Player Matchup

Fenrir
Fenrir
Daniellopexx23
Fenrir
Level 28
God Stats
8W - 5L
1,705 SR
Queue Stats
111W - 118L
1,611 Elo+
Solo
Nox
Nox
Deafination
Nox
Level 7
God Stats
1W - 2L
1,483 SR
Queue Stats
4W - 3L
1,638 Elo+
Solo
Janus
Janus
Hortheny
Janus
Level 16
God Stats
15W - 9L
1,500 SR
Queue Stats
100W - 74L
1,683 Elo+
Solo
Cu Chulainn
Cu Chulainn
NeZuRRi
Cu Chulainn
Level 26
God Stats
5W - 2L
1,709 SR
Queue Stats
50W - 20L
1,868 Elo+
Solo
Danzaburou
Danzaburou
l TIGRE L
Danzaburou
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,579 SR
1,660 Elo+

VS

Team Averages
Level 23
1,543 SR
1,644 Elo+
Yemoja
Yemoja
Cristhendo
Yemoja
Level 23
God Stats
1W - 1L
1,421 SR
Queue Stats
11W - 19L
1,533 Elo+
Solo
Bacchus
Bacchus
Metro250
Bacchus
Level 27
God Stats
4W - 1L
1,792 SR
Queue Stats
122W - 121L
1,564 Elo+
Solo
Tyr
Tyr
Ragnot8573
Tyr
Level 12
God Stats
24W - 30L
1,425 SR
Queue Stats
160W - 131L
1,532 Elo+
Solo
Awilix
Awilix
Skylantis
Awilix
Level 27
God Stats
1W - 0L
1,192 SR
Queue Stats
36W - 28L
1,634 Elo+
Solo
Hou Yi
Hou Yi
Yemmm
Hou Yi
Level 27
God Stats
33W - 19L
1,886 SR
Queue Stats
603W - 275L
1,955 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,147
515
3,338
7,150
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 2 / 0
3,821
382
591
2,178
748
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Hortheny
Janus
11
1 / 1 / 0
6,267
627
4,132
3,626
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
NeZuRRi
Cu Chulainn
11
2 / 1 / 0
5,948
595
7,908
8,164
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
l TIGRE L
Danzaburou
7
0 / 3 / 0
4,650
465
2,821
5,673
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cristhendo
Yemoja
8
0 / 0 / 0
4,660
466
663
4,235
2,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Metro250
Bacchus
8
2 / 0 / 3
5,628
563
1,440
4,222
2,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 2
5,983
598
5,035
10,125
5,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Skylantis
Awilix
8
2 / 2 / 1
5,271
527
3,240
7,385
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
Yemmm
Hou Yi
11
5 / 0 / 2
6,552
655
5,667
4,587
1,353
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
9
9
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Cristhendo
Yemoja
0
0
0
0
L
0
2
2
0.5
L
0
2
0
0
L
Janus
Hortheny
Janus
1
1
0
1
W
Bacchus
Metro250
Bacchus
2
0
3
3.5
L
Cu Chulainn
NeZuRRi
Cu Chulainn
2
1
0
2
W
0
1
2
1
W
Awilix
Skylantis
Awilix
2
2
1
1.25
W
Hou Yi
Yemmm
Hou Yi
5
0
2
6
L
Danzaburou
l TIGRE L
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,790
Damage
16,045
26,791
Taken
30,554
9,595
Mitigated
13,062
10,535
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Cristhendo
Yemoja
663
137
0
838
4,235
2,012
0
2,227
2,008
14,966
0
L
3,338
874
0
3,016
7,150
2,193
0
763
6,387
0
22,349
L
591
143
0
402
2,178
748
0
116
2,062
4,394
0
L
Janus
Hortheny
Janus
4,132
474
0
1,140
3,626
933
582
627
2,999
40,135
0
W
Bacchus
Metro250
Bacchus
1,440
0
765
1,648
4,222
2,189
518
502
3,696
15,286
0
L
Cu Chulainn
NeZuRRi
Cu Chulainn
7,908
2,081
0
4,239
8,164
4,257
0
227
7,937
0
32,957
W
5,035
1,005
0
5,284
10,125
5,295
0
0
9,650
0
33,418
W
Awilix
Skylantis
Awilix
3,240
1,691
0
717
7,385
2,213
0
1,780
5,555
0
24,751
W
Hou Yi
Yemmm
Hou Yi
5,667
3,314
0
1,984
4,587
1,353
0
214
4,373
0
40,548
L
Danzaburou
l TIGRE L
Danzaburou
2,821
1,669
0
1,738
5,673
1,464
0
370
5,303
0
21,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,833
Gold Earned
28,094
261
Minions Killed
274
0
Camps Cleared
0
836,614
Distance Traveled
984,298
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,660
466
32
3
0
173,860
2
L
Fenrir
5,147
515
55
6
0
217,123
3
L
Nox
3,821
382
7
1
0
88,018
0
L
Janus
6,267
627
92
9
0
188,210
4
W
Bacchus
5,628
563
28
3
0
233,594
5
L
Cu Chulainn
5,948
595
68
7
0
204,704
1
W
Tyr
5,983
598
78
8
0
199,525
0
W
Awilix
5,271
527
49
5
0
198,100
2
W
Hou Yi
6,552
655
87
9
0
179,219
3
L
Danzaburou
4,650
465
39
4
0
138,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role