Player Matchup

Awilix
Awilix
Landeau_x
Awilix
Level 107
God Stats
195W - 160L
1,484 SR
Queue Stats
656W - 707L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
RDP010
Danzaburou
Level 49
God Stats
3W - 5L
1,289 SR
Queue Stats
168W - 171L
1,526 Elo+
Party 2
Bellona
Bellona
SmooveMoves_1000
Bellona
Level 94
God Stats
38W - 30L
1,695 SR
Queue Stats
318W - 346L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
TheSlyder78
Kukulkan
Level 54
God Stats
7W - 2L
1,807 SR
Queue Stats
47W - 57L
1,482 Elo+
Party 2
Cerberus
Cerberus
WazzamDeno
Cerberus
Level 102
God Stats
11W - 12L
1,361 SR
Queue Stats
155W - 177L
1,401 Elo+
Party 2
Team Averages
Level 81
1,527 SR
1,488 Elo+

VS

Team Averages
Level 49
1,535 SR
1,445 Elo+
Hachiman
Hachiman
CHIEF_Caboose
Hachiman
Level 43
God Stats
2W - 2L
1,413 SR
Queue Stats
116W - 125L
1,516 Elo+
Solo
Loki
Loki
DarkClown9269
Loki
Level 89
God Stats
10W - 6L
1,603 SR
Queue Stats
91W - 107L
1,474 Elo+
Party 1
The Morrigan
The Morrigan
FenixGvo
The Morrigan
Level 40
God Stats
6W - 6L
1,622 SR
Queue Stats
140W - 170L
1,464 Elo+
Solo
Chaac
Chaac
darkadus
Chaac
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
skeithcobernikk
Cthulhu
Level 27
God Stats
1W - 2L
1,535 SR
Queue Stats
107W - 99L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Landeau_x
Awilix
15
9 / 2 / 7
9,602
640
9,486
9,726
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
RDP010
Danzaburou
14
5 / 1 / 3
8,463
564
9,574
9,739
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 2 / 4
9,153
610
6,845
7,637
6,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
TheSlyder78
Kukulkan
12
1 / 1 / 7
7,981
532
7,390
5,041
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
WazzamDeno
Cerberus
12
2 / 0 / 6
7,833
522
5,518
9,875
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CHIEF_Caboose
Hachiman
10
0 / 4 / 0
6,052
403
2,782
9,322
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 4 / 0
7,397
493
5,097
11,449
4,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
FenixGvo
The Morrigan
10
1 / 6 / 1
6,370
425
2,948
8,808
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
darkadus
Chaac
10
0 / 3 / 2
6,516
434
5,785
8,433
7,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 1
6,278
419
5,324
11,351
7,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
21
Kills
4
6
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CHIEF_Caboose
Hachiman
0
4
0
0
L
3
4
0
0.75
L
The Morrigan
FenixGvo
The Morrigan
1
6
1
0.25
W
Awilix
Landeau_x
Awilix
9
2
7
6.25
W
Danzaburou
RDP010
Danzaburou
5
1
3
6.5
W
4
2
4
3
W
Kukulkan
TheSlyder78
Kukulkan
1
1
7
4.5
W
Cerberus
WazzamDeno
Cerberus
2
0
6
5
L
Chaac
darkadus
Chaac
0
3
2
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,813
Damage
21,936
42,018
Taken
49,363
21,831
Mitigated
24,065
14,967
Healing
6,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CHIEF_Caboose
Hachiman
2,782
1,460
368
1,287
9,322
2,269
0
3,031
6,291
0
23,442
L
5,097
964
0
0
11,449
4,621
0
3,257
8,192
0
36,687
L
The Morrigan
FenixGvo
The Morrigan
2,948
385
0
929
8,808
2,339
0
1,815
6,993
23,210
385
W
Awilix
Landeau_x
Awilix
9,486
2,980
0
3,498
9,726
3,877
334
1,056
8,555
0
56,904
W
Danzaburou
RDP010
Danzaburou
9,574
4,582
0
3,896
9,739
3,578
2,170
1,969
7,752
0
53,317
W
6,845
3,001
0
2,818
7,637
6,782
1,018
737
6,598
0
52,031
W
Kukulkan
TheSlyder78
Kukulkan
7,390
853
0
508
5,041
1,826
846
553
4,394
44,223
0
W
Cerberus
WazzamDeno
Cerberus
5,518
245
0
4,247
9,875
5,768
364
3,280
6,393
33,246
0
L
Chaac
darkadus
Chaac
5,785
500
0
2,575
8,433
7,613
0
1,520
6,913
0
23,814
L
5,324
65
0
1,283
11,351
7,223
0
3,285
8,066
22,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,032
Gold Earned
32,613
430
Minions Killed
284
0
Camps Cleared
0
1,576,607
Distance Traveled
1,394,856
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,052
403
53
4
0
245,385
4
L
Loki
7,397
493
87
6
0
307,443
2
L
The Morrigan
6,370
425
46
3
0
262,556
4
W
Awilix
9,602
640
88
6
0
377,600
3
W
Danzaburou
8,463
564
84
6
0
263,001
0
W
Bellona
9,153
610
105
7
0
304,674
3
W
Kukulkan
7,981
532
78
5
0
295,748
5
W
Cerberus
7,833
522
75
5
0
335,584
8
L
Chaac
6,516
434
47
3
0
288,064
3
L
Cthulhu
6,278
419
51
3
0
291,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role