Player Matchup

Ymir
Ymir
BeaverEater1
Ymir
Level 27
God Stats
11W - 6L
1,492 SR
Queue Stats
47W - 49L
1,517 Elo+
Party 1
Vulcan
Vulcan
DertyMunkyButt
Vulcan
Level 15
God Stats
11W - 9L
1,900 SR
Queue Stats
25W - 19L
1,630 Elo+
Party 1
Da Ji
Da Ji
KNBrisson
Da Ji
Level 23
God Stats
10W - 5L
1,607 SR
Queue Stats
30W - 26L
1,513 Elo+
Solo
Neith
Neith
Sinfamous77
Neith
Level 48
God Stats
2W - 3L
2,036 SR
Queue Stats
24W - 30L
1,630 Elo+
Party 1
Bellona
Bellona
street0987654
Bellona
Level 28
God Stats
8W - 3L
1,704 SR
Queue Stats
24W - 23L
1,557 Elo+
Party 1
Team Averages
Level 28
1,748 SR
1,570 Elo+

VS

Team Averages
Level 43
1,509 SR
1,412 Elo+
Cthulhu
Cthulhu
FakeTherapy
Cthulhu
Level 27
God Stats
52W - 32L
1,397 SR
Queue Stats
169W - 157L
1,320 Elo+
Party 2
Pele
Pele
Laika87
Pele
Level 18
God Stats
8W - 12L
1,618 SR
Queue Stats
61W - 62L
1,381 Elo+
Party 2
Ares
Ares
Lazr Hipoh
Ares
Level 23
God Stats
18W - 21L
1,390 SR
Queue Stats
206W - 182L
1,485 Elo+
Party 2
Merlin
Merlin
Mekatorque
Merlin
Level 115
God Stats
21W - 9L
1,436 SR
Queue Stats
264W - 210L
1,330 Elo+
Party 2
Zhong Kui
Zhong Kui
TrojanHorseDev
Zhong Kui
Level 30
God Stats
36W - 20L
1,706 SR
Queue Stats
124W - 111L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
10,012
477
6,869
17,648
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 2 / 7
10,860
517
17,031
8,820
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
KNBrisson
Da Ji
17
12 / 3 / 4
11,393
543
15,600
14,982
9,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 10
9,875
470
17,419
13,511
4,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
20
5 / 2 / 6
12,115
577
12,205
14,486
13,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FakeTherapy
Cthulhu
16
3 / 3 / 0
9,930
473
7,628
20,626
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
Laika87
Pele
15
2 / 8 / 2
9,327
444
6,324
17,474
6,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 7 / 6
9,145
435
8,739
21,108
21,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Mekatorque
Merlin
16
4 / 6 / 3
10,243
488
11,248
13,279
5,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
TrojanHorseDev
Zhong Kui
14
4 / 4 / 4
9,073
432
9,616
15,044
10,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
28
Kills
15
15
Deaths
28
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
W
5
2
7
4.25
L
Cthulhu
FakeTherapy
Cthulhu
3
3
0
1
W
Da Ji
KNBrisson
Da Ji
12
3
4
4.67
L
Pele
Laika87
Pele
2
8
2
0.38
L
2
7
6
0.71
L
Merlin
Mekatorque
Merlin
4
6
3
0.92
W
4
4
10
2.25
L
Zhong Kui
TrojanHorseDev
Zhong Kui
4
4
4
1.5
W
Bellona
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,124
Damage
43,555
69,447
Taken
87,531
43,987
Mitigated
63,653
12,852
Healing
21,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,869
1,568
0
2,322
17,648
12,589
366
11,474
6,040
38,279
0
W
17,031
4,436
0
356
8,820
3,310
809
5,547
2,916
67,660
0
L
Cthulhu
FakeTherapy
Cthulhu
7,628
336
0
5,193
20,626
18,923
692
6,814
13,545
54,836
0
W
Da Ji
KNBrisson
Da Ji
15,600
4,690
0
3,453
14,982
9,693
0
5,168
9,487
0
58,195
L
Pele
Laika87
Pele
6,324
1,556
0
4,340
17,474
6,975
0
2,521
14,861
0
58,087
L
8,739
124
7
4,809
21,108
21,082
0
7,374
13,616
25,936
0
L
Merlin
Mekatorque
Merlin
11,248
0
0
1,196
13,279
5,762
41
3,504
9,623
66,022
0
W
17,419
7,047
0
4,632
13,511
4,941
2,035
7,314
6,069
0
60,242
L
Zhong Kui
TrojanHorseDev
Zhong Kui
9,616
1,336
0
6,427
15,044
10,911
216
2,898
11,986
52,296
0
W
Bellona
12,205
5,933
0
2,089
14,486
13,454
90
6,233
7,704
0
92,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,255
Gold Earned
47,718
506
Minions Killed
485
0
Camps Cleared
0
2,102,222
Distance Traveled
1,796,585
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,012
477
60
3
0
360,124
1
W
Vulcan
10,860
517
109
5
0
427,522
8
L
Cthulhu
9,930
473
121
6
0
358,157
1
W
Da Ji
11,393
543
74
4
0
446,838
3
L
Pele
9,327
444
113
5
0
382,514
0
L
Ares
9,145
435
21
1
0
365,098
4
L
Merlin
10,243
488
125
6
0
349,810
1
W
Neith
9,875
470
90
4
0
389,633
3
L
Zhong Kui
9,073
432
105
5
0
341,006
3
W
Bellona
12,115
577
173
8
0
478,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role