Player Matchup

Bakasura
Bakasura
PrimeAWP
Bakasura
Level 9
God Stats
3W - 4L
1,613 SR
Queue Stats
5W - 9L
1,378 Elo+
Party 2
Tiamat
Tiamat
ZAP19995074137
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,369 Elo+
Solo
Jormungandr
Jormungandr
ohakulo
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,542 Elo+
Party 2
Yemoja
Yemoja
vinitti
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,356 Elo+
Solo
Skadi
Skadi
xEthern4L_Alph4
Skadi
Level 27
God Stats
7W - 5L
1,988 SR
Queue Stats
37W - 42L
1,481 Elo+
Party 2
Team Averages
Level 13
1,620 SR
1,425 Elo+

VS

Team Averages
Level 11
1,489 SR
1,314 Elo+
Nemesis
Nemesis
MΔTΔNZΔ
Nemesis
Level 16
God Stats
23W - 30L
1,411 SR
Queue Stats
39W - 44L
1,377 Elo+
Party 1
Medusa
Medusa
P5ILVA
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,270 Elo+
Solo
Neith
Neith
gFroggy
Neith
Level 18
God Stats
28W - 30L
1,453 SR
Queue Stats
72W - 84L
1,401 Elo+
Party 1
Ymir
Ymir
iWhinsty
Ymir
Level 4
God Stats
5W - 2L
1,822 SR
Queue Stats
12W - 12L
1,312 Elo+
Party 1
Kukulkan
Kukulkan
journey236
Kukulkan
Level 7
God Stats
2W - 3L
1,259 SR
Queue Stats
4W - 10L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
PrimeAWP
Bakasura
10
0 / 6 / 1
6,080
869
1,682
8,562
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 3 / 0
6,943
992
6,765
6,474
3,491
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ohakulo
Jormungandr
13
0 / 4 / 2
6,710
959
6,629
9,058
7,824
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
vinitti
Yemoja
10
0 / 1 / 0
5,867
838
503
1,398
531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 0
6,559
937
5,446
8,189
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

231

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MΔTΔNZΔ
Nemesis
14
13 / 0 / 2
9,529
1,361
12,666
6,353
3,014
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
P5ILVA
Medusa
13
0 / 1 / 11
7,048
1,007
5,612
3,900
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
gFroggy
Neith
14
4 / 0 / 7
7,952
1,136
4,844
2,905
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
13
2 / 0 / 10
7,818
1,117
3,376
8,114
6,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
journey236
Kukulkan
11
0 / 1 / 5
6,388
913
2,924
3,185
1,391
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
2
Kills
19
19
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
MΔTΔNZΔ
Nemesis
13
0
2
14
W
Medusa
P5ILVA
Medusa
0
1
11
5.5
L
Bakasura
PrimeAWP
Bakasura
0
6
1
0.08
L
1
3
0
0.33
W
Neith
gFroggy
Neith
4
0
7
7.5
W
Ymir
2
0
10
7
W
Kukulkan
journey236
Kukulkan
0
1
5
2.5
L
Jormungandr
ohakulo
Jormungandr
0
4
2
0.25
L
Yemoja
vinitti
Yemoja
0
1
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
29,422
33,681
Taken
24,457
16,774
Mitigated
13,234
3,049
Healing
3,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
MΔTΔNZΔ
Nemesis
12,666
8,602
0
1,314
6,353
3,014
0
3,292
3,011
0
22,624
W
Medusa
P5ILVA
Medusa
5,612
2,535
0
760
3,900
1,483
0
3,279
621
0
16,765
L
Bakasura
PrimeAWP
Bakasura
1,682
1,236
0
504
8,562
2,878
0
2,392
6,170
0
4,165
L
6,765
749
0
1,414
6,474
3,491
0
100
6,374
26,409
0
W
Neith
gFroggy
Neith
4,844
2,812
0
373
2,905
1,057
0
1,973
932
0
14,915
W
Ymir
3,376
698
0
720
8,114
6,289
0
3,664
4,408
23,938
0
W
Kukulkan
journey236
Kukulkan
2,924
417
378
265
3,185
1,391
0
1,689
1,496
8,092
0
L
Jormungandr
ohakulo
Jormungandr
6,629
1,279
0
0
9,058
7,824
0
2,686
6,372
16,096
0
L
Yemoja
vinitti
Yemoja
503
238
76
93
1,398
531
0
0
1,398
1,416
0
L
5,446
2,618
0
962
8,189
2,050
0
1,122
7,067
0
14,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,159
Gold Earned
38,735
107
Minions Killed
141
2
Camps Cleared
7
442,645
Distance Traveled
584,471
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,529
1,361
19
3
3
161,140
1
W
Medusa
7,048
1,007
32
5
1
121,356
1
L
Bakasura
6,080
869
10
1
0
63,989
0
L
Tiamat
6,943
992
58
8
0
136,152
0
W
Neith
7,952
1,136
25
4
0
117,625
0
W
Ymir
7,818
1,117
52
7
3
124,212
2
W
Kukulkan
6,388
913
13
2
0
60,138
3
L
Jormungandr
6,710
959
23
3
0
108,905
0
L
Yemoja
5,867
838
1
0
1
15,565
0
L
Skadi
6,559
937
15
2
1
118,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role