Player Matchup

Guan Yu
Guan Yu
DyslexiaIhave28
Guan Yu
Level 109
God Stats
3W - 0L
1,542 SR
Queue Stats
37W - 25L
1,649 Elo+
Party 2
Discordia
Discordia
DyslexiaIhaveOG
Discordia
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 18L
1,500 Elo+
Party 2
Chaac
Chaac
Pope Byrd
Chaac
Level 99
God Stats
2W - 2L
1,245 SR
Queue Stats
75W - 51L
1,512 Elo+
Party 2
Team Averages
Level 98
1,429 SR
1,554 Elo+

VS

Team Averages
Level 97
1,479 SR
1,514 Elo+
Athena
Athena
Jah Tamboo
Athena
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
248W - 255L
1,515 Elo+
Party 1
Chang'e
Chang'e
Jasonswright2
Chang'e
Level 68
God Stats
1W - 3L
1,444 SR
Queue Stats
68W - 53L
1,534 Elo+
Party 1
Ullr
Ullr
MonsterWade22
Ullr
Level 117
God Stats
1W - 3L
1,493 SR
Queue Stats
154W - 146L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
11,982
705
13,918
23,364
26,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
DyslexiaIhaveOG
Discordia
15
10 / 2 / 5
12,472
734
17,155
9,305
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Pope Byrd
Chaac
15
7 / 3 / 9
12,126
713
13,487
21,147
15,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jah Tamboo
Athena
15
4 / 4 / 2
12,040
708
9,467
22,748
22,997
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
14
3 / 9 / 1
10,530
619
8,517
14,163
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 8 / 1
9,058
533
7,167
16,986
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
21
Kills
7
7
Deaths
21
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
14
5.5
W
Discordia
DyslexiaIhaveOG
Discordia
10
2
5
6.25
L
Athena
Jah Tamboo
Athena
4
4
2
1.25
L
Chang'e
3
9
1
0.39
L
0
8
1
0.06
W
Chaac
Pope Byrd
Chaac
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,560
Damage
25,151
53,816
Taken
53,897
45,537
Mitigated
34,463
28,577
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,918
2,384
3,721
12,277
23,364
26,550
691
7,595
15,769
0
47,527
W
Discordia
DyslexiaIhaveOG
Discordia
17,155
960
0
2,462
9,305
3,582
246
3,812
5,493
53,270
0
L
Athena
Jah Tamboo
Athena
9,467
3,335
0
984
22,748
22,997
0
7,864
13,870
34,669
0
L
Chang'e
8,517
691
2,331
2,920
14,163
3,685
0
3,954
9,674
40,356
0
L
7,167
4,854
0
1,008
16,986
7,781
0
4,122
12,321
0
37,954
W
Chaac
Pope Byrd
Chaac
13,487
2,983
0
10,117
21,147
15,405
1,085
7,017
14,130
0
74,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,580
Gold Earned
31,628
189
Minions Killed
139
0
Camps Cleared
0
1,012,357
Distance Traveled
818,106
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,982
705
47
3
0
338,435
3
W
Discordia
12,472
734
69
4
0
320,318
1
L
Athena
12,040
708
19
1
0
303,687
1
L
Chang'e
10,530
619
64
4
0
255,354
3
L
Ullr
9,058
533
56
3
0
259,065
0
W
Chaac
12,126
713
73
4
0
353,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role