Player Matchup

Apollo
Apollo
JackDanielzX
Apollo
Level 124
God Stats
5W - 3L
1,695 SR
Queue Stats
97W - 94L
1,601 Elo+
Party 2
Horus
Horus
Kalisti
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Kratãoo
Zeus
Level 158
God Stats
7W - 4L
1,422 SR
Queue Stats
271W - 203L
1,694 Elo+
Party 1
Ao Kuang
Ao Kuang
aalf10
Ao Kuang
Level 153
God Stats
5W - 2L
1,867 SR
Queue Stats
230W - 224L
1,731 Elo+
Party 2
Tiamat
Tiamat
crackstiel
Tiamat
Level 149
God Stats
7W - 0L
1,895 SR
Queue Stats
109W - 63L
1,671 Elo+
Party 1
Team Averages
Level 129
1,676 SR
1,639 Elo+

VS

Team Averages
Level 127
1,484 SR
1,598 Elo+
Khepri
Khepri
Cradward
Khepri
Level 123
God Stats
0W - 1L
1,724 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 3
Tiamat
Tiamat
MADARGO
Tiamat
Level 151
God Stats
4W - 9L
1,211 SR
Queue Stats
335W - 292L
1,595 Elo+
Party 4
Ra
Ra
MacaxeiraNormal
Ra
Level 108
God Stats
2W - 3L
1,583 SR
Queue Stats
34W - 17L
1,766 Elo+
Solo
Ullr
Ullr
XxShakehxX
Ullr
Level 125
God Stats
2W - 6L
1,404 SR
Queue Stats
109W - 105L
1,628 Elo+
Party 3
Tyr
Tyr
psycodel
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
2 / 0 / 1
6,236
567
3,522
7,119
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Kalisti
Horus
11
0 / 1 / 3
5,550
505
3,838
7,574
3,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
12
1 / 2 / 3
6,501
591
5,987
2,768
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
aalf10
Ao Kuang
12
6 / 1 / 0
6,869
624
4,574
8,160
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
crackstiel
Tiamat
9
3 / 0 / 5
5,749
523
3,336
4,940
4,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cradward
Khepri
7
0 / 3 / 0
4,853
441
2,337
6,107
2,512
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
MADARGO
Tiamat
11
1 / 2 / 0
6,531
594
3,560
5,618
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
6,534
594
2,670
5,219
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,702
518
4,395
5,548
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 2
5,590
508
2,955
7,065
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
Cradward
Khepri
0
3
0
0
W
Apollo
2
0
1
2.5
W
Horus
Kalisti
Horus
0
1
3
1.5
W
Zeus
1
2
3
1.25
L
Tiamat
MADARGO
Tiamat
1
2
0
0.5
L
2
2
1
1.25
L
0
2
0
0
W
Ao Kuang
aalf10
Ao Kuang
6
1
0
6
W
Tiamat
crackstiel
Tiamat
3
0
5
5.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,257
Damage
15,917
30,561
Taken
29,557
14,045
Mitigated
12,799
15,841
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Cradward
Khepri
2,337
235
0
843
6,107
2,512
0
3,658
2,423
10,789
0
W
Apollo
3,522
2,549
0
4,531
7,119
1,857
1,675
1,300
5,819
0
39,583
W
Horus
Kalisti
Horus
3,838
1,501
148
3,861
7,574
3,889
0
3,507
4,033
0
24,959
W
Zeus
5,987
954
0
606
2,768
859
96
888
1,840
39,113
0
L
Tiamat
MADARGO
Tiamat
3,560
688
0
2,443
5,618
3,500
206
1,167
4,148
34,639
0
L
2,670
548
119
1,852
5,219
1,932
0
3,691
1,260
41,008
0
L
4,395
2,294
0
2,211
5,548
1,672
0
1,183
4,365
0
39,522
W
Ao Kuang
aalf10
Ao Kuang
4,574
738
0
4,918
8,160
2,964
0
1,673
6,409
36,639
0
W
Tiamat
crackstiel
Tiamat
3,336
1,028
0
1,777
4,940
4,476
0
1,006
3,893
12,923
0
L
2,955
425
0
2,468
7,065
3,183
0
3,748
3,111
0
22,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,905
Gold Earned
29,210
303
Minions Killed
320
0
Camps Cleared
0
1,069,290
Distance Traveled
1,078,742
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,853
441
18
2
0
207,265
6
W
Apollo
6,236
567
73
7
0
184,430
2
W
Horus
5,550
505
52
5
0
225,446
1
W
Zeus
6,501
591
82
7
0
212,147
7
L
Tiamat
6,531
594
86
8
0
193,191
1
L
Ra
6,534
594
95
9
0
237,878
8
L
Ullr
5,702
518
76
7
0
198,392
2
W
Ao Kuang
6,869
624
76
7
0
219,232
4
W
Tiamat
5,749
523
20
2
0
228,035
6
L
Tyr
5,590
508
45
4
0
242,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role