Player Matchup

Bellona
Bellona
Igatron-XVIII
Bellona
Level 8
God Stats
10W - 10L
1,244 SR
Queue Stats
14W - 26L
1,120 Elo+
Party 2
Thanatos
Thanatos
Itsmartinzz
Thanatos
Level 25
God Stats
2W - 0L
1,763 SR
Queue Stats
17W - 22L
1,590 Elo+
Party 2
Neith
Neith
JAKAKE
Neith
Level 4
God Stats
21W - 12L
1,721 SR
Queue Stats
120W - 93L
1,734 Elo+
Party 1
Cerberus
Cerberus
JimmyThe turtle
Cerberus
Level 89
God Stats
52W - 57L
1,534 SR
Queue Stats
342W - 292L
1,503 Elo+
Party 1
Ra
Ra
Lompos
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,496 Elo+
Solo
Team Averages
Level 30
1,552 SR
1,489 Elo+

VS

Team Averages
Level 20
1,510 SR
1,508 Elo+
Chiron
Chiron
DaLordEzine
Chiron
Level 18
God Stats
3W - 8L
1,500 SR
Queue Stats
255W - 286L
1,536 Elo+
Solo
Terra
Terra
Dwagon14
Terra
Level 16
God Stats
0W - 2L
1,573 SR
Queue Stats
11W - 8L
1,533 Elo+
Solo
Bellona
Bellona
ItachiUchiha0523
Bellona
Level 30
God Stats
1W - 3L
1,250 SR
Queue Stats
35W - 40L
1,471 Elo+
Solo
Arachne
Arachne
MiesterJonesz
Arachne
Level 28
God Stats
46W - 36L
1,624 SR
Queue Stats
247W - 255L
1,486 Elo+
Solo
Tiamat
Tiamat
Xicor9923
Tiamat
Level 7
God Stats
22W - 25L
1,601 SR
Queue Stats
98W - 94L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 0 / 2
6,473
647
3,356
4,735
3,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
Itsmartinzz
Thanatos
10
3 / 3 / 3
6,223
622
3,431
7,736
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
JAKAKE
Neith
10
6 / 0 / 2
6,496
650
5,508
5,232
1,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
9
1 / 2 / 7
5,765
577
3,993
8,186
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ra
11
2 / 2 / 1
6,531
653
2,999
3,896
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
7
2 / 2 / 0
4,630
463
3,207
5,405
1,145
Boots

Boots

+6%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Dwagon14
Terra
5
0 / 5 / 2
4,310
431
2,155
6,409
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 0
5,772
577
3,672
7,273
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
9
1 / 2 / 2
5,430
543
3,226
7,586
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Xicor9923
Tiamat
10
2 / 2 / 1
5,850
585
2,433
5,142
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
14
Kills
7
7
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
2
2
0
1
L
Terra
Dwagon14
Terra
0
5
2
0.2
W
Bellona
2
0
2
3
L
2
3
0
0.67
W
Thanatos
Itsmartinzz
Thanatos
3
3
3
1.5
W
Neith
JAKAKE
Neith
6
0
2
7
W
Cerberus
1
2
7
2.25
W
Ra
2
2
1
1.25
L
Arachne
1
2
2
1
L
Tiamat
Xicor9923
Tiamat
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,287
Damage
14,693
29,785
Taken
31,815
12,771
Mitigated
12,699
13,329
Healing
10,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
3,207
1,672
293
1,457
5,405
1,145
0
1,826
3,579
0
16,901
L
Terra
Dwagon14
Terra
2,155
606
432
712
6,409
2,158
0
2,389
3,980
9,374
0
W
Bellona
3,356
1,042
0
1,264
4,735
3,432
421
0
4,735
0
30,446
L
3,672
1,359
0
2,997
7,273
4,547
0
0
6,948
0
31,659
W
Thanatos
Itsmartinzz
Thanatos
3,431
1,098
0
6,228
7,736
2,384
213
504
7,190
0
22,730
W
Neith
JAKAKE
Neith
5,508
2,921
0
2,170
5,232
1,512
168
242
4,990
0
30,026
W
Cerberus
3,993
130
157
2,244
8,186
4,114
66
2,005
6,181
22,316
0
W
Ra
2,999
353
87
1,179
3,896
1,329
159
1,599
2,101
35,565
0
L
Arachne
3,226
2,700
0
2,701
7,586
2,138
0
832
6,650
0
20,926
L
Tiamat
Xicor9923
Tiamat
2,433
504
0
1,527
5,142
2,711
49
1,669
3,291
26,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
25,992
329
Minions Killed
231
0
Camps Cleared
0
1,019,101
Distance Traveled
821,617
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,630
463
25
3
0
171,003
0
L
Terra
4,310
431
14
1
0
152,699
1
W
Bellona
6,473
647
78
8
0
201,377
2
L
Bellona
5,772
577
72
7
0
172,138
1
W
Thanatos
6,223
622
56
6
0
225,330
0
W
Neith
6,496
650
58
6
0
189,188
1
W
Cerberus
5,765
577
55
6
0
200,899
0
W
Ra
6,531
653
82
8
0
202,307
3
L
Arachne
5,430
543
54
5
0
177,866
0
L
Tiamat
5,850
585
66
7
0
147,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role