Player Matchup

Scylla
Scylla
 
Scylla
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
tvtc
Nemesis
Level 80
God Stats
2W - 1L
1,562 SR
Queue Stats
242W - 309L
1,372 Elo+
Party 1
Skadi
Skadi
zsdk
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 49
1,521 SR
1,457 Elo+

VS

Team Averages
Level 33
1,448 SR
1,274 Elo+
Odin
Odin
MrBoiDaGreat
Odin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,366 Elo+
Party 2
Medusa
Medusa
MrWeekend25
Medusa
Level 5
God Stats
1W - 7L
1,343 SR
Queue Stats
4W - 10L
1,217 Elo+
Party 2
Cthulhu
Cthulhu
d3adasf
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 80L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
6 / 2 / 7
8,824
735
9,563
3,912
1,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
tvtc
Nemesis
12
6 / 2 / 9
9,465
789
8,920
9,345
4,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
zsdk
Skadi
13
4 / 2 / 11
8,979
748
10,259
10,043
3,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 6 / 1
8,207
684
7,902
11,843
10,202
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Medusa
11
1 / 6 / 4
7,638
637
4,844
11,674
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
d3adasf
Cthulhu
7
0 / 4 / 2
6,613
551
3,766
10,203
4,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
6
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
2
7
4.75
L
5
6
1
0.92
L
Medusa
1
6
4
0.5
L
Cthulhu
d3adasf
Cthulhu
0
4
2
0.25
W
Nemesis
tvtc
Nemesis
6
2
9
5.25
W
Skadi
zsdk
Skadi
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,742
Damage
16,512
23,300
Taken
33,720
8,746
Mitigated
18,076
7,529
Healing
2,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,563
567
633
483
3,912
1,179
252
733
3,179
19,455
0
L
7,902
1,188
0
350
11,843
10,202
0
4,100
7,743
0
21,984
L
Medusa
4,844
2,796
0
1,863
11,674
3,586
0
2,749
8,925
0
25,327
L
Cthulhu
d3adasf
Cthulhu
3,766
156
84
0
10,203
4,288
0
2,741
7,462
13,051
0
W
Nemesis
tvtc
Nemesis
8,920
4,888
0
2,988
9,345
4,372
632
1,318
8,027
0
35,615
W
Skadi
zsdk
Skadi
10,259
4,294
678
2,747
10,043
3,195
410
1,808
8,235
0
35,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,268
Gold Earned
22,458
113
Minions Killed
97
0
Camps Cleared
0
628,562
Distance Traveled
571,690
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,824
735
15
1
0
196,644
0
L
Odin
8,207
684
31
3
0
191,363
4
L
Medusa
7,638
637
53
4
0
196,095
0
L
Cthulhu
6,613
551
13
1
0
184,232
0
W
Nemesis
9,465
789
39
3
0
229,265
1
W
Skadi
8,979
748
59
5
0
202,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role