Player Matchup

Pele
Pele
Darknight_HueBR
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 116L
1,284 Elo+
Party 1
Thoth
Thoth
IGOR_PERONI
Thoth
Level 68
God Stats
3W - 4L
1,516 SR
Queue Stats
86W - 137L
1,337 Elo+
Party 1
Yemoja
Yemoja
MuRamBiToH
Yemoja
Level 18
God Stats
2W - 5L
1,288 SR
Queue Stats
19W - 47L
1,211 Elo+
Party 1
Neith
Neith
Wannheda_h
Neith
Level 12
God Stats
12W - 48L
1,156 SR
Queue Stats
18W - 64L
1,148 Elo+
Party 1
Osiris
Osiris
Zyshir
Osiris
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 287L
1,493 Elo+
Solo
Team Averages
Level 42
1,392 SR
1,295 Elo+

VS

Team Averages
Level 83
1,480 SR
1,403 Elo+
Scylla
Scylla
KlausBrasil
Scylla
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
L3GGIT
Hera
Level 121
God Stats
5W - 4L
1,648 SR
Queue Stats
386W - 402L
1,459 Elo+
Party 3
Osiris
Osiris
LordYveart
Osiris
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,051 Elo+
Party 2
Thor
Thor
SHIPPUDINHO
Thor
Level 128
God Stats
1W - 1L
1,369 SR
Queue Stats
138W - 117L
1,524 Elo+
Party 2
Izanami
Izanami
xLeggit
Izanami
Level 18
God Stats
3W - 4L
1,382 SR
Queue Stats
29W - 33L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,686
474
750
8,801
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 1 / 0
6,679
557
1,665
2,763
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Yemoja
MuRamBiToH
Yemoja
9
1 / 3 / 0
5,756
480
1,861
6,696
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
8
1 / 5 / 0
5,043
420
1,365
7,180
2,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Osiris
Zyshir
Osiris
10
1 / 3 / 0
5,536
461
2,936
9,010
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 0 / 1
6,942
579
1,367
2,877
975
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hera
L3GGIT
Hera
12
5 / 0 / 5
7,104
592
7,108
4,532
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Osiris
LordYveart
Osiris
14
3 / 1 / 1
7,687
641
7,001
6,467
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 0 / 4
7,374
615
4,023
6,639
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
xLeggit
Izanami
11
4 / 2 / 4
6,868
572
3,770
6,238
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
16
16
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
1
0
0
W
Scylla
1
0
1
1.5
W
Hera
L3GGIT
Hera
5
0
5
7.5
W
Osiris
LordYveart
Osiris
3
1
1
3.5
L
Yemoja
MuRamBiToH
Yemoja
1
3
0
0.33
W
3
0
4
5
L
Neith
1
5
0
0.2
L
Osiris
Zyshir
Osiris
1
3
0
0.33
W
Izanami
xLeggit
Izanami
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,577
Damage
23,269
34,450
Taken
26,753
12,670
Mitigated
12,876
8,919
Healing
7,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
750
120
0
3,084
8,801
2,463
0
1,162
7,639
0
29,537
L
1,665
0
0
250
2,763
933
301
1,617
1,146
40,343
0
W
Scylla
1,367
335
0
736
2,877
975
0
1,218
1,499
36,664
0
W
Hera
L3GGIT
Hera
7,108
1,168
663
1,148
4,532
2,026
0
1,438
3,048
32,279
0
W
Osiris
LordYveart
Osiris
7,001
1,808
0
1,475
6,467
5,768
885
0
6,467
0
42,189
L
Yemoja
MuRamBiToH
Yemoja
1,861
297
875
1,780
6,696
2,742
0
1,976
4,720
14,587
0
W
4,023
847
0
640
6,639
2,228
0
148
6,491
0
51,222
L
Neith
1,365
547
0
716
7,180
2,211
0
3,720
3,460
0
22,497
L
Osiris
Zyshir
Osiris
2,936
993
0
2,214
9,010
4,321
0
0
8,497
0
16,099
W
Izanami
xLeggit
Izanami
3,770
2,543
0
2,609
6,238
1,879
492
516
5,722
0
36,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
35,975
262
Minions Killed
386
0
Camps Cleared
0
1,049,040
Distance Traveled
1,210,227
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,686
474
65
5
0
226,904
1
L
Thoth
6,679
557
99
8
0
225,136
8
W
Scylla
6,942
579
85
7
0
239,168
2
W
Hera
7,104
592
57
5
0
244,416
2
W
Osiris
7,687
641
85
7
0
228,622
0
L
Yemoja
5,756
480
19
2
0
176,114
2
W
Thor
7,374
615
90
8
0
275,993
2
L
Neith
5,043
420
49
4
0
200,018
2
L
Osiris
5,536
461
30
3
0
220,868
2
W
Izanami
6,868
572
69
6
0
222,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role