Player Matchup

Ao Kuang
Ao Kuang
DaTaShoT
Ao Kuang
Level 41
God Stats
27W - 22L
1,635 SR
Queue Stats
170W - 167L
1,600 Elo+
Party 1
Izanami
Izanami
Enkrux
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FailingTomcat
Bellona
Level 15
God Stats
13W - 2L
1,931 SR
Queue Stats
16W - 6L
1,723 Elo+
Party 1
Sobek
Sobek
LOLOXJOX
Sobek
Level 29
God Stats
9W - 4L
1,731 SR
Queue Stats
488W - 483L
1,529 Elo+
Solo
Neith
Neith
criscammorc
Neith
Level 6
God Stats
14W - 17L
1,386 SR
Queue Stats
23W - 34L
1,672 Elo+
Solo
Team Averages
Level 24
1,637 SR
1,605 Elo+

VS

Team Averages
Level 20
1,680 SR
1,486 Elo+
Anhur
Anhur
CDRMaverick332
Anhur
Level 18
God Stats
14W - 19L
1,536 SR
Queue Stats
32W - 54L
1,436 Elo+
Solo
Ra
Ra
DaLordEzine
Ra
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
255W - 286L
1,545 Elo+
Solo
Yemoja
Yemoja
Debonic
Yemoja
Level 29
God Stats
5W - 4L
1,835 SR
Queue Stats
25W - 28L
1,575 Elo+
Solo
Nemesis
Nemesis
StimmedMarines
Nemesis
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 9L
1,273 Elo+
Solo
Bakasura
Bakasura
TheBurningBush69
Bakasura
Level 28
God Stats
5W - 5L
1,813 SR
Queue Stats
214W - 215L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DaTaShoT
Ao Kuang
12
7 / 2 / 4
7,964
613
7,681
10,474
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Enkrux
Izanami
17
7 / 0 / 2
10,034
772
6,952
6,412
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
13
0 / 1 / 1
7,573
583
846
5,448
3,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
LOLOXJOX
Sobek
12
4 / 0 / 7
8,280
637
6,325
9,807
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
7 / 4 / 9
8,319
640
10,595
9,338
3,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
5,636
434
3,562
9,375
2,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 1
6,721
517
4,257
9,364
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Debonic
Yemoja
9
1 / 4 / 0
5,688
438
4,290
9,951
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 7 / 1
5,909
455
2,735
9,802
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 2 / 0
8,335
641
7,536
10,002
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
25
Kills
7
7
Deaths
25
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
1
5
1
0.3
W
Ao Kuang
DaTaShoT
Ao Kuang
7
2
4
4.5
L
Yemoja
Debonic
Yemoja
1
4
0
0.25
W
Izanami
Enkrux
Izanami
7
0
2
8
W
Bellona
0
1
1
0.5
W
Sobek
LOLOXJOX
Sobek
4
0
7
7.5
L
1
7
1
0.21
L
3
2
0
1.5
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,399
Damage
22,380
41,479
Taken
48,494
21,186
Mitigated
16,507
18,239
Healing
11,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,562
2,415
0
966
9,375
2,434
0
2,824
6,551
0
15,738
L
4,257
545
13
1,504
9,364
3,125
0
2,419
6,945
39,557
0
W
Ao Kuang
DaTaShoT
Ao Kuang
7,681
3,150
0
4,740
10,474
3,223
0
746
8,973
45,198
0
L
Yemoja
Debonic
Yemoja
4,290
970
545
1,848
9,951
3,683
0
2,052
7,899
17,403
0
W
Izanami
Enkrux
Izanami
6,952
4,344
0
3,696
6,412
2,611
3,470
1,696
4,646
0
79,439
W
Bellona
846
0
0
732
5,448
3,972
0
0
4,555
1,679
33,752
W
Sobek
LOLOXJOX
Sobek
6,325
775
0
4,700
9,807
8,125
0
2,599
7,208
26,086
0
L
2,735
1,340
0
1,793
9,802
2,912
0
4,157
5,645
0
23,668
L
7,536
4,769
0
5,208
10,002
4,353
601
2,554
7,373
0
49,414
W
10,595
5,436
176
4,195
9,338
3,255
1,212
3,506
5,832
0
37,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
32,289
436
Minions Killed
291
0
Camps Cleared
0
1,226,242
Distance Traveled
1,269,296
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,636
434
29
2
0
220,717
0
L
Ra
6,721
517
82
6
0
242,921
2
W
Ao Kuang
7,964
613
71
5
0
267,543
0
L
Yemoja
5,688
438
19
1
0
241,027
6
W
Izanami
10,034
772
168
13
0
231,676
5
W
Bellona
7,573
583
92
7
0
243,016
4
W
Sobek
8,280
637
35
3
0
247,154
5
L
Nemesis
5,909
455
34
3
0
280,633
0
L
Bakasura
8,335
641
127
10
0
283,998
3
W
Neith
8,319
640
70
5
0
236,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role