Player Matchup

Neith
Neith
Darth_Luo
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
Logan_Snow_
Cthulhu
Level 71
God Stats
4W - 11L
1,409 SR
Queue Stats
223W - 250L
1,572 Elo+
Party 1
Nemesis
Nemesis
Neko_Tokki
Nemesis
Level 84
God Stats
21W - 21L
1,604 SR
Queue Stats
173W - 214L
1,550 Elo+
Party 1
King Arthur
King Arthur
earthquakejpg
King Arthur
Level 135
God Stats
13W - 13L
1,619 SR
Queue Stats
312W - 337L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
malejama
Baron Samedi
Level 58
God Stats
50W - 51L
1,302 SR
Queue Stats
480W - 473L
1,542 Elo+
Party 1
Team Averages
Level 74
1,487 SR
1,569 Elo+

VS

Team Averages
Level 87
1,503 SR
1,539 Elo+
Sol
Sol
IIbestofdabestII
Sol
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
266W - 285L
1,461 Elo+
Solo
Ymir
Ymir
Jigglypuff-_-98
Ymir
Level 116
God Stats
8W - 4L
1,500 SR
Queue Stats
141W - 147L
1,570 Elo+
Party 2
Terra
Terra
alexzander01
Terra
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
320W - 314L
1,551 Elo+
Party 2
Discordia
Discordia
potatoface98
Discordia
Level 122
God Stats
10W - 8L
1,297 SR
Queue Stats
118W - 107L
1,556 Elo+
Party 2
Chaac
Chaac
sarkhanvol436
Chaac
Level 48
God Stats
34W - 23L
1,716 SR
Queue Stats
225W - 206L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darth_Luo
Neith
18
6 / 8 / 6
11,988
461
21,600
25,734
9,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Logan_Snow_
Cthulhu
18
5 / 8 / 5
11,374
437
13,233
31,473
34,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Neko_Tokki
Nemesis
17
1 / 8 / 9
10,606
408
9,026
27,057
10,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
earthquakejpg
King Arthur
17
1 / 12 / 6
11,101
427
15,482
39,477
26,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
malejama
Baron Samedi
18
3 / 9 / 6
11,529
443
10,187
22,528
10,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 5
13,403
516
7,505
22,799
8,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
4 / 2 / 20
13,534
521
12,895
23,321
32,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
12 / 5 / 17
14,870
572
18,209
25,161
23,499
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
potatoface98
Discordia
20
6 / 2 / 18
14,506
558
28,670
19,141
9,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
20 / 3 / 12
16,271
626
49,059
38,930
43,851
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
117
16
Kills
45
45
Deaths
16
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Neith
Darth_Luo
Neith
6
8
6
1.13
W
3
4
5
1.38
W
4
2
20
7
L
Cthulhu
Logan_Snow_
Cthulhu
5
8
5
0.94
L
Nemesis
Neko_Tokki
Nemesis
1
8
9
0.69
W
12
5
17
4.1
L
King Arthur
earthquakejpg
King Arthur
1
12
6
0.33
L
Baron Samedi
malejama
Baron Samedi
3
9
6
0.67
W
Discordia
potatoface98
Discordia
6
2
18
7.5
W
20
3
12
8.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,528
Damage
116,338
146,269
Taken
129,352
91,303
Mitigated
118,166
35,439
Healing
64,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Darth_Luo
Neith
21,600
12,155
0
7,783
25,734
9,397
830
14,899
10,519
0
80,180
W
7,505
1,654
0
12,046
22,799
8,639
2,854
3,666
19,133
106,432
0
W
12,895
652
1,251
6,198
23,321
32,848
715
6,550
16,771
51,122
0
L
Cthulhu
Logan_Snow_
Cthulhu
13,233
855
530
4,292
31,473
34,624
90
17,399
13,385
43,131
0
L
Nemesis
Neko_Tokki
Nemesis
9,026
2,417
0
8,054
27,057
10,643
0
12,036
14,569
0
61,329
W
18,209
2,773
5,202
9,903
25,161
23,499
747
5,753
19,408
81,476
0
L
King Arthur
earthquakejpg
King Arthur
15,482
2,300
0
8,713
39,477
26,106
0
11,456
27,725
0
70,274
L
Baron Samedi
malejama
Baron Samedi
10,187
956
1,322
4,745
22,528
10,533
282
12,309
9,712
66,106
0
W
Discordia
potatoface98
Discordia
28,670
3,230
192
7,533
19,141
9,329
1,776
6,481
12,660
103,596
0
W
49,059
15,225
0
22,523
38,930
43,851
6,910
7,051
31,879
464
143,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,598
Gold Earned
72,584
481
Minions Killed
641
0
Camps Cleared
0
2,121,630
Distance Traveled
2,360,196
9
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,988
461
96
4
0
380,143
1
W
Sol
13,403
516
137
5
0
455,311
5
W
Ymir
13,534
521
64
2
0
451,544
3
L
Cthulhu
11,374
437
63
2
0
430,354
0
L
Nemesis
10,606
408
91
4
0
502,038
3
W
Terra
14,870
572
102
4
0
514,214
4
L
King Arthur
11,101
427
137
5
0
438,909
1
L
Baron Samedi
11,529
443
94
4
0
370,186
4
W
Discordia
14,506
558
159
6
0
483,041
9
W
Chaac
16,271
626
179
7
0
456,086
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role