Player Matchup

Janus
Janus
Gold V
BeyondSemTex
Janus
Gold V
Level 108
God Stats
20W - 30L
1,484 SR
Queue Stats
193W - 196L
1,240 MMR
Solo
Sol
Sol
Silver I
Call-Me-Mr-Daddy
Sol
Silver I
Level 82
God Stats
5W - 2L
1,500 SR
Queue Stats
267W - 272L
1,212 MMR
Solo
Nemesis
Nemesis
Silver III
SamCvrry30
Nemesis
Silver III
Level 67
God Stats
17W - 6L
1,723 SR
Queue Stats
25W - 31L
1,045 MMR
Party 1
Cerberus
Cerberus
Silver II
Vince La
Cerberus
Silver II
Level 109
God Stats
4W - 0L
1,875 SR
Queue Stats
19W - 14L
1,446 MMR
Party 1
Hades
Hades
Silver I
runaff
Hades
Silver I
Level 148
God Stats
69W - 49L
1,585 SR
Queue Stats
621W - 624L
1,219 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,633 SR
1,232 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,551 SR
1,233 MMR
Xbalanque
Xbalanque
Bronze III
AKSLURZY12
Xbalanque
Bronze III
Level 100
God Stats
0W - 2L
1,562 SR
Queue Stats
1W - 7L
1,263 MMR
Solo
Ullr
Ullr
Silver I
Aguila787
Ullr
Silver I
Level 108
God Stats
1W - 2L
1,722 SR
Queue Stats
502W - 514L
1,211 MMR
Solo
Ymir
Ymir
Gold V
BLOOD PURGE
Ymir
Gold V
Level 109
God Stats
51W - 61L
1,556 SR
Queue Stats
821W - 831L
1,208 MMR
Solo
Sobek
Sobek
Gold IV
ISSA WIPE BRO
Sobek
Gold IV
Level 125
God Stats
23W - 19L
1,568 SR
Queue Stats
178W - 176L
1,247 MMR
Solo
Nox
Nox
Silver V
oG_Bosnian
Nox
Silver V
Level 68
God Stats
0W - 7L
1,347 SR
Queue Stats
3W - 10L
1,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 7
11,119
529
9,742
9,413
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 6 / 3
11,128
530
14,224
18,080
6,117
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SamCvrry30
Nemesis
19
9 / 3 / 12
12,055
574
18,687
15,811
8,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Vince La
Cerberus
17
2 / 4 / 12
11,377
542
10,177
19,044
17,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
runaff
Hades
20
7 / 0 / 7
12,996
619
9,664
9,658
6,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
AphroditeSetNu WaCu ChulainnApollo

VS

Bans
DanzaburouChaacArachneCupidRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AKSLURZY12
Xbalanque
15
5 / 7 / 3
10,000
476
15,627
19,793
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
18
3 / 3 / 2
10,771
513
6,328
14,304
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 2
9,092
433
4,335
19,933
16,230
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 6 / 3
10,152
483
5,479
20,525
19,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 6 / 3
10,198
486
9,970
11,054
4,322
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
28
Kills
18
18
Deaths
28
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AKSLURZY12
Xbalanque
5
7
3
0.93
L
Ullr
3
3
2
1.33
L
2
6
2
0.5
W
5
5
7
1.7
W
5
6
3
1.08
L
5
6
3
1.08
W
Nemesis
SamCvrry30
Nemesis
9
3
12
5
W
Cerberus
Vince La
Cerberus
2
4
12
2
L
3
6
3
0.75
W
Hades
runaff
Hades
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,494
Damage
41,739
72,006
Taken
85,609
41,473
Mitigated
52,809
23,121
Healing
17,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AKSLURZY12
Xbalanque
15,627
8,557
0
7,508
19,793
6,407
722
13,990
5,803
0
65,503
L
Ullr
6,328
2,103
0
3,369
14,304
6,576
1,608
7,918
6,386
0
66,404
L
4,335
495
0
1,636
19,933
16,230
0
8,573
11,360
50,423
0
W
9,742
1,089
0
1,582
9,413
3,758
637
2,543
6,870
61,792
0
W
14,224
4,857
0
8,127
18,080
6,117
4,112
4,530
13,550
66,920
0
L
5,479
748
0
4,176
20,525
19,274
55
7,912
12,613
29,858
0
W
Nemesis
SamCvrry30
Nemesis
18,687
10,096
0
2,243
15,811
8,169
1,827
7,055
8,756
0
97,131
W
Cerberus
Vince La
Cerberus
10,177
735
0
4,897
19,044
17,140
170
2,899
16,145
56,376
0
L
9,970
389
0
753
11,054
4,322
620
5,414
5,640
59,831
0
W
Hades
runaff
Hades
9,664
1,311
989
5,283
9,658
6,289
3,044
2,757
6,901
73,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,675
Gold Earned
50,213
567
Minions Killed
480
0
Camps Cleared
0
1,889,931
Distance Traveled
1,640,264
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,000
476
102
5
0
302,813
3
L
Ullr
10,771
513
123
6
0
331,567
1
L
Ymir
9,092
433
94
4
0
312,905
0
W
Janus
11,119
529
114
5
0
340,550
0
W
Sol
11,128
530
91
4
0
339,037
1
L
Sobek
10,152
483
44
2
0
333,311
7
W
Nemesis
12,055
574
106
5
0
443,877
2
W
Cerberus
11,377
542
95
5
0
391,061
4
L
Nox
10,198
486
117
6
0
359,668
0
W
Hades
12,996
619
161
8
0
375,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role