Player Matchup

Arachne
Arachne
Allunamoon
Arachne
Level 121
God Stats
4W - 0L
1,728 SR
Queue Stats
23W - 12L
1,653 Elo+
Party 1
Horus
Horus
AndrewDRR
Horus
Level 156
God Stats
2W - 0L
1,848 SR
Queue Stats
50W - 43L
1,623 Elo+
Party 1
Tiamat
Tiamat
Grimmgrin13
Tiamat
Level 157
God Stats
10W - 5L
1,330 SR
Queue Stats
94W - 91L
1,573 Elo+
Party 1
Ullr
Ullr
MLClifford
Ullr
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 212L
1,547 Elo+
Party 3
Fafnir
Fafnir
Ralph642506
Fafnir
Level 116
God Stats
14W - 28L
1,260 SR
Queue Stats
216W - 215L
1,570 Elo+
Party 3
Team Averages
Level 135
1,533 SR
1,593 Elo+

VS

Team Averages
Level 122
1,579 SR
1,553 Elo+
Cerberus
Cerberus
BustemBalls
Cerberus
Level 62
God Stats
8W - 9L
1,535 SR
Queue Stats
49W - 54L
1,594 Elo+
Solo
Chaac
Chaac
DevaSenju
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
LargaPoll4
Artio
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
SkewHawk
Anhur
Level 152
God Stats
0W - 3L
1,675 SR
Queue Stats
79W - 80L
1,573 Elo+
Party 2
Thor
Thor
TheGrampas
Thor
Level 143
God Stats
0W - 1L
1,686 SR
Queue Stats
180W - 165L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Allunamoon
Arachne
16
4 / 2 / 8
10,107
532
6,660
12,870
5,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
AndrewDRR
Horus
19
8 / 1 / 8
11,940
628
17,754
20,886
12,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
17
3 / 2 / 8
10,229
538
12,772
12,411
10,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 5
9,431
496
8,281
11,270
3,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
15
3 / 0 / 9
10,758
566
9,654
8,091
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BustemBalls
Cerberus
15
0 / 6 / 3
8,618
454
7,501
18,491
11,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
DevaSenju
Chaac
14
2 / 5 / 3
8,776
462
10,975
16,776
7,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artio
12
1 / 3 / 5
8,405
442
4,364
14,870
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
SkewHawk
Anhur
17
3 / 3 / 2
10,146
534
9,249
15,375
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 2
8,534
449
5,287
10,529
2,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
19
Kills
9
9
Deaths
19
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
Allunamoon
Arachne
4
2
8
4
W
Horus
AndrewDRR
Horus
8
1
8
12
L
Cerberus
BustemBalls
Cerberus
0
6
3
0.25
L
Chaac
DevaSenju
Chaac
2
5
3
0.7
W
Tiamat
3
2
8
3.5
L
Artio
1
3
5
1.17
W
1
4
5
0.88
W
Fafnir
3
0
9
7.5
L
Anhur
SkewHawk
Anhur
3
3
2
1.33
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,121
Damage
37,376
65,528
Taken
76,041
39,464
Mitigated
36,928
27,148
Healing
25,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Allunamoon
Arachne
6,660
5,712
0
2,595
12,870
5,678
1,891
1,301
11,569
0
69,430
W
Horus
AndrewDRR
Horus
17,754
8,219
2,184
13,319
20,886
12,376
303
7,350
13,536
0
82,636
L
Cerberus
BustemBalls
Cerberus
7,501
911
0
5,535
18,491
11,561
0
1,747
16,713
47,086
0
L
Chaac
DevaSenju
Chaac
10,975
2,227
0
3,675
16,776
7,770
163
8,324
8,078
0
58,454
W
Tiamat
12,772
2,117
290
4,142
12,411
10,829
784
1,532
10,879
62,296
0
L
Artio
4,364
509
545
5,403
14,870
9,881
88
5,512
9,134
22,551
0
W
8,281
4,061
0
1,161
11,270
3,231
662
356
10,914
0
65,562
W
Fafnir
9,654
2,552
0
3,457
8,091
7,350
0
1,326
6,765
30,945
0
L
Anhur
SkewHawk
Anhur
9,249
5,391
0
7,215
15,375
4,802
473
3,582
11,697
0
80,678
L
5,287
988
0
3,190
10,529
2,914
0
2,420
7,993
0
47,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,465
Gold Earned
44,479
520
Minions Killed
528
0
Camps Cleared
0
1,841,388
Distance Traveled
1,696,023
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,107
532
108
6
0
414,060
5
W
Horus
11,940
628
143
8
0
361,731
2
L
Cerberus
8,618
454
125
7
0
268,899
2
L
Chaac
8,776
462
119
6
0
338,142
1
W
Tiamat
10,229
538
111
6
0
374,796
2
L
Artio
8,405
442
49
3
0
385,000
8
W
Ullr
9,431
496
130
7
0
316,894
3
W
Fafnir
10,758
566
28
1
0
373,907
10
L
Anhur
10,146
534
153
8
0
322,002
4
L
Thor
8,534
449
82
4
0
381,980
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role