Player Matchup

Sun Wukong
Sun Wukong
Gold I
A_F_T_W
Sun Wukong
Gold I
Level 114
God Stats
26W - 12L
1,789 SR
Queue Stats
150W - 110L
1,763 MMR
Party 3
Danzaburou
Danzaburou
Platinum V
Codeannn
Danzaburou
Platinum V
Level 160
God Stats
3W - 6L
1,419 SR
Queue Stats
623W - 627L
1,605 MMR
Party 3
Fenrir
Fenrir
Diamond V
Realm1027
Fenrir
Diamond V
Level 136
God Stats
8W - 9L
1,577 SR
Queue Stats
379W - 340L
1,685 MMR
Solo
Sylvanus
Sylvanus
Gold II
TheKillerants
Sylvanus
Gold II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 170L
1,676 MMR
Solo
Janus
Janus
Platinum III
TheR TheGamer
Janus
Platinum III
Level 129
God Stats
14W - 13L
1,701 SR
Queue Stats
223W - 201L
1,686 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,597 SR
1,683 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,646 SR
1,683 MMR
King Arthur
King Arthur
Gold I
Bartemiz
King Arthur
Gold I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 337L
1,662 MMR
Party 2
Xing Tian
Xing Tian
Gold II
FoggyGem80
Xing Tian
Gold II
Level 67
God Stats
17W - 17L
1,654 SR
Queue Stats
206W - 200L
1,704 MMR
Party 2
Raijin
Raijin
Gold II
Prodigy1817
Raijin
Gold II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,664 MMR
Solo
Cabrakan
Cabrakan
Gold I
SangerLefty
Cabrakan
Gold I
Level 147
God Stats
24W - 15L
1,758 SR
Queue Stats
369W - 355L
1,692 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
SillyCalf628895
Heimdallr
Platinum V
Level 119
God Stats
39W - 32L
1,817 SR
Queue Stats
370W - 354L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A_F_T_W
Sun Wukong
15
2 / 1 / 3
9,225
615
9,395
13,419
6,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Codeannn
Danzaburou
12
2 / 0 / 2
7,649
510
5,384
9,903
4,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Realm1027
Fenrir
16
7 / 1 / 3
9,188
613
7,125
8,498
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
TheKillerants
Sylvanus
12
1 / 0 / 4
7,901
527
3,095
10,968
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
6 / 0 / 3
9,576
638
8,132
6,896
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetCu ChulainnNu WaScyllaApollo

VS

Bans
CthulhuGuan YuChang'eSobekAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bartemiz
King Arthur
13
0 / 4 / 2
7,215
481
4,370
12,986
8,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
FoggyGem80
Xing Tian
10
0 / 2 / 0
6,109
407
4,862
10,955
4,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
10
0 / 7 / 0
6,326
422
2,621
8,469
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
SangerLefty
Cabrakan
11
2 / 4 / 0
6,950
463
4,104
10,763
6,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SillyCalf628895
Heimdallr
11
0 / 1 / 0
6,355
424
4,665
5,272
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
18
Kills
2
2
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
A_F_T_W
Sun Wukong
2
1
3
3.5
L
King Arthur
Bartemiz
King Arthur
0
4
2
0.25
W
Danzaburou
Codeannn
Danzaburou
2
0
2
3
L
Xing Tian
FoggyGem80
Xing Tian
0
2
0
0
L
Raijin
0
7
0
0
W
Fenrir
Realm1027
Fenrir
7
1
3
8.5
L
Cabrakan
SangerLefty
Cabrakan
2
4
0
0.5
L
Heimdallr
SillyCalf628895
Heimdallr
0
1
0
0
W
Sylvanus
TheKillerants
Sylvanus
1
0
4
3
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,131
Damage
20,622
49,684
Taken
48,445
26,802
Mitigated
23,594
24,773
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
A_F_T_W
Sun Wukong
9,395
2,376
0
5,611
13,419
6,469
36
2,391
10,409
0
68,661
L
King Arthur
Bartemiz
King Arthur
4,370
646
0
4,463
12,986
8,339
0
0
12,986
0
41,719
W
Danzaburou
Codeannn
Danzaburou
5,384
1,953
0
5,236
9,903
4,574
1,264
3,710
6,145
0
59,789
L
Xing Tian
FoggyGem80
Xing Tian
4,862
301
0
1,934
10,955
4,441
0
4,939
5,896
21,685
0
L
Raijin
2,621
89
0
540
8,469
2,491
0
2,481
5,800
34,246
0
W
Fenrir
Realm1027
Fenrir
7,125
1,767
0
4,438
8,498
3,983
0
1,991
6,457
0
60,598
L
Cabrakan
SangerLefty
Cabrakan
4,104
1,022
0
2,915
10,763
6,431
0
1,893
8,795
35,227
0
L
Heimdallr
SillyCalf628895
Heimdallr
4,665
1,558
0
2,865
5,272
1,892
0
1,499
3,741
0
42,163
W
Sylvanus
TheKillerants
Sylvanus
3,095
855
1,554
4,960
10,968
9,449
66
3,601
7,313
19,192
0
W
8,132
1,197
0
2,974
6,896
2,327
47
3,146
3,618
67,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,539
Gold Earned
32,955
480
Minions Killed
364
0
Camps Cleared
0
1,486,538
Distance Traveled
1,359,106
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,225
615
125
8
0
288,655
3
L
King Arthur
7,215
481
86
6
0
286,970
0
W
Danzaburou
7,649
510
108
7
0
249,291
3
L
Xing Tian
6,109
407
38
3
0
294,544
2
L
Raijin
6,326
422
77
5
0
242,868
1
W
Fenrir
9,188
613
100
7
0
324,115
6
L
Cabrakan
6,950
463
78
5
0
270,964
1
L
Heimdallr
6,355
424
85
6
0
263,760
3
W
Sylvanus
7,901
527
25
2
0
292,524
7
W
Janus
9,576
638
122
8
0
331,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role