Player Matchup

Olorun
Olorun
COOL guy 9060
Olorun
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,634 Elo+
Party 1
King Arthur
King Arthur
ElmoAteMeOut
King Arthur
Level 126
God Stats
1W - 2L
1,636 SR
Queue Stats
24W - 22L
1,642 Elo+
Party 1
Neith
Neith
ImpliedCurve247
Neith
Level 107
God Stats
2W - 1L
1,810 SR
Queue Stats
38W - 33L
1,703 Elo+
Party 1
Jormungandr
Jormungandr
YouCommiePig
Jormungandr
Level 52
God Stats
8W - 2L
1,868 SR
Queue Stats
13W - 6L
1,703 Elo+
Party 1
Tsukuyomi
Tsukuyomi
upnorthbound
Tsukuyomi
Level 156
God Stats
1W - 1L
1,853 SR
Queue Stats
91W - 95L
1,598 Elo+
Party 1
Team Averages
Level 95
1,733 SR
1,656 Elo+

VS

Team Averages
Level 59
1,587 SR
1,504 Elo+
Tiamat
Tiamat
Awesomexpress
Tiamat
Level 129
God Stats
18W - 8L
1,627 SR
Queue Stats
69W - 74L
1,636 Elo+
Party 3
Ra
Ra
DanielWilliam
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Doflamingo400
Thanatos
Level 27
God Stats
2W - 3L
1,669 SR
Queue Stats
7W - 12L
1,266 Elo+
Solo
Guan Yu
Guan Yu
GeekHerder
Guan Yu
Level 77
God Stats
5W - 2L
1,683 SR
Queue Stats
62W - 59L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
TLCC49
Danzaburou
Level 43
God Stats
20W - 19L
1,455 SR
Queue Stats
61W - 65L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 6
9,832
615
4,656
13,262
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
ElmoAteMeOut
King Arthur
16
4 / 6 / 5
10,236
640
10,175
17,987
16,102
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 4 / 4
10,070
629
6,703
10,695
4,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
YouCommiePig
Jormungandr
16
0 / 5 / 8
9,736
609
9,625
17,696
18,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
upnorthbound
Tsukuyomi
20
8 / 4 / 4
12,498
781
22,159
14,938
5,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 6
13,738
859
26,886
9,730
10,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 4 / 11
11,711
732
7,410
11,558
5,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Doflamingo400
Thanatos
15
1 / 9 / 4
9,692
606
5,060
12,352
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Guan Yu
GeekHerder
Guan Yu
19
7 / 0 / 13
14,153
885
11,451
15,924
23,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
TLCC49
Danzaburou
20
4 / 2 / 9
12,695
793
15,056
14,146
6,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
15
Kills
26
26
Deaths
15
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
11
0
6
14
L
1
7
6
0.57
W
3
4
11
2.13
W
Thanatos
Doflamingo400
Thanatos
1
9
4
0.33
L
King Arthur
ElmoAteMeOut
King Arthur
4
6
5
1.08
W
Guan Yu
GeekHerder
Guan Yu
7
0
13
13.5
L
2
4
4
1
W
Danzaburou
TLCC49
Danzaburou
4
2
9
4.25
L
Jormungandr
YouCommiePig
Jormungandr
0
5
8
0.8
L
Tsukuyomi
upnorthbound
Tsukuyomi
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,318
Damage
65,863
74,578
Taken
63,710
50,139
Mitigated
51,163
9,900
Healing
34,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,886
744
0
3,253
9,730
10,019
836
1,682
8,048
67,291
0
L
4,656
2,396
1,106
2,490
13,262
5,884
114
4,689
8,469
30,508
0
W
7,410
344
4,673
3,136
11,558
5,486
0
3,790
7,768
41,885
0
W
Thanatos
Doflamingo400
Thanatos
5,060
1,824
0
3,304
12,352
5,053
290
1,665
10,687
0
20,297
L
King Arthur
ElmoAteMeOut
King Arthur
10,175
759
123
1,601
17,987
16,102
1
7,121
10,659
0
25,823
W
Guan Yu
GeekHerder
Guan Yu
11,451
1,407
6,064
8,976
15,924
23,935
366
3,716
12,208
0
18,752
L
6,703
1,304
0
1,418
10,695
4,586
0
5,570
5,062
0
32,872
W
Danzaburou
TLCC49
Danzaburou
15,056
6,968
0
5,557
14,146
6,670
3,533
4,178
9,968
0
71,020
L
Jormungandr
YouCommiePig
Jormungandr
9,625
622
0
924
17,696
18,039
0
10,384
6,981
27,155
0
L
Tsukuyomi
upnorthbound
Tsukuyomi
22,159
5,835
534
1,704
14,938
5,528
66
6,053
8,764
0
62,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,372
Gold Earned
61,989
347
Minions Killed
389
6
Camps Cleared
10
1,317,945
Distance Traveled
1,570,279
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,738
859
99
6
1
325,045
1
L
Olorun
9,832
615
73
5
0
244,160
0
W
Ra
11,711
732
100
6
1
318,706
0
W
Thanatos
9,692
606
35
2
4
283,717
1
L
King Arthur
10,236
640
41
3
0
271,794
3
W
Guan Yu
14,153
885
18
1
0
351,588
2
L
Neith
10,070
629
82
5
1
234,323
1
W
Danzaburou
12,695
793
137
9
4
291,223
2
L
Jormungandr
9,736
609
45
3
0
240,144
1
L
Tsukuyomi
12,498
781
106
7
5
327,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role