Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ACurtSloth
Neith
Level 13
God Stats
16W - 12L
1,631 SR
Queue Stats
37W - 30L
1,599 Elo+
Party 2
Ah Puch
Ah Puch
DCuni PRIDE90
Ah Puch
Level 100
God Stats
8W - 3L
1,328 SR
Queue Stats
155W - 147L
1,539 Elo+
Party 2
Fenrir
Fenrir
IRONHIDE1801
Fenrir
Level 106
God Stats
17W - 17L
1,712 SR
Queue Stats
186W - 209L
1,510 Elo+
Party 2
Cu Chulainn
Cu Chulainn
aW Cobra
Cu Chulainn
Level 115
God Stats
11W - 6L
1,561 SR
Queue Stats
275W - 282L
1,505 Elo+
Party 2
Team Averages
Level 88
1,546 SR
1,531 Elo+

VS

Team Averages
Level 47
1,538 SR
1,534 Elo+
He Bo
He Bo
Itachi_Snipes
He Bo
Level 111
God Stats
8W - 8L
1,569 SR
Queue Stats
202W - 164L
1,571 Elo+
Party 3
Jormungandr
Jormungandr
LT DEVISTATER
Jormungandr
Level 29
God Stats
5W - 6L
1,540 SR
Queue Stats
141W - 143L
1,316 Elo+
Party 1
Anhur
Anhur
Techno_Tortoise_
Anhur
Level 22
God Stats
1W - 1L
1,804 SR
Queue Stats
39W - 13L
1,862 Elo+
Party 3
Bellona
Bellona
XxSpiderxX1986
Bellona
Level 48
God Stats
41W - 39L
1,342 SR
Queue Stats
940W - 1,008L
1,307 Elo+
Party 1
Nu Wa
Nu Wa
lnsanePlays
Nu Wa
Level 27
God Stats
1W - 5L
1,435 SR
Queue Stats
22W - 20L
1,612 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 0 / 8
9,366
520
5,817
11,795
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
13
1 / 3 / 0
8,140
452
2,445
10,093
3,609
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
16
2 / 0 / 4
9,414
523
7,466
4,267
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
8 / 0 / 4
10,110
562
6,750
11,072
4,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
aW Cobra
Cu Chulainn
16
3 / 1 / 6
9,944
552
13,789
15,191
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
8,818
490
5,531
11,706
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
LT DEVISTATER
Jormungandr
11
1 / 5 / 0
6,964
387
6,048
13,522
6,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
1 / 1 / 2
7,966
443
6,732
8,075
2,041
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 5 / 0
8,303
461
5,566
14,215
11,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 0
8,982
499
3,873
6,407
2,166
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
4
4
Deaths
17
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
8
7
W
Neith
1
3
0
0.33
W
Ah Puch
2
0
4
4
W
Fenrir
8
0
4
10
L
2
5
0
0.4
L
Jormungandr
LT DEVISTATER
Jormungandr
1
5
0
0.2
L
1
1
2
2
L
0
5
0
0
W
Cu Chulainn
aW Cobra
Cu Chulainn
3
1
6
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,267
Damage
27,750
52,418
Taken
53,925
30,745
Mitigated
25,781
22,971
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,817
1,047
2,257
7,395
11,795
7,341
510
5,193
6,582
28,129
0
W
Neith
2,445
826
0
4,228
10,093
3,609
928
1,637
8,444
0
47,231
W
Ah Puch
7,466
249
0
2,612
4,267
1,325
272
1,441
2,684
60,689
0
W
Fenrir
6,750
834
0
2,374
11,072
4,502
548
3,786
7,274
0
67,303
L
5,531
41
0
4,726
11,706
3,519
0
3,144
8,317
68,363
0
L
Jormungandr
LT DEVISTATER
Jormungandr
6,048
1,300
0
1,370
13,522
6,651
0
5,704
7,628
30,690
0
L
6,732
3,205
0
4,287
8,075
2,041
0
2,118
5,911
0
50,540
L
5,566
2,406
0
3,774
14,215
11,404
385
1,627
12,088
5,908
42,491
W
Cu Chulainn
aW Cobra
Cu Chulainn
13,789
3,113
0
4,105
15,191
13,968
0
4,072
11,039
10,197
59,721
L
3,873
663
0
1,663
6,407
2,166
0
2,181
3,992
61,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,974
Gold Earned
41,033
501
Minions Killed
538
0
Camps Cleared
0
1,740,547
Distance Traveled
1,585,577
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,366
520
64
4
0
322,462
2
W
Neith
8,140
452
82
5
0
306,667
0
W
Ah Puch
9,414
523
123
7
0
350,414
4
W
Fenrir
10,110
562
106
6
0
385,047
5
L
He Bo
8,818
490
121
7
0
326,145
3
L
Jormungandr
6,964
387
50
3
0
327,538
0
L
Anhur
7,966
443
90
5
0
301,045
6
L
Bellona
8,303
461
113
6
0
304,654
0
W
Cu Chulainn
9,944
552
126
7
0
375,957
6
L
Nu Wa
8,982
499
164
9
0
326,195
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role