Player Matchup

Danzaburou
Danzaburou
CellRick
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DrBrunello
Baron Samedi
Level 47
God Stats
83W - 53L
1,619 SR
Queue Stats
110W - 97L
1,556 Elo+
Party 1
Hercules
Hercules
Il Don Domenico
Hercules
Level 144
God Stats
101W - 65L
1,639 SR
Queue Stats
149W - 109L
1,605 Elo+
Party 1
Ymir
Ymir
VirtuousWind723
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 50L
1,571 Elo+
Party 1
Thanatos
Thanatos
cruzalonsour
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 95
1,552 SR
1,546 Elo+

VS

Team Averages
Level 67
1,412 SR
1,391 Elo+
Hades
Hades
AlexCordero13
Hades
Level 19
God Stats
10W - 10L
1,425 SR
Queue Stats
17W - 24L
1,327 Elo+
Party 3
Horus
Horus
Ilmmortal_Legend
Horus
Level 106
God Stats
11W - 8L
1,720 SR
Queue Stats
503W - 464L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
KING_MJ_12
Cthulhu
Level 22
God Stats
0W - 2L
1,315 SR
Queue Stats
45W - 37L
1,446 Elo+
Party 2
Heimdallr
Heimdallr
NAMESGLAD
Heimdallr
Level 87
God Stats
0W - 3L
1,208 SR
Queue Stats
17W - 25L
1,330 Elo+
Party 3
Awilix
Awilix
The_Lord_of_SUS
Awilix
Level 101
God Stats
3W - 7L
1,393 SR
Queue Stats
34W - 41L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CellRick
Danzaburou
8
0 / 1 / 0
4,820
482
4,154
5,969
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
DrBrunello
Baron Samedi
11
2 / 1 / 0
6,028
603
1,383
1,988
868
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Hercules
12
5 / 0 / 1
7,012
701
6,711
6,690
3,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 0
5,037
504
1,726
4,990
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
cruzalonsour
Thanatos
9
0 / 1 / 2
5,327
533
1,122
5,368
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
4,820
482
1,112
3,513
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 2
5,202
520
2,708
4,883
1,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
KING_MJ_12
Cthulhu
9
0 / 2 / 0
4,777
478
1,108
5,268
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
NAMESGLAD
Heimdallr
9
0 / 0 / 3
4,748
475
3,840
4,729
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 4 / 2
5,454
545
2,821
7,930
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
4
4
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Danzaburou
CellRick
Danzaburou
0
1
0
0
W
Baron Samedi
DrBrunello
Baron Samedi
2
1
0
2
W
Hercules
5
0
1
5.5
L
1
0
2
2
L
Cthulhu
KING_MJ_12
Cthulhu
0
2
0
0
L
Heimdallr
NAMESGLAD
Heimdallr
0
0
3
1.5
L
2
4
2
0.75
W
0
1
0
0
W
Thanatos
cruzalonsour
Thanatos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,096
Damage
11,589
25,005
Taken
26,323
9,316
Mitigated
10,110
16,438
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,112
43
150
1,693
3,513
1,483
0
512
2,921
15,265
0
W
Danzaburou
CellRick
Danzaburou
4,154
1,066
0
3,342
5,969
1,275
0
0
5,969
0
31,185
W
Baron Samedi
DrBrunello
Baron Samedi
1,383
0
0
633
1,988
868
84
328
1,588
28,455
0
W
Hercules
6,711
3,326
0
4,261
6,690
3,893
0
1,598
4,870
0
37,104
L
2,708
1,187
420
3,045
4,883
1,779
0
1,080
3,803
0
10,685
L
Cthulhu
KING_MJ_12
Cthulhu
1,108
87
0
837
5,268
3,055
0
0
5,128
17,647
0
L
Heimdallr
NAMESGLAD
Heimdallr
3,840
1,785
0
2,766
4,729
1,302
0
615
4,114
0
25,228
L
2,821
1,859
0
2,764
7,930
2,491
0
775
6,983
0
27,994
W
1,726
284
0
1,989
4,990
1,846
0
0
4,990
9,884
0
W
Thanatos
cruzalonsour
Thanatos
1,122
214
0
6,213
5,368
1,434
0
0
5,368
0
27,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,224
Gold Earned
25,001
274
Minions Killed
198
0
Camps Cleared
0
906,921
Distance Traveled
853,169
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,820
482
36
4
0
154,135
4
W
Danzaburou
4,820
482
51
5
0
167,802
0
W
Baron Samedi
6,028
603
61
6
0
156,683
1
W
Hercules
7,012
701
85
9
0
196,318
1
L
Horus
5,202
520
10
1
0
202,855
2
L
Cthulhu
4,777
478
36
4
0
154,996
0
L
Heimdallr
4,748
475
60
6
0
159,109
3
L
Awilix
5,454
545
56
6
0
182,074
1
W
Ymir
5,037
504
17
2
0
189,761
0
W
Thanatos
5,327
533
60
6
0
196,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role