Player Matchup

Achilles
Achilles
DemocratRemover
Achilles
Level 21
God Stats
1W - 4L
1,181 SR
Queue Stats
55W - 59L
1,375 Elo+
Solo
Ao Kuang
Ao Kuang
Nxivern
Ao Kuang
Level 29
God Stats
4W - 4L
1,479 SR
Queue Stats
86W - 99L
1,383 Elo+
Party 1
Yemoja
Yemoja
dnean
Yemoja
Level 25
God Stats
31W - 49L
1,412 SR
Queue Stats
36W - 62L
1,267 Elo+
Party 1
Nox
Nox
fairyabsinthe
Nox
Level 27
God Stats
10W - 18L
1,575 SR
Queue Stats
48W - 75L
1,325 Elo+
Party 1
Skadi
Skadi
jigajuice45
Skadi
Level 16
God Stats
24W - 21L
1,509 SR
Queue Stats
36W - 45L
1,364 Elo+
Solo
Team Averages
Level 24
1,431 SR
1,343 Elo+

VS

Team Averages
Level 24
1,587 SR
1,377 Elo+
Ymir
Ymir
Dannz26
Ymir
Level 13
God Stats
8W - 2L
1,542 SR
Queue Stats
13W - 11L
1,439 Elo+
Party 3
Chernobog
Chernobog
DropLift
Chernobog
Level 25
God Stats
6W - 3L
1,676 SR
Queue Stats
11W - 14L
1,385 Elo+
Party 3
Cthulhu
Cthulhu
ESBJORN2218
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,326 Elo+
Party 2
Nu Wa
Nu Wa
SteliosTM
Nu Wa
Level 49
God Stats
3W - 1L
1,715 SR
Queue Stats
29W - 34L
1,410 Elo+
Party 3
Set
Set
ThGreatWhiteWolf
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
6 / 5 / 3
10,404
495
9,089
19,906
16,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Nxivern
Ao Kuang
15
9 / 6 / 2
10,409
496
8,588
21,961
6,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
dnean
Yemoja
12
0 / 8 / 6
8,243
393
6,559
19,686
16,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 5 / 4
9,366
446
5,571
11,163
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
6 / 5 / 1
9,332
444
9,260
11,675
3,834
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dannz26
Ymir
17
4 / 1 / 13
10,333
492
8,513
11,644
9,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
DropLift
Chernobog
18
9 / 4 / 10
11,633
554
21,610
13,141
4,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
ESBJORN2218
Cthulhu
15
0 / 6 / 2
9,634
459
4,222
12,826
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
SteliosTM
Nu Wa
18
8 / 3 / 8
12,190
580
20,741
8,468
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 9 / 3
10,747
512
8,976
15,581
6,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
23
Kills
28
29
Deaths
23
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dannz26
Ymir
4
1
13
10.5
L
Achilles
6
5
3
1.5
W
Chernobog
DropLift
Chernobog
9
4
10
3.5
W
Cthulhu
ESBJORN2218
Cthulhu
0
6
2
0.17
L
Ao Kuang
Nxivern
Ao Kuang
9
6
2
1.67
W
Nu Wa
SteliosTM
Nu Wa
8
3
8
4
W
7
9
3
0.94
L
Yemoja
dnean
Yemoja
0
8
6
0.38
L
2
5
4
0.8
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,067
Damage
64,062
84,391
Taken
61,660
47,203
Mitigated
34,208
20,668
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dannz26
Ymir
8,513
1,327
420
699
11,644
9,705
500
2,977
8,667
39,242
0
L
Achilles
9,089
5,490
99
6,606
19,906
16,689
1,100
7,545
11,696
0
47,364
W
Chernobog
DropLift
Chernobog
21,610
16,482
1,233
5,730
13,141
4,998
2,725
4,753
8,342
0
76,466
W
Cthulhu
ESBJORN2218
Cthulhu
4,222
1,157
0
1,121
12,826
9,772
1,007
3,278
9,151
39,998
0
L
Ao Kuang
Nxivern
Ao Kuang
8,588
2,147
0
8,209
21,961
6,898
0
7,374
14,278
55,930
0
W
Nu Wa
SteliosTM
Nu Wa
20,741
5,975
0
850
8,468
3,688
2,336
4,640
3,778
66,041
0
W
8,976
4,009
0
4,100
15,581
6,045
3,810
5,070
10,386
0
48,485
L
Yemoja
dnean
Yemoja
6,559
691
379
2,010
19,686
16,570
85
7,868
11,630
26,658
0
L
5,571
235
0
2,466
11,163
3,212
0
5,519
5,317
38,933
0
L
9,260
5,080
0
899
11,675
3,834
156
3,553
7,994
0
35,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,754
Gold Earned
54,537
359
Minions Killed
439
0
Camps Cleared
0
1,670,452
Distance Traveled
1,916,107
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,333
492
46
2
0
371,280
3
L
Achilles
10,404
495
92
4
0
328,211
2
W
Chernobog
11,633
554
115
5
0
369,813
0
W
Cthulhu
9,634
459
79
4
0
417,806
2
L
Ao Kuang
10,409
496
97
5
0
413,728
5
W
Nu Wa
12,190
580
123
6
0
355,744
3
W
Set
10,747
512
76
4
0
401,464
0
L
Yemoja
8,243
393
27
1
0
277,904
0
L
Nox
9,366
446
80
4
0
359,100
1
L
Skadi
9,332
444
63
3
0
291,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role