Player Matchup

Baron Samedi
Baron Samedi
Corindon
Baron Samedi
Level 109
God Stats
1W - 1L
1,678 SR
Queue Stats
86W - 107L
1,498 Elo+
Party 2
Osiris
Osiris
Gbongiovani
Osiris
Level 42
God Stats
1W - 2L
1,508 SR
Queue Stats
38W - 59L
1,381 Elo+
Solo
Raijin
Raijin
GhostHunter47
Raijin
Level 64
God Stats
24W - 23L
1,828 SR
Queue Stats
228W - 225L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Lazarovisk
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
tiaguera_sci
Thor
Level 44
God Stats
19W - 22L
1,630 SR
Queue Stats
708W - 748L
1,511 Elo+
Solo
Team Averages
Level 57
1,629 SR
1,482 Elo+

VS

Team Averages
Level 92
1,542 SR
1,470 Elo+
Fenrir
Fenrir
FurunFI
Fenrir
Level 109
God Stats
22W - 26L
1,574 SR
Queue Stats
596W - 660L
1,456 Elo+
Solo
Jing Wei
Jing Wei
HardReaper
Jing Wei
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,545 Elo+
Solo
Hel
Hel
nichmustdie
Hel
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 71L
1,510 Elo+
Solo
Ah Puch
Ah Puch
pedrovysk85
Ah Puch
Level 86
God Stats
22W - 22L
1,434 SR
Queue Stats
33W - 33L
1,426 Elo+
Party 1
Anhur
Anhur
redcarnage85
Anhur
Level 93
God Stats
12W - 6L
1,700 SR
Queue Stats
28W - 29L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Corindon
Baron Samedi
16
3 / 6 / 5
10,032
1,003
8,715
14,712
10,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
15
1 / 7 / 6
9,119
912
5,629
15,217
9,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 3 / 4
9,916
992
7,067
11,501
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Lazarovisk
Danzaburou
15
0 / 8 / 7
9,092
909
11,979
19,705
7,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
1 / 2 / 3
9,652
965
4,117
13,568
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

129

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FurunFI
Fenrir
17
14 / 3 / 11
12,039
1,204
14,655
7,745
3,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
HardReaper
Jing Wei
17
4 / 3 / 17
10,773
1,077
14,052
12,151
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 1 / 18
9,691
969
8,133
8,819
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
pedrovysk85
Ah Puch
17
5 / 1 / 12
10,525
1,053
27,809
7,921
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 0 / 13
10,195
1,020
3,996
5,442
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
8
Kills
26
26
Deaths
8
25
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Corindon
Baron Samedi
3
6
5
0.92
W
Fenrir
FurunFI
Fenrir
14
3
11
6.5
L
Osiris
1
7
6
0.57
L
3
3
4
1.67
W
Jing Wei
HardReaper
Jing Wei
4
3
17
4.17
L
Danzaburou
Lazarovisk
Danzaburou
0
8
7
0.44
W
0
1
18
9
W
Ah Puch
pedrovysk85
Ah Puch
5
1
12
11
W
3
0
13
9.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,507
Damage
68,645
74,703
Taken
42,078
40,500
Mitigated
16,539
4,942
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Corindon
Baron Samedi
8,715
336
1,572
888
14,712
10,320
0
7,753
6,959
31,444
0
W
Fenrir
FurunFI
Fenrir
14,655
2,718
0
1,682
7,745
3,532
0
3,541
4,129
0
22,434
L
Osiris
5,629
1,724
0
361
15,217
9,323
0
7,918
7,299
504
15,370
L
7,067
539
0
0
11,501
4,304
0
4,436
7,065
39,663
0
W
Jing Wei
HardReaper
Jing Wei
14,052
12,474
0
1,995
12,151
4,658
0
5,128
6,921
0
31,803
L
Danzaburou
Lazarovisk
Danzaburou
11,979
4,234
0
1,417
19,705
7,916
0
8,984
10,721
0
29,755
W
8,133
522
3,771
3,805
8,819
3,506
0
2,577
6,117
28,470
0
W
Ah Puch
pedrovysk85
Ah Puch
27,809
628
0
752
7,921
2,774
0
3,224
4,622
50,079
0
W
3,996
2,007
0
698
5,442
2,069
0
1,793
3,624
0
18,004
L
4,117
630
0
704
13,568
8,637
0
6,851
6,717
0
7,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,811
Gold Earned
53,223
202
Minions Killed
194
3
Camps Cleared
9
890,440
Distance Traveled
1,030,997
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,032
1,003
61
6
0
166,398
0
W
Fenrir
12,039
1,204
9
1
3
219,141
0
L
Osiris
9,119
912
29
3
1
186,257
1
L
Raijin
9,916
992
72
7
0
186,182
0
W
Jing Wei
10,773
1,077
34
3
4
223,223
0
L
Danzaburou
9,092
909
29
3
1
162,467
0
W
Hel
9,691
969
49
5
0
194,505
0
W
Ah Puch
10,525
1,053
69
7
2
190,952
2
W
Anhur
10,195
1,020
33
3
0
203,176
0
L
Thor
9,652
965
11
1
1
189,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role