Player Matchup

Cthulhu
Cthulhu
A Wobbly Kabana
Cthulhu
Level 29
God Stats
13W - 10L
1,261 SR
Queue Stats
229W - 288L
1,293 Elo+
Party 3
Nu Wa
Nu Wa
Capt Obvious324
Nu Wa
Level 95
God Stats
16W - 11L
1,719 SR
Queue Stats
547W - 619L
1,418 Elo+
Party 1
Izanami
Izanami
GaelicGILF
Izanami
Level 24
God Stats
16W - 25L
1,431 SR
Queue Stats
100W - 116L
1,339 Elo+
Party 3
Bellona
Bellona
Jesus00001
Bellona
Level 43
God Stats
9W - 7L
1,732 SR
Queue Stats
527W - 577L
1,297 Elo+
Party 3
Arachne
Arachne
xBac0n N1njax
Arachne
Level 30
God Stats
17W - 17L
1,418 SR
Queue Stats
241W - 283L
1,483 Elo+
Party 1
Team Averages
Level 44
1,512 SR
1,366 Elo+

VS

Team Averages
Level 49
1,622 SR
1,412 Elo+
Neith
Neith
Jackiecat24
Neith
Level 57
God Stats
7W - 16L
1,566 SR
Queue Stats
17W - 32L
1,340 Elo+
Party 2
Yemoja
Yemoja
Koťa
Yemoja
Level 45
God Stats
0W - 1L
1,534 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 2
Agni
Agni
Sir Weapon
Agni
Level 36
God Stats
4W - 3L
1,703 SR
Queue Stats
23W - 55L
1,390 Elo+
Solo
Fenrir
Fenrir
SorrowsGoesRawr
Fenrir
Level 104
God Stats
3W - 6L
1,809 SR
Queue Stats
62W - 58L
1,467 Elo+
Party 2
Ra
Ra
Viper RKORKO
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 7
8,179
545
5,567
9,930
8,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
8 / 2 / 3
9,087
606
8,147
6,497
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
GaelicGILF
Izanami
14
9 / 0 / 3
8,732
582
5,998
6,169
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Jesus00001
Bellona
15
1 / 0 / 5
8,627
575
5,208
8,502
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
13
5 / 2 / 1
7,947
530
4,454
8,063
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,206
414
3,938
7,207
2,222
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Koťa
Yemoja
11
0 / 4 / 0
6,637
442
3,103
7,938
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 7 / 0
6,266
418
2,912
7,947
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 3 / 0
7,690
513
7,830
13,590
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 10 / 0
6,874
458
1,838
9,866
4,286
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
27
Kills
8
8
Deaths
28
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
W
8
2
3
4.75
W
Izanami
GaelicGILF
Izanami
9
0
3
10.5
L
1
4
1
0.38
W
Bellona
Jesus00001
Bellona
1
0
5
3.5
L
Yemoja
Koťa
Yemoja
0
4
0
0
L
1
7
0
0.14
L
5
3
0
1.67
L
1
10
0
0.1
W
Arachne
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,374
Damage
19,621
39,161
Taken
46,548
22,023
Mitigated
19,267
13,231
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,567
437
246
1,767
9,930
8,842
330
2,993
6,937
22,904
0
W
8,147
2,003
0
2,155
6,497
2,183
513
1,803
4,694
45,427
0
W
Izanami
GaelicGILF
Izanami
5,998
4,263
0
3,265
6,169
2,166
3,170
1,174
4,995
0
37,752
L
3,938
1,667
0
1,498
7,207
2,222
231
3,150
3,955
0
25,225
W
Bellona
Jesus00001
Bellona
5,208
847
0
3,362
8,502
6,027
0
1,688
6,814
4,940
48,692
L
Yemoja
Koťa
Yemoja
3,103
358
197
311
7,938
5,611
834
2,383
5,465
24,961
0
L
2,912
699
0
1,341
7,947
2,187
256
2,678
5,179
22,814
0
L
7,830
1,984
0
3,821
13,590
4,961
0
2,810
10,620
0
37,518
L
1,838
359
0
102
9,866
4,286
1,185
3,535
6,077
27,388
0
W
Arachne
4,454
3,594
0
2,436
8,063
2,805
255
547
7,516
0
34,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,572
Gold Earned
33,673
394
Minions Killed
225
0
Camps Cleared
0
1,473,777
Distance Traveled
1,155,163
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,179
545
35
2
0
272,897
2
W
Nu Wa
9,087
606
94
6
0
261,968
4
W
Izanami
8,732
582
86
6
0
282,425
3
L
Neith
6,206
414
35
2
0
215,763
0
W
Bellona
8,627
575
112
7
0
324,438
3
L
Yemoja
6,637
442
47
3
0
245,349
1
L
Agni
6,266
418
37
2
0
182,685
0
L
Fenrir
7,690
513
70
5
0
305,527
1
L
Ra
6,874
458
36
2
0
205,839
0
W
Arachne
7,947
530
67
4
0
332,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role