Player Matchup

Cthulhu
Cthulhu
AlmightyVon313
Cthulhu
Level 18
God Stats
18W - 14L
1,777 SR
Queue Stats
19W - 17L
1,688 Elo+
Party 1
Nike
Nike
Alohalou
Nike
Level 32
God Stats
8W - 14L
1,500 SR
Queue Stats
303W - 355L
1,321 Elo+
Solo
Serqet
Serqet
Bluejayy9331
Serqet
Level 126
God Stats
17W - 13L
1,722 SR
Queue Stats
46W - 35L
1,686 Elo+
Party 1
Hel
Hel
Diabetoman
Hel
Level 107
God Stats
15W - 14L
1,769 SR
Queue Stats
38W - 33L
1,647 Elo+
Party 1
Neith
Neith
Predikitty
Neith
Level 8
God Stats
16W - 15L
1,720 SR
Queue Stats
17W - 15L
1,692 Elo+
Party 1
Team Averages
Level 58
1,697 SR
1,607 Elo+

VS

Team Averages
Level 37
1,611 SR
1,487 Elo+
He Bo
He Bo
Bewilderness9
He Bo
Level 38
God Stats
0W - 1L
1,480 SR
Queue Stats
4W - 10L
1,292 Elo+
Solo
Cthulhu
Cthulhu
DoctorDerbz
Cthulhu
Level 41
God Stats
43W - 19L
1,741 SR
Queue Stats
521W - 486L
1,628 Elo+
Party 2
Scylla
Scylla
FePeninha
Scylla
Level 27
God Stats
1W - 1L
1,697 SR
Queue Stats
56W - 50L
1,430 Elo+
Party 3
Ao Kuang
Ao Kuang
indiomaluco2
Ao Kuang
Level 57
God Stats
1W - 5L
1,469 SR
Queue Stats
127W - 157L
1,435 Elo+
Party 3
Ares
Ares
mellowmeds
Ares
Level 23
God Stats
4W - 2L
1,668 SR
Queue Stats
164W - 137L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 8
11,952
996
10,594
11,938
12,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
17
1 / 0 / 10
10,742
895
7,541
8,709
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
18
11 / 0 / 4
12,424
1,035
16,593
8,410
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 1 / 11
12,483
1,040
9,374
14,348
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
16
0 / 1 / 5
10,264
855
5,737
4,388
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

238

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
10,185
849
10,405
9,480
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
DoctorDerbz
Cthulhu
16
1 / 2 / 1
10,791
899
9,810
15,311
14,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
FePeninha
Scylla
16
1 / 1 / 1
10,431
869
12,832
6,293
2,091
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
indiomaluco2
Ao Kuang
15
0 / 6 / 1
9,788
816
4,523
12,578
4,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
0 / 1 / 2
10,262
855
6,103
10,941
9,076
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
15
Kills
2
2
Deaths
15
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
W
Nike
1
0
10
6
L
0
5
0
0
W
Serqet
11
0
4
13
W
3
1
11
8.5
L
Cthulhu
DoctorDerbz
Cthulhu
1
2
1
0.75
L
Scylla
FePeninha
Scylla
1
1
1
1.5
W
Neith
0
1
5
2.5
L
Ao Kuang
indiomaluco2
Ao Kuang
0
6
1
0.08
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,839
Damage
43,673
47,793
Taken
54,603
36,001
Mitigated
33,632
23,672
Healing
4,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,594
733
0
3,653
11,938
12,863
0
10,387
1,043
47,253
0
W
Nike
7,541
598
0
391
8,709
6,668
0
7,734
540
0
15,811
L
10,405
54
0
372
9,480
3,598
0
4,102
5,303
33,323
0
W
Serqet
16,593
5,096
0
701
8,410
4,137
0
7,392
809
0
19,939
W
9,374
502
9,361
8,512
14,348
10,390
0
12,607
1,511
37,612
0
L
Cthulhu
DoctorDerbz
Cthulhu
9,810
78
1,061
598
15,311
14,546
0
4,926
10,265
47,785
0
L
Scylla
FePeninha
Scylla
12,832
101
0
1,392
6,293
2,091
0
1,911
3,818
32,930
0
W
Neith
5,737
3,843
0
1,054
4,388
1,943
0
4,063
217
0
23,999
L
Ao Kuang
indiomaluco2
Ao Kuang
4,523
1,259
0
593
12,578
4,321
0
4,929
6,831
11,269
0
L
6,103
83
0
0
10,941
9,076
0
4,100
6,509
14,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,865
Gold Earned
51,457
231
Minions Killed
219
11
Camps Cleared
5
1,217,178
Distance Traveled
1,209,668
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,952
996
93
8
0
219,396
0
W
Nike
10,742
895
16
1
1
248,914
0
L
He Bo
10,185
849
58
5
2
222,669
0
W
Serqet
12,424
1,035
11
1
3
267,853
0
W
Hel
12,483
1,040
67
6
7
268,816
1
L
Cthulhu
10,791
899
87
7
0
251,767
0
L
Scylla
10,431
869
55
5
1
246,875
0
W
Neith
10,264
855
44
4
0
212,199
0
L
Ao Kuang
9,788
816
9
1
2
232,863
0
L
Ares
10,262
855
10
1
0
255,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role