Player Matchup

Danzaburou
Danzaburou
HoderWolf89
Danzaburou
Level 129
God Stats
2W - 6L
1,564 SR
Queue Stats
127W - 136L
1,543 Elo+
Party 2
Scylla
Scylla
Zayark16
Scylla
Level 100
God Stats
17W - 15L
1,511 SR
Queue Stats
53W - 51L
1,558 Elo+
Party 2
Odin
Odin
i-R6Tripz
Odin
Level 104
God Stats
3W - 3L
1,674 SR
Queue Stats
38W - 39L
1,529 Elo+
Solo
Team Averages
Level 111
1,583 SR
1,543 Elo+

VS

Team Averages
Level 89
1,535 SR
1,594 Elo+
Athena
Athena
STWMONKEY1218
Athena
Level 78
God Stats
2W - 4L
1,195 SR
Queue Stats
134W - 120L
1,575 Elo+
Party 1
Tiamat
Tiamat
Sir Will Nye
Tiamat
Level 98
God Stats
84W - 54L
1,641 SR
Queue Stats
223W - 195L
1,594 Elo+
Party 1
Ao Kuang
Ao Kuang
ThiccBoiBrando
Ao Kuang
Level 92
God Stats
2W - 1L
1,770 SR
Queue Stats
165W - 142L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HoderWolf89
Danzaburou
17
4 / 8 / 4
13,896
662
13,938
15,460
5,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Zayark16
Scylla
16
4 / 10 / 6
13,708
653
17,099
13,367
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
18
5 / 6 / 8
14,803
705
18,198
20,843
22,067
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 11
13,656
650
7,882
24,630
19,879
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
19
6 / 6 / 9
14,246
678
13,783
15,784
14,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
20
13 / 4 / 10
15,932
759
21,362
29,920
13,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
13
Kills
24
24
Deaths
13
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HoderWolf89
Danzaburou
4
8
4
0.75
W
5
3
11
3.5
W
Tiamat
6
6
9
1.75
W
Ao Kuang
13
4
10
4.5
L
Scylla
Zayark16
Scylla
4
10
6
0.7
L
Odin
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,235
Damage
43,027
49,670
Taken
70,334
31,848
Mitigated
47,902
3,927
Healing
27,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HoderWolf89
Danzaburou
13,938
7,732
0
2,785
15,460
5,392
1,478
13,353
2,107
0
54,329
W
7,882
1,791
0
4,917
24,630
19,879
269
8,273
15,759
29,523
0
W
Tiamat
13,783
1,227
0
3,096
15,784
14,447
614
3,320
12,289
90,168
0
W
Ao Kuang
21,362
6,730
0
19,565
29,920
13,576
3,255
5,237
24,455
84,139
0
L
Scylla
Zayark16
Scylla
17,099
1,457
0
270
13,367
4,389
640
12,093
1,274
36,857
0
L
Odin
18,198
6,304
0
872
20,843
22,067
422
17,621
3,222
0
60,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,407
Gold Earned
43,834
229
Minions Killed
246
0
Camps Cleared
0
1,028,453
Distance Traveled
1,020,565
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,896
662
91
4
0
319,251
1
W
Athena
13,656
650
42
2
0
358,975
2
W
Tiamat
14,246
678
120
6
0
326,543
3
W
Ao Kuang
15,932
759
84
4
0
335,047
3
L
Scylla
13,708
653
51
2
0
334,485
7
L
Odin
14,803
705
87
4
0
374,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role