Player Matchup

Ymir
Ymir
ClairesSla9
Ymir
Level 6
God Stats
14W - 14L
1,739 SR
Queue Stats
395W - 388L
1,571 Elo+
Solo
Cthulhu
Cthulhu
Father_Monke
Cthulhu
Level 9
God Stats
3W - 3L
1,302 SR
Queue Stats
161W - 211L
1,560 Elo+
Party 2
Skadi
Skadi
Jwarmachine
Skadi
Level 17
God Stats
41W - 30L
1,597 SR
Queue Stats
237W - 263L
1,497 Elo+
Party 2
Ravana
Ravana
Romuloajatene
Ravana
Level 7
God Stats
2W - 2L
1,567 SR
Queue Stats
8W - 10L
1,592 Elo+
Solo
Ne Zha
Ne Zha
Smmokey-J
Ne Zha
Level 8
God Stats
11W - 15L
1,513 SR
Queue Stats
172W - 200L
1,546 Elo+
Party 2
Team Averages
Level 9
1,544 SR
1,553 Elo+

VS

Team Averages
Level 15
1,564 SR
1,713 Elo+
Set
Set
Andarktica
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,742 Elo+
Party 1
Nu Wa
Nu Wa
Hoopa 338067
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,742 Elo+
Party 1
Baron Samedi
Baron Samedi
OTWBrucie
Baron Samedi
Level 26
God Stats
2W - 0L
1,731 SR
Queue Stats
247W - 190L
1,742 Elo+
Party 1
Cerberus
Cerberus
PelesHot
Cerberus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,742 Elo+
Party 1
Fenrir
Fenrir
drogaboom
Fenrir
Level 5
God Stats
2W - 1L
1,589 SR
Queue Stats
10W - 8L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,676
468
1,305
5,778
2,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Father_Monke
Cthulhu
6
0 / 5 / 0
3,933
393
2,223
6,795
2,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
4,394
439
1,800
5,159
859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

7
2 / 5 / 1
5,054
505
2,163
7,121
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
Smmokey-J
Ne Zha
6
1 / 5 / 0
4,429
443
3,717
5,392
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,333
633
3,831
6,165
2,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
5 / 0 / 4
6,258
626
3,088
2,650
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
OTWBrucie
Baron Samedi
8
1 / 2 / 5
5,371
537
3,120
3,669
1,389
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
PelesHot
Cerberus
8
8 / 1 / 5
5,866
587
8,227
5,683
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
drogaboom
Fenrir
9
4 / 0 / 2
5,965
597
3,862
3,603
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
20
20
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
0
1
1
0.5
L
Cthulhu
Father_Monke
Cthulhu
0
5
0
0
W
5
0
4
7
L
0
4
0
0
W
Baron Samedi
OTWBrucie
Baron Samedi
1
2
5
1.75
W
Cerberus
PelesHot
Cerberus
8
1
5
10.5
L
2
5
1
0.5
L
Ne Zha
Smmokey-J
Ne Zha
1
5
0
0.2
W
Fenrir
drogaboom
Fenrir
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,208
Damage
22,128
30,245
Taken
21,770
10,008
Mitigated
8,445
4,407
Healing
8,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,831
1,615
0
2,630
6,165
2,240
1,058
679
5,486
0
35,248
L
1,305
316
0
441
5,778
2,591
0
2,141
3,433
17,569
0
L
Cthulhu
Father_Monke
Cthulhu
2,223
342
70
463
6,795
2,635
0
3,549
2,888
7,818
0
W
3,088
710
0
1,040
2,650
680
0
341
2,284
29,869
0
L
1,800
619
70
1,225
5,159
859
74
2,434
2,503
0
22,093
W
Baron Samedi
OTWBrucie
Baron Samedi
3,120
430
87
1,204
3,669
1,389
0
1,009
2,635
21,491
0
W
Cerberus
PelesHot
Cerberus
8,227
752
0
2,214
5,683
1,959
0
1,159
4,374
20,175
0
L
2,163
636
0
1,775
7,121
1,681
0
3,076
3,740
0
12,080
L
Ne Zha
Smmokey-J
Ne Zha
3,717
2,232
0
363
5,392
2,242
0
1,966
3,246
0
17,643
W
Fenrir
drogaboom
Fenrir
3,862
1,340
0
1,266
3,603
2,177
130
118
3,463
0
27,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,486
Gold Earned
29,793
158
Minions Killed
275
0
Camps Cleared
0
822,715
Distance Traveled
871,185
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,333
633
88
9
0
184,971
2
L
Ymir
4,676
468
36
4
0
173,932
4
L
Cthulhu
3,933
393
17
2
0
161,395
1
W
Nu Wa
6,258
626
66
7
0
171,071
3
L
Skadi
4,394
439
43
4
0
154,888
0
W
Baron Samedi
5,371
537
37
4
0
148,220
1
W
Cerberus
5,866
587
35
4
0
181,817
2
L
Ravana
5,054
505
32
3
0
148,200
1
L
Ne Zha
4,429
443
30
3
0
184,300
0
W
Fenrir
5,965
597
49
5
0
185,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role