Player Matchup

Sylvanus
Sylvanus
Silver I
Blazelwood209
Sylvanus
Silver I
Level 107
God Stats
8W - 8L
1,587 SR
Queue Stats
18W - 18L
1,293 MMR
Party 3
Janus
Janus
Silver I
Falcana
Janus
Silver I
Level 148
God Stats
6W - 7L
1,458 SR
Queue Stats
37W - 38L
1,462 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
ISSA WIPE BRO
Guan Yu
Gold IV
Level 125
God Stats
11W - 12L
1,572 SR
Queue Stats
178W - 176L
1,201 MMR
Solo
Heimdallr
Heimdallr
Silver I
jomoorigotto
Heimdallr
Silver I
Level 125
God Stats
45W - 42L
1,527 SR
Queue Stats
110W - 102L
1,092 MMR
Party 3
Cabrakan
Cabrakan
Silver III
xJokaaRx
Cabrakan
Silver III
Level 148
God Stats
4W - 1L
1,786 SR
Queue Stats
127W - 133L
995 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,586 SR
1,209 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,556 SR
1,209 MMR
Thanatos
Thanatos
Silver III
DARKoRAVEN
Thanatos
Silver III
Level 125
God Stats
5W - 8L
1,469 SR
Queue Stats
203W - 202L
1,210 MMR
Party 1
Ganesha
Ganesha
Bronze III
FootyTheCreator
Ganesha
Bronze III
Level 79
God Stats
3W - 2L
1,496 SR
Queue Stats
7W - 14L
1,192 MMR
Solo
Zeus
Zeus
Bronze III
MFN Bruce Wayne
Zeus
Bronze III
Level 126
God Stats
60W - 24L
1,570 SR
Queue Stats
203W - 199L
1,210 MMR
Party 1
Apollo
Apollo
Silver I
Optimize Havoc
Apollo
Silver I
Level 60
God Stats
9W - 5L
1,515 SR
Queue Stats
177W - 184L
1,226 MMR
Solo
Ra
Ra
Gold V
TheOneKP
Ra
Gold V
Level 79
God Stats
11W - 3L
1,727 SR
Queue Stats
233W - 240L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blazelwood209
Sylvanus
16
4 / 1 / 15
11,112
585
5,101
13,746
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Falcana
Janus
17
8 / 2 / 11
11,756
619
9,227
10,027
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
17
7 / 0 / 10
11,946
629
13,592
16,942
21,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
jomoorigotto
Heimdallr
18
6 / 0 / 5
12,060
635
6,313
10,139
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
xJokaaRx
Cabrakan
16
7 / 5 / 9
11,118
585
12,127
19,805
11,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
SetDanzaburouTsukuyomiCthulhuScylla

VS

Bans
Nu WaLokiKumbhakarnaCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DARKoRAVEN
Thanatos
15
1 / 6 / 3
8,812
464
3,485
16,141
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 6 / 5
7,847
413
5,345
15,896
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 8 / 0
8,898
468
15,421
11,675
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 5 / 0
8,557
450
3,940
11,987
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 7 / 1
7,612
401
3,820
8,172
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
16
32
Kills
7
8
Deaths
32
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Blazelwood209
Sylvanus
4
1
15
11.5
L
Thanatos
DARKoRAVEN
Thanatos
1
6
3
0.42
W
Janus
Falcana
Janus
8
2
11
6.75
L
0
6
5
0.42
W
Guan Yu
7
0
10
12
L
4
8
0
0.5
L
2
5
0
0.4
L
0
7
1
0.07
W
Heimdallr
jomoorigotto
Heimdallr
6
0
5
8.5
W
Cabrakan
xJokaaRx
Cabrakan
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,360
Damage
32,011
70,659
Taken
63,871
50,561
Mitigated
26,649
38,417
Healing
19,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Blazelwood209
Sylvanus
5,101
1,227
3,404
5,643
13,746
9,868
1,972
6,115
7,429
27,813
0
L
Thanatos
DARKoRAVEN
Thanatos
3,485
864
0
10,994
16,141
5,766
0
4,088
11,853
0
58,266
W
Janus
Falcana
Janus
9,227
729
0
2,117
10,027
3,600
3,090
3,762
6,003
75,070
0
L
5,345
376
0
2,440
15,896
10,688
0
9,874
5,972
24,386
0
W
Guan Yu
13,592
1,538
4,442
10,569
16,942
21,281
83
4,860
11,737
0
59,165
L
15,421
317
0
330
11,675
3,840
0
5,464
6,111
54,179
0
L
3,940
2,310
0
4,512
11,987
3,932
0
3,678
8,234
0
53,640
L
3,820
462
0
943
8,172
2,423
0
3,351
4,596
30,897
0
W
Heimdallr
jomoorigotto
Heimdallr
6,313
2,496
0
7,492
10,139
4,217
7,578
2,232
7,783
0
89,244
W
Cabrakan
xJokaaRx
Cabrakan
12,127
2,112
0
4,750
19,805
11,595
37
8,280
11,214
61,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,992
Gold Earned
41,726
547
Minions Killed
418
0
Camps Cleared
0
1,864,562
Distance Traveled
1,621,953
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,112
585
34
2
0
374,184
4
L
Thanatos
8,812
464
113
6
0
367,587
6
W
Janus
11,756
619
153
8
0
404,348
3
L
Ganesha
7,847
413
13
1
0
309,592
4
W
Guan Yu
11,946
629
117
6
0
423,705
3
L
Zeus
8,898
468
106
6
0
348,379
2
L
Apollo
8,557
450
114
6
0
350,880
4
L
Ra
7,612
401
72
4
0
245,515
1
W
Heimdallr
12,060
635
161
8
0
336,559
5
W
Cabrakan
11,118
585
82
4
0
325,766
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role