Player Matchup

Thoth
Thoth
APEX AllFatherx
Thoth
Level 154
God Stats
8W - 5L
1,628 SR
Queue Stats
102W - 102L
1,561 Elo+
Party 1
Vamana
Vamana
BoonTown1324
Vamana
Level 157
God Stats
9W - 7L
1,561 SR
Queue Stats
181W - 170L
1,520 Elo+
Party 1
Fenrir
Fenrir
DomCarl
Fenrir
Level 47
God Stats
11W - 4L
1,764 SR
Queue Stats
198W - 158L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
KiwiBees
Danzaburou
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 109L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
Sean Bizz
Jormungandr
Level 109
God Stats
50W - 31L
1,554 SR
Queue Stats
145W - 138L
1,533 Elo+
Party 1
Team Averages
Level 118
1,601 SR
1,533 Elo+

VS

Team Averages
Level 76
1,443 SR
1,519 Elo+
Erlang Shen
Erlang Shen
Chapoman04
Erlang Shen
Level 25
God Stats
3W - 4L
1,253 SR
Queue Stats
29W - 37L
1,368 Elo+
Party 2
Susano
Susano
DJ EsPaRtAnO
Susano
Level 95
God Stats
0W - 4L
1,114 SR
Queue Stats
408W - 341L
1,453 Elo+
Party 2
Kuzenbo
Kuzenbo
E-boystealer69
Kuzenbo
Level 65
God Stats
8W - 5L
1,423 SR
Queue Stats
645W - 589L
1,524 Elo+
Party 3
Chiron
Chiron
PepegaVirus
Chiron
Level 46
God Stats
12W - 8L
1,921 SR
Queue Stats
123W - 78L
1,699 Elo+
Party 3
Baron Samedi
Baron Samedi
XxNoNoxX0
Baron Samedi
Level 149
God Stats
15W - 14L
1,507 SR
Queue Stats
341W - 351L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 9
10,357
518
14,735
7,462
3,370
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
19
6 / 0 / 5
12,002
600
14,869
14,178
17,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
DomCarl
Fenrir
17
7 / 1 / 2
10,821
541
6,666
10,741
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
KiwiBees
Danzaburou
15
2 / 2 / 3
9,975
499
6,970
10,940
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Sean Bizz
Jormungandr
14
3 / 2 / 9
9,882
494
11,242
16,552
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Chapoman04
Erlang Shen
14
0 / 6 / 0
8,256
413
6,605
13,930
10,153
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
14
2 / 3 / 0
8,630
432
3,051
15,012
8,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 4 / 3
8,656
433
5,775
19,426
18,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
18
3 / 3 / 2
10,356
518
13,049
16,771
6,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
XxNoNoxX0
Baron Samedi
13
0 / 6 / 2
8,127
406
5,753
10,950
5,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
22
Kills
6
6
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Vamana
6
0
5
8.5
L
Erlang Shen
Chapoman04
Erlang Shen
0
6
0
0
L
Susano
2
3
0
0.67
W
Fenrir
DomCarl
Fenrir
7
1
2
8
L
1
4
3
0.63
W
Danzaburou
KiwiBees
Danzaburou
2
2
3
1.75
L
Chiron
3
3
2
1.33
W
Jormungandr
Sean Bizz
Jormungandr
3
2
9
3.75
L
Baron Samedi
XxNoNoxX0
Baron Samedi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,482
Damage
34,233
59,873
Taken
76,089
42,413
Mitigated
48,535
26,869
Healing
22,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,735
724
214
3,963
7,462
3,370
783
2,962
4,410
67,277
0
W
Vamana
14,869
6,749
0
7,650
14,178
17,106
806
2,322
11,766
0
79,418
L
Erlang Shen
Chapoman04
Erlang Shen
6,605
3,602
0
3,017
13,930
10,153
608
699
12,839
0
44,765
L
Susano
3,051
735
0
1,582
15,012
8,002
0
4,881
10,043
0
58,447
W
Fenrir
DomCarl
Fenrir
6,666
2,330
0
5,295
10,741
5,019
921
1,400
9,171
0
66,486
L
5,775
1,867
0
3,515
19,426
18,695
50
9,986
9,306
33,410
0
W
Danzaburou
KiwiBees
Danzaburou
6,970
1,882
0
4,960
10,940
5,457
1,548
939
9,989
0
55,890
L
Chiron
13,049
5,012
670
9,852
16,771
6,285
642
5,671
10,994
0
93,097
W
Jormungandr
Sean Bizz
Jormungandr
11,242
3,322
505
4,282
16,552
11,461
1,318
3,385
13,009
42,352
0
L
Baron Samedi
XxNoNoxX0
Baron Samedi
5,753
75
1,272
2,357
10,950
5,400
0
4,740
6,135
43,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,037
Gold Earned
44,025
526
Minions Killed
488
0
Camps Cleared
0
1,981,037
Distance Traveled
1,749,995
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,357
518
113
6
0
385,922
4
W
Vamana
12,002
600
137
7
0
422,330
4
L
Erlang Shen
8,256
413
91
5
0
346,217
3
L
Susano
8,630
432
84
4
0
384,628
2
W
Fenrir
10,821
541
114
6
0
407,165
5
L
Kuzenbo
8,656
433
54
3
0
365,865
1
W
Danzaburou
9,975
499
93
5
0
371,228
4
L
Chiron
10,356
518
175
9
0
311,698
5
W
Jormungandr
9,882
494
69
3
0
394,392
8
L
Baron Samedi
8,127
406
84
4
0
341,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role