
3,213
3,084
40,608
0
L
5,167
985
0
275
11,806
3,606
0
4,454
7,352
0
17,085
W
Olorun
Saphary
Olorun
8,863
4,484
2,353
5,069
8,872
3,946
0
5,183
3,689
21,531
0
L
6,343
104
1,093
0
18,608
13,423
0
9,752
8,856
21,764
0
L
Tiamat
Yukio01
Tiamat
9,992
1,425
0
1,731
18,389
25,052
0
7,852
10,537
31,339
0
L
Olorun
beard92
Olorun
6,812
2,749
496
2,514
11,358
3,602
0
6,508
4,850
17,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,372
Gold Earned
50,470
162
Minions Killed
196
4
Camps Cleared
8
965,466
Distance Traveled
1,013,213
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,093
909
13
1
0
212,895
0
W
Awilix
9,784
978
22
2
3
225,660
0
W
Neith
11,904
1,190
59
6
2
196,440
1
L
Hun Batz
8,509
851
34
3
1
225,122
0
W
Zeus
9,689
969
65
7
1
193,369
1
L
Thor
8,966
897
33
3
2
182,417
1
W
Olorun
10,000
1,000
37
4
2
184,849
0
L
Cthulhu
8,826
883
37
4
0
203,762
0
L
Tiamat
8,731
873
45
5
1
187,767
0
L
Olorun
8,340
834
13
1
0
166,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role