Player Matchup

Loki
Loki
SasukeGamer291
Loki
Level 17
God Stats
1W - 3L
1,187 SR
Queue Stats
3W - 8L
1,154 Elo+
Solo
Cthulhu
Cthulhu
SepticDaddy5205
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,034 Elo+
Party 3
Ares
Ares
XpLOsionzzz
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chronos
Chronos
big momma2312
Chronos
Level 68
God Stats
1W - 3L
1,723 SR
Queue Stats
78W - 96L
1,392 Elo+
Party 3
Ymir
Ymir
billyho222
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 20
1,482 SR
1,316 Elo+

VS

Team Averages
Level 20
1,300 SR
1,293 Elo+
Scylla
Scylla
DestrosadorMacfy
Scylla
Level 15
God Stats
82W - 72L
1,358 SR
Queue Stats
915W - 840L
1,350 Elo+
Solo
Cerberus
Cerberus
Gordovzla5829
Cerberus
Level 14
God Stats
4W - 7L
1,110 SR
Queue Stats
8W - 24L
1,086 Elo+
Party 1
Bellona
Bellona
HSG BigRichhhh
Bellona
Level 27
God Stats
12W - 5L
1,493 SR
Queue Stats
166W - 185L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Jeanxss08
Cthulhu
Level 13
God Stats
2W - 3L
1,126 SR
Queue Stats
16W - 19L
1,282 Elo+
Party 1
Danzaburou
Danzaburou
P3rc1
Danzaburou
Level 29
God Stats
22W - 18L
1,411 SR
Queue Stats
116W - 108L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,682
452
4,336
12,271
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 3
7,452
438
6,120
12,186
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 7 / 1
6,204
365
3,242
10,729
4,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
13
4 / 4 / 1
8,358
492
13,841
15,157
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 7 / 0
5,288
311
1,022
7,618
3,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 1
9,718
572
7,427
7,922
2,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Gordovzla5829
Cerberus
13
6 / 1 / 7
9,085
534
7,056
11,333
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
4 / 0 / 0
10,063
592
6,964
11,152
7,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Jeanxss08
Cthulhu
14
7 / 0 / 7
9,327
549
10,337
7,895
3,103
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
P3rc1
Danzaburou
14
4 / 5 / 2
8,489
499
7,479
14,491
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
28
28
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Cerberus
Gordovzla5829
Cerberus
6
1
7
9.5
W
4
0
0
4
W
Cthulhu
Jeanxss08
Cthulhu
7
0
7
10.5
W
Danzaburou
P3rc1
Danzaburou
4
5
2
1
L
2
4
1
0.63
L
1
6
3
0.42
L
0
7
1
0.07
L
Chronos
4
4
1
1.13
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
39,263
57,961
Taken
52,793
21,645
Mitigated
26,339
9,503
Healing
20,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,427
909
0
2,765
7,922
2,892
1,074
3,477
4,370
52,049
0
W
Cerberus
Gordovzla5829
Cerberus
7,056
590
0
4,908
11,333
7,846
612
7,145
4,163
25,099
0
W
6,964
2,203
0
4,238
11,152
7,735
2,732
3,592
7,510
0
54,731
W
Cthulhu
Jeanxss08
Cthulhu
10,337
650
1,136
1,373
7,895
3,103
1,033
4,137
3,758
45,160
0
W
Danzaburou
P3rc1
Danzaburou
7,479
3,485
0
5,679
14,491
4,763
1,735
5,724
8,767
0
53,928
L
4,336
944
0
2,591
12,271
3,505
0
2,880
9,391
0
43,846
L
6,120
348
271
886
12,186
5,549
0
6,136
6,050
24,499
0
L
3,242
479
0
0
10,729
4,366
101
6,691
4,038
15,295
0
L
Chronos
13,841
4,589
0
5,600
15,157
4,807
607
6,416
8,741
52,073
0
L
1,022
217
0
155
7,618
3,418
0
2,697
4,921
11,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,984
Gold Earned
46,682
224
Minions Killed
407
0
Camps Cleared
0
1,398,590
Distance Traveled
1,507,643
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,718
572
94
6
0
246,040
0
W
Cerberus
9,085
534
45
3
0
317,381
2
W
Bellona
10,063
592
110
6
0
354,458
0
W
Cthulhu
9,327
549
78
5
0
339,075
1
W
Danzaburou
8,489
499
80
5
0
250,689
0
L
Loki
7,682
452
68
4
0
324,270
0
L
Cthulhu
7,452
438
40
2
0
322,366
0
L
Ares
6,204
365
25
1
0
266,284
3
L
Chronos
8,358
492
76
4
0
291,113
2
L
Ymir
5,288
311
15
1
0
194,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role