Player Matchup

Hachiman
Hachiman
Bronze I
BouncingDuke52
Hachiman
Bronze I
Level 107
God Stats
1W - 0L
1,570 SR
Queue Stats
13W - 21L
855 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,570 SR
855 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 129
1,242 SR
535 MMR
Loki
Loki
Bronze V
TTA KindFawn
Loki
Bronze V
Level 129
God Stats
0W - 6L
1,242 SR
Queue Stats
1W - 23L
535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
2 / 0 / 0
13,430
746
6,893
17,810
8,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
HadesHelBellonaArachneBakasura

VS

Bans
MedusaHeraDanzaburouCthulhuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 0
11,881
660
13,224
12,399
5,679
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,893
Damage
13,224
17,810
Taken
12,399
8,301
Mitigated
5,679
9,692
Healing
2,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,893
2,999
0
9,692
17,810
8,301
2,765
106
17,704
0
91,709
L
13,224
2,765
0
2,776
12,399
5,679
0
59
12,340
0
87,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,430
Gold Earned
11,881
139
Minions Killed
102
0
Camps Cleared
0
328,236
Distance Traveled
368,875
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,430
746
139
8
0
328,236
7
L
Loki
11,881
660
102
6
0
368,875
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role