Player Matchup

Danzaburou
Danzaburou
Alense27
Danzaburou
Level 28
God Stats
1W - 4L
1,363 SR
Queue Stats
24W - 42L
1,222 Elo+
Party 1
Baron Samedi
Baron Samedi
Sparkuality
Baron Samedi
Level 28
God Stats
2W - 2L
1,906 SR
Queue Stats
5W - 9L
1,302 Elo+
Party 1
Horus
Horus
Stucko90
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,305 Elo+
Solo
Team Averages
Level 27
1,590 SR
1,276 Elo+

VS

Team Averages
Level 48
1,378 SR
1,206 Elo+
Tiamat
Tiamat
AKingsGlaive
Tiamat
Level 106
God Stats
4W - 7L
1,440 SR
Queue Stats
61W - 74L
1,331 Elo+
Solo
Chaac
Chaac
Killer_Rabbit88-
Chaac
Level 25
God Stats
29W - 31L
1,357 SR
Queue Stats
178W - 308L
1,280 Elo+
Party 2
Cthulhu
Cthulhu
MR SPANKY99
Cthulhu
Level 13
God Stats
1W - 2L
1,336 SR
Queue Stats
37W - 97L
1,005 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alense27
Danzaburou
14
2 / 9 / 2
11,420
634
10,227
18,533
6,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Sparkuality
Baron Samedi
15
5 / 7 / 5
11,828
657
15,502
24,415
11,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Stucko90
Horus
14
3 / 5 / 7
11,591
644
9,903
19,712
22,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
12 / 2 / 3
13,370
743
18,720
10,970
8,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 3 / 9
12,675
704
15,880
22,512
22,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
MR SPANKY99
Cthulhu
15
2 / 5 / 12
11,770
654
16,180
18,646
11,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
10
Kills
21
21
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiamat
12
2
3
6.75
L
Danzaburou
Alense27
Danzaburou
2
9
2
0.33
W
7
3
9
3.83
W
Cthulhu
MR SPANKY99
Cthulhu
2
5
12
1.6
L
Baron Samedi
Sparkuality
Baron Samedi
5
7
5
1.07
L
Horus
Stucko90
Horus
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
50,780
62,660
Taken
52,128
40,618
Mitigated
42,810
21,850
Healing
13,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
18,720
1,020
399
6,469
10,970
8,939
252
4,222
6,748
44,977
0
L
Danzaburou
Alense27
Danzaburou
10,227
2,519
0
1,494
18,533
6,883
1,373
7,840
10,086
0
38,128
W
15,880
1,338
214
5,436
22,512
22,791
859
5,352
17,160
0
51,458
W
Cthulhu
MR SPANKY99
Cthulhu
16,180
1,379
105
683
18,646
11,080
846
6,057
12,589
38,971
0
L
Baron Samedi
Sparkuality
Baron Samedi
15,502
4,338
1,433
9,446
24,415
11,677
55
15,906
7,954
39,589
0
L
Horus
Stucko90
Horus
9,903
6,106
2,059
7,418
19,712
22,058
0
9,946
8,893
123
30,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,839
Gold Earned
37,815
144
Minions Killed
159
0
Camps Cleared
0
738,382
Distance Traveled
859,936
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,370
743
50
3
0
269,778
2
L
Danzaburou
11,420
634
52
3
0
224,062
3
W
Chaac
12,675
704
52
3
0
293,687
0
W
Cthulhu
11,770
654
57
3
0
296,471
1
L
Baron Samedi
11,828
657
48
3
0
235,275
0
L
Horus
11,591
644
44
2
0
279,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role