Player Matchup

Cthulhu
Cthulhu
Brunooo122
Cthulhu
Level 20
God Stats
8W - 9L
1,537 SR
Queue Stats
37W - 33L
1,501 Elo+
Party 2
Pele
Pele
DiamondMṻsic
Pele
Level 23
God Stats
2W - 4L
1,754 SR
Queue Stats
43W - 46L
1,654 Elo+
Solo
Hel
Hel
TheAngelCas
Hel
Level 61
God Stats
2W - 4L
1,549 SR
Queue Stats
39W - 42L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TheVexinator
Guan Yu
Level 18
God Stats
0W - 2L
1,380 SR
Queue Stats
41W - 43L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
XxCoolHwipxX
Danzaburou
Level 26
God Stats
19W - 8L
1,826 SR
Queue Stats
314W - 289L
1,636 Elo+
Solo
Team Averages
Level 30
1,609 SR
1,565 Elo+

VS

Team Averages
Level 38
1,622 SR
1,617 Elo+
Fafnir
Fafnir
AJElls
Fafnir
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,594 Elo+
Party 1
Guan Yu
Guan Yu
Iarry
Guan Yu
Level 27
God Stats
4W - 2L
1,748 SR
Queue Stats
162W - 152L
1,693 Elo+
Solo
Mercury
Mercury
PlayArtMattiun
Mercury
Level 17
God Stats
4W - 4L
1,742 SR
Queue Stats
27W - 23L
1,651 Elo+
Solo
Janus
Janus
SirCheekyClaper
Janus
Level 11
God Stats
10W - 5L
1,619 SR
Queue Stats
27W - 23L
1,645 Elo+
Party 1
Apollo
Apollo
SirDeathacus
Apollo
Level 22
God Stats
8W - 4L
1,500 SR
Queue Stats
18W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brunooo122
Cthulhu
4
1 / 1 / 1
3,262
652
1,630
2,896
926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

1
0 / 0 / 0
909
182
0
0
0
4
0 / 3 / 0
2,863
573
260
2,499
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
TheVexinator
Guan Yu
5
0 / 2 / 0
3,152
630
582
3,212
1,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
XxCoolHwipxX
Danzaburou
5
1 / 0 / 1
3,324
665
1,814
2,326
365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AJElls
Fafnir
4
0 / 0 / 1
3,166
633
562
2,804
1,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Iarry
Guan Yu
7
2 / 0 / 0
3,864
773
872
1,558
504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 2
3,250
650
439
3,183
616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 0 / 0
4,217
843
1,174
981
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
5
1 / 2 / 0
3,179
636
1,685
2,604
488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
AJElls
Fafnir
0
0
1
0.5
L
Cthulhu
Brunooo122
Cthulhu
1
1
1
1.5
L
0
0
0
0
W
Guan Yu
Iarry
Guan Yu
2
0
0
2
W
0
0
2
1
W
2
0
0
2
W
Apollo
1
2
0
0.5
L
0
3
0
0
L
Guan Yu
TheVexinator
Guan Yu
0
2
0
0
L
Danzaburou
XxCoolHwipxX
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,286
Damage
4,732
10,933
Taken
11,130
3,249
Mitigated
3,199
3,816
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
AJElls
Fafnir
562
56
0
1,313
2,804
1,363
0
990
1,814
3,556
0
L
Cthulhu
Brunooo122
Cthulhu
1,630
491
0
722
2,896
926
0
403
2,493
6,472
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
Iarry
Guan Yu
872
143
0
85
1,558
504
0
0
1,483
0
13,617
W
439
97
0
2,015
3,183
616
0
0
3,183
0
10,208
W
1,174
0
0
395
981
228
0
260
721
17,186
0
W
Apollo
1,685
1,085
0
967
2,604
488
0
640
1,964
0
11,847
L
260
0
0
504
2,499
563
0
1,035
1,325
8,438
0
L
Guan Yu
TheVexinator
Guan Yu
582
56
0
1,049
3,212
1,395
0
0
3,212
0
9,184
L
Danzaburou
XxCoolHwipxX
Danzaburou
1,814
1,229
0
1,541
2,326
365
0
159
2,167
0
9,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,510
Gold Earned
17,676
76
Minions Killed
143
0
Camps Cleared
0
359,522
Distance Traveled
442,530
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,166
633
11
2
0
96,874
0
L
Cthulhu
3,262
652
11
2
0
92,952
1
L
Pele
909
182
0
0
0
0
0
W
Guan Yu
3,864
773
42
8
0
83,600
2
W
Mercury
3,250
650
26
5
0
82,976
0
W
Janus
4,217
843
39
8
0
92,605
2
W
Apollo
3,179
636
25
5
0
86,475
0
L
Hel
2,863
573
16
3
0
83,199
0
L
Guan Yu
3,152
630
26
5
0
97,389
0
L
Danzaburou
3,324
665
23
5
0
85,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role