Player Matchup

Hercules
Hercules
BossSlayer101
Hercules
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 79L
1,744 Elo+
Party 2
Cupid
Cupid
Muffinland
Cupid
Level 28
God Stats
9W - 11L
1,833 SR
Queue Stats
243W - 153L
1,641 Elo+
Party 2
Zhong Kui
Zhong Kui
ttdynamite
Zhong Kui
Level 108
God Stats
19W - 8L
1,896 SR
Queue Stats
374W - 296L
1,607 Elo+
Party 2
Team Averages
Level 82
1,743 SR
1,664 Elo+

VS

Team Averages
Level 73
1,529 SR
1,645 Elo+
Merlin
Merlin
RobedToe
Merlin
Level 127
God Stats
2W - 4L
1,403 SR
Queue Stats
51W - 52L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
suga68
Cthulhu
Level 26
God Stats
4W - 5L
1,445 SR
Queue Stats
43W - 32L
1,674 Elo+
Party 1
Hun Batz
Hun Batz
thebull1967
Hun Batz
Level 65
God Stats
0W - 1L
1,738 SR
Queue Stats
40W - 28L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BossSlayer101
Hercules
14
4 / 0 / 9
10,368
691
12,159
18,370
12,098
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cupid
14
4 / 0 / 8
10,154
677
5,877
4,550
1,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
ttdynamite
Zhong Kui
14
6 / 1 / 7
10,831
722
11,334
11,622
9,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RobedToe
Merlin
13
1 / 5 / 0
9,180
612
10,732
8,908
4,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
suga68
Cthulhu
12
0 / 2 / 1
8,596
573
5,724
11,765
8,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
thebull1967
Hun Batz
10
0 / 7 / 0
8,247
550
5,980
14,492
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
14
Kills
1
1
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
BossSlayer101
Hercules
4
0
9
8.5
W
Cupid
4
0
8
8
L
Merlin
RobedToe
Merlin
1
5
0
0.2
L
Cthulhu
suga68
Cthulhu
0
2
1
0.25
L
Hun Batz
thebull1967
Hun Batz
0
7
0
0
W
Zhong Kui
ttdynamite
Zhong Kui
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,370
Damage
22,436
34,542
Taken
35,165
23,261
Mitigated
17,225
15,809
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BossSlayer101
Hercules
12,159
2,608
600
8,229
18,370
12,098
50
8,867
9,027
0
42,175
W
Cupid
5,877
1,612
1,624
1,039
4,550
1,393
1,826
1,489
2,995
0
39,722
L
Merlin
RobedToe
Merlin
10,732
735
414
1,821
8,908
4,323
0
3,228
5,680
44,971
0
L
Cthulhu
suga68
Cthulhu
5,724
566
290
795
11,765
8,169
0
3,599
8,166
21,030
0
L
Hun Batz
thebull1967
Hun Batz
5,980
1,023
565
1,454
14,492
4,733
0
4,866
9,626
0
36,616
W
Zhong Kui
ttdynamite
Zhong Kui
11,334
367
0
4,317
11,622
9,770
1,554
5,456
6,006
45,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,353
Gold Earned
26,023
187
Minions Killed
159
0
Camps Cleared
0
935,589
Distance Traveled
812,585
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,368
691
64
4
0
333,052
2
W
Cupid
10,154
677
54
4
0
308,244
4
L
Merlin
9,180
612
79
5
0
236,185
1
L
Cthulhu
8,596
573
38
3
0
299,478
0
L
Hun Batz
8,247
550
42
3
0
276,922
2
W
Zhong Kui
10,831
722
69
5
0
294,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role