Player Matchup

Amaterasu
Amaterasu
Bonkes
Amaterasu
Level 6
God Stats
5W - 7L
1,370 SR
Queue Stats
45W - 52L
1,472 Elo+
Party 3
Cupid
Cupid
EddySismondi
Cupid
Level 29
God Stats
6W - 2L
1,684 SR
Queue Stats
376W - 434L
1,415 Elo+
Party 1
Nemesis
Nemesis
Soos11
Nemesis
Level 7
God Stats
8W - 1L
1,927 SR
Queue Stats
29W - 21L
1,506 Elo+
Party 3
Ymir
Ymir
The Henrion9
Ymir
Level 27
God Stats
48W - 51L
1,350 SR
Queue Stats
136W - 159L
1,263 Elo+
Party 3
Nu Wa
Nu Wa
Tyseng
Nu Wa
Level 27
God Stats
4W - 7L
1,513 SR
Queue Stats
177W - 219L
1,438 Elo+
Party 1
Team Averages
Level 19
1,569 SR
1,419 Elo+

VS

Team Averages
Level 13
1,497 SR
1,522 Elo+
Hercules
Hercules
BaronSarin
Hercules
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,475 Elo+
Solo
Thanatos
Thanatos
LnWHydra
Thanatos
Level 20
God Stats
16W - 13L
1,607 SR
Queue Stats
42W - 57L
1,364 Elo+
Solo
Cerberus
Cerberus
TRHSEsports3
Cerberus
Level 3
God Stats
1W - 3L
1,535 SR
Queue Stats
1W - 3L
1,567 Elo+
Party 2
Cthulhu
Cthulhu
TRHSEsports5
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ting029
Kumbhakarna
Level 13
God Stats
1W - 1L
1,341 SR
Queue Stats
3W - 7L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bonkes
Amaterasu
17
3 / 4 / 6
11,032
501
9,432
16,215
8,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
7 / 1 / 6
10,477
476
11,311
11,456
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Soos11
Nemesis
16
9 / 3 / 3
11,285
513
11,282
15,475
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 1 / 11
10,463
476
5,758
14,963
10,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Tyseng
Nu Wa
18
4 / 5 / 5
12,092
550
18,318
11,033
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BaronSarin
Hercules
13
1 / 7 / 0
7,627
347
6,551
20,170
14,240
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
LnWHydra
Thanatos
17
7 / 4 / 3
10,713
487
6,559
15,723
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
TRHSEsports3
Cerberus
14
2 / 5 / 2
8,959
407
7,539
19,824
11,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
TRHSEsports5
Cthulhu
13
1 / 7 / 1
8,260
375
9,338
20,005
12,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
ting029
Kumbhakarna
16
1 / 3 / 5
9,805
446
6,097
17,133
16,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
24
Kills
12
14
Deaths
26
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
BaronSarin
Hercules
1
7
0
0.14
W
Amaterasu
Bonkes
Amaterasu
3
4
6
1.5
W
7
1
6
10
L
Thanatos
LnWHydra
Thanatos
7
4
3
2.13
W
Nemesis
Soos11
Nemesis
9
3
3
3.5
L
Cerberus
TRHSEsports3
Cerberus
2
5
2
0.6
L
Cthulhu
TRHSEsports5
Cthulhu
1
7
1
0.21
W
1
1
11
6.5
W
Nu Wa
Tyseng
Nu Wa
4
5
5
1.3
L
Kumbhakarna
ting029
Kumbhakarna
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,101
Damage
36,084
69,142
Taken
92,855
33,886
Mitigated
60,302
20,156
Healing
27,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BaronSarin
Hercules
6,551
1,254
474
4,494
20,170
14,240
0
7,059
12,871
0
19,609
W
Amaterasu
Bonkes
Amaterasu
9,432
4,163
0
6,618
16,215
8,513
2,035
6,735
9,480
0
52,064
W
11,311
5,545
26
3,704
11,456
3,813
918
3,177
8,279
0
50,859
L
Thanatos
LnWHydra
Thanatos
6,559
2,107
0
11,075
15,723
5,730
0
4,507
10,746
0
64,850
W
Nemesis
Soos11
Nemesis
11,282
7,670
0
1,484
15,475
6,575
604
4,735
10,740
0
66,883
L
Cerberus
TRHSEsports3
Cerberus
7,539
519
0
3,750
19,824
11,716
0
9,534
9,648
41,933
0
L
Cthulhu
TRHSEsports5
Cthulhu
9,338
1,283
225
5,825
20,005
12,015
0
5,437
14,450
46,205
0
W
5,758
941
841
6,927
14,963
10,944
447
6,251
8,712
35,316
0
W
Nu Wa
Tyseng
Nu Wa
18,318
3,943
0
556
11,033
4,041
2,362
5,440
5,593
84,772
0
L
Kumbhakarna
ting029
Kumbhakarna
6,097
1,696
486
1,363
17,133
16,601
732
5,067
11,766
41,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,349
Gold Earned
45,364
455
Minions Killed
338
0
Camps Cleared
0
1,912,697
Distance Traveled
1,972,858
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,627
347
15
1
0
364,800
0
W
Amaterasu
11,032
501
91
4
0
407,288
0
W
Cupid
10,477
476
73
3
0
362,576
3
L
Thanatos
10,713
487
109
5
0
440,226
0
W
Nemesis
11,285
513
78
4
0
413,526
0
L
Cerberus
8,959
407
68
3
0
373,865
1
L
Cthulhu
8,260
375
82
4
0
383,444
2
W
Ymir
10,463
476
48
2
0
371,758
0
W
Nu Wa
12,092
550
165
8
0
357,549
2
L
Kumbhakarna
9,805
446
64
3
0
410,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role