Player Matchup

Bellona
Bellona
ILittlelegendI
Bellona
Level 45
God Stats
44W - 23L
1,606 SR
Queue Stats
1,465W - 504L
1,678 Elo+
Party 1
Kukulkan
Kukulkan
Latr0s
Kukulkan
Level 18
God Stats
1W - 2L
1,305 SR
Queue Stats
71W - 44L
1,553 Elo+
Party 3
Baron Samedi
Baron Samedi
SiegeHeart
Baron Samedi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 64L
1,476 Elo+
Party 3
Neith
Neith
SozNerfed
Neith
Level 34
God Stats
25W - 13L
1,669 SR
Queue Stats
1,195W - 307L
1,730 Elo+
Party 1
Cerberus
Cerberus
Thesniperslayer1
Cerberus
Level 25
God Stats
37W - 17L
1,650 SR
Queue Stats
641W - 230L
1,640 Elo+
Party 1
Team Averages
Level 36
1,546 SR
1,615 Elo+

VS

Team Averages
Level 43
1,600 SR
1,560 Elo+
Raijin
Raijin
Atholbrandr
Raijin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,618 Elo+
Party 2
Janus
Janus
DinosaurRoit
Janus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,495 Elo+
Party 2
Sobek
Sobek
GothmogMJW
Sobek
Level 67
God Stats
4W - 4L
1,767 SR
Queue Stats
32W - 28L
1,585 Elo+
Party 4
Osiris
Osiris
PartiallyErect
Osiris
Level 17
God Stats
3W - 2L
1,734 SR
Queue Stats
56W - 53L
1,605 Elo+
Party 4
Cupid
Cupid
WingedRose
Cupid
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 13
11,323
1,132
12,845
10,696
9,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Latr0s
Kukulkan
17
8 / 0 / 15
10,973
1,097
14,205
3,687
1,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
SiegeHeart
Baron Samedi
16
4 / 4 / 14
9,509
951
10,895
8,023
3,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
SozNerfed
Neith
17
5 / 0 / 20
10,742
1,074
13,576
8,780
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 22
10,550
1,055
7,058
7,612
7,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

280

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
3 / 7 / 0
9,827
983
10,698
12,911
4,691
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 4 / 4
8,904
890
6,759
7,240
2,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
14
0 / 8 / 2
8,779
878
1,861
18,061
11,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 7 / 2
8,531
853
6,327
15,079
10,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
15
2 / 4 / 2
9,290
929
10,417
11,743
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
15
30
Kills
5
5
Deaths
30
84
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
3
7
0
0.43
L
0
4
4
0.5
L
Sobek
0
8
2
0.13
W
8
1
13
14.5
W
Kukulkan
Latr0s
Kukulkan
8
0
15
15.5
L
0
7
2
0.14
W
Baron Samedi
SiegeHeart
Baron Samedi
4
4
14
2.75
W
Neith
SozNerfed
Neith
5
0
20
15
W
5
0
22
16
L
Cupid
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,579
Damage
36,062
38,798
Taken
65,034
25,731
Mitigated
32,681
10,327
Healing
4,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
10,698
260
0
70
12,911
4,691
0
4,772
8,139
41,798
0
L
6,759
476
0
0
7,240
2,218
0
3,529
3,711
23,056
0
L
Sobek
1,861
111
0
870
18,061
11,060
0
12,585
5,322
6,825
0
W
12,845
7,027
0
2,855
10,696
9,500
0
4,105
6,591
384
26,033
W
Kukulkan
Latr0s
Kukulkan
14,205
3,015
0
370
3,687
1,167
0
2,373
1,314
44,501
0
L
6,327
1,998
0
1,626
15,079
10,757
0
6,401
8,678
94
16,707
W
Baron Samedi
SiegeHeart
Baron Samedi
10,895
599
1,013
942
8,023
3,469
0
5,164
2,859
20,719
0
W
Neith
SozNerfed
Neith
13,576
9,138
0
3,959
8,780
3,634
0
3,066
5,714
0
29,905
W
7,058
317
267
921
7,612
7,961
0
4,704
2,908
15,587
0
L
Cupid
10,417
5,400
99
1,547
11,743
3,955
0
5,255
6,488
0
31,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,097
Gold Earned
45,331
187
Minions Killed
176
11
Camps Cleared
5
930,951
Distance Traveled
871,426
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,827
983
72
7
2
173,390
0
L
Janus
8,904
890
40
4
1
175,948
0
L
Sobek
8,779
878
8
1
1
165,285
0
W
Bellona
11,323
1,132
25
3
6
189,711
1
W
Kukulkan
10,973
1,097
78
8
0
177,966
0
L
Osiris
8,531
853
20
2
0
188,499
0
W
Baron Samedi
9,509
951
26
3
0
164,110
1
W
Neith
10,742
1,074
37
4
4
185,696
1
W
Cerberus
10,550
1,055
21
2
1
213,468
2
L
Cupid
9,290
929
36
4
1
168,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role