Player Matchup

Hou Yi
Hou Yi
Fireinmhmlayzaa
Hou Yi
Level 83
God Stats
5W - 7L
1,299 SR
Queue Stats
143W - 150L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Poogway
Cthulhu
Level 36
God Stats
36W - 24L
1,680 SR
Queue Stats
415W - 373L
1,561 Elo+
Solo
Pele
Pele
RyhteousRye
Pele
Level 121
God Stats
4W - 4L
1,849 SR
Queue Stats
607W - 606L
1,491 Elo+
Party 2
Ra
Ra
Suck4Cookies
Ra
Level 18
God Stats
2W - 1L
1,795 SR
Queue Stats
2W - 1L
1,765 Elo+
Party 2
Guan Yu
Guan Yu
lilpedro87
Guan Yu
Level 150
God Stats
10W - 8L
1,289 SR
Queue Stats
734W - 736L
1,514 Elo+
Party 2
Team Averages
Level 82
1,582 SR
1,566 Elo+

VS

Team Averages
Level 80
1,606 SR
1,533 Elo+
Skadi
Skadi
AsfChocolateT
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Chaccus
Awilix
Level 134
God Stats
2W - 3L
1,704 SR
Queue Stats
332W - 357L
1,537 Elo+
Party 1
Tiamat
Tiamat
PepperTeaa
Tiamat
Level 121
God Stats
16W - 14L
1,628 SR
Queue Stats
289W - 264L
1,552 Elo+
Party 1
Bellona
Bellona
Ultimamaxis123
Bellona
Level 14
God Stats
3W - 8L
1,505 SR
Queue Stats
6W - 11L
1,452 Elo+
Party 1
Ymir
Ymir
flayants
Ymir
Level 28
God Stats
3W - 7L
1,695 SR
Queue Stats
53W - 40L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
6,643
475
5,429
8,812
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Poogway
Cthulhu
12
1 / 1 / 9
7,318
523
5,011
6,207
3,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 2 / 5
8,716
623
8,663
11,231
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 4
7,200
514
5,811
4,643
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
lilpedro87
Guan Yu
15
10 / 0 / 1
9,175
655
10,285
9,445
8,359
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,426
459
6,777
9,099
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Awilix
Chaccus
Awilix
12
2 / 3 / 4
7,032
502
4,248
7,407
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
PepperTeaa
Tiamat
14
3 / 3 / 3
8,248
589
6,460
9,026
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 7 / 0
6,700
479
5,378
12,739
7,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
10
1 / 4 / 3
6,522
466
2,323
11,217
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
21
Kills
7
7
Deaths
21
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Awilix
Chaccus
Awilix
2
3
4
1.33
W
1
2
6
2
L
Tiamat
PepperTeaa
Tiamat
3
3
3
1.5
W
Cthulhu
Poogway
Cthulhu
1
1
9
5.5
W
7
2
5
4.75
W
2
2
4
2
L
0
7
0
0
L
Ymir
1
4
3
0.63
W
Guan Yu
lilpedro87
Guan Yu
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,199
Damage
25,186
40,338
Taken
49,488
19,250
Mitigated
21,341
14,572
Healing
13,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,777
2,541
0
2,477
9,099
2,757
58
3,533
5,530
0
40,310
L
Awilix
Chaccus
Awilix
4,248
1,150
0
2,277
7,407
2,156
0
591
6,738
0
42,213
W
5,429
1,620
0
3,995
8,812
2,457
472
1,619
7,117
0
36,158
L
Tiamat
PepperTeaa
Tiamat
6,460
1,355
0
3,338
9,026
4,193
434
2,620
6,140
51,285
0
W
Cthulhu
Poogway
Cthulhu
5,011
408
438
756
6,207
3,208
210
1,750
4,389
21,640
0
W
8,663
1,899
0
4,684
11,231
3,788
0
2,593
8,532
0
48,032
W
5,811
704
131
1,261
4,643
1,438
581
2,297
2,162
38,224
0
L
5,378
2,185
0
3,550
12,739
7,153
25
0
12,739
0
37,030
L
Ymir
2,323
239
0
1,516
11,217
5,082
60
3,659
7,519
24,484
0
W
Guan Yu
lilpedro87
Guan Yu
10,285
2,057
251
3,056
9,445
8,359
288
90
9,355
0
47,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
34,928
391
Minions Killed
396
0
Camps Cleared
0
1,327,213
Distance Traveled
1,307,776
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,426
459
80
6
0
240,436
6
L
Awilix
7,032
502
81
6
0
307,783
1
W
Hou Yi
6,643
475
62
4
0
230,859
2
L
Tiamat
8,248
589
105
8
0
222,861
4
W
Cthulhu
7,318
523
39
3
0
243,749
5
W
Pele
8,716
623
98
7
0
277,686
5
W
Ra
7,200
514
94
7
0
269,311
1
L
Bellona
6,700
479
88
6
0
254,666
0
L
Ymir
6,522
466
42
3
0
282,030
6
W
Guan Yu
9,175
655
98
7
0
305,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role