Player Matchup

Hel
Hel
CI4SsLUV
Hel
Level 18
God Stats
18W - 7L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Party 1
Fenrir
Fenrir
DEDAM-DUKE
Fenrir
Level 17
God Stats
11W - 9L
1,463 SR
Queue Stats
90W - 79L
1,198 Elo+
Solo
Apollo
Apollo
GamingHero279
Apollo
Level 27
God Stats
20W - 9L
1,500 SR
Queue Stats
20W - 9L
1,500 Elo+
Party 1
Thanatos
Thanatos
Palomuss
Thanatos
Level 20
God Stats
8W - 7L
1,500 SR
Queue Stats
48W - 67L
1,254 Elo+
Solo
Raijin
Raijin
haz-ingovernable
Raijin
Level 27
God Stats
0W - 2L
1,132 SR
Queue Stats
63W - 92L
1,233 Elo+
Solo
Team Averages
Level 22
1,419 SR
1,337 Elo+

VS

Team Averages
Level 19
1,284 SR
1,224 Elo+
Ra
Ra
Axiran2
Ra
Level 18
God Stats
1W - 1L
1,278 SR
Queue Stats
15W - 18L
1,240 Elo+
Solo
Neith
Neith
KillerQueen2719
Neith
Level 8
God Stats
16W - 19L
1,232 SR
Queue Stats
59W - 105L
911 Elo+
Solo
Danzaburou
Danzaburou
SnxkeToxin
Danzaburou
Level 26
God Stats
9W - 9L
1,279 SR
Queue Stats
96W - 87L
1,451 Elo+
Party 2
Athena
Athena
SoggyBreaddd
Athena
Level 40
God Stats
5W - 6L
1,500 SR
Queue Stats
107W - 88L
1,357 Elo+
Party 2
Bellona
Bellona
dURIBE0220
Bellona
Level 4
God Stats
8W - 3L
1,131 SR
Queue Stats
8W - 7L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 3
10,303
429
16,309
18,447
8,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
DEDAM-DUKE
Fenrir
16
8 / 8 / 5
10,551
440
13,135
27,995
20,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
6 / 8 / 3
11,124
464
16,452
27,449
12,495
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Palomuss
Thanatos
12
2 / 18 / 1
8,902
371
7,895
25,391
8,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 10 / 2
9,528
397
1,127
13,786
4,225

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 10
12,525
522
8,320
11,637
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 8
11,590
483
14,754
12,188
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
SnxkeToxin
Danzaburou
20
26 / 0 / 5
16,267
678
35,214
15,687
9,394
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
17
7 / 4 / 18
13,222
551
13,456
26,637
29,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
dURIBE0220
Bellona
17
5 / 10 / 7
11,626
484
11,578
20,709
12,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
21
Kills
47
49
Deaths
22
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
5
5
10
2
L
5
5
3
1.3
L
Fenrir
DEDAM-DUKE
Fenrir
8
8
5
1.31
L
6
8
3
0.94
W
4
3
8
2.67
L
Thanatos
Palomuss
Thanatos
2
18
1
0.14
W
Danzaburou
SnxkeToxin
Danzaburou
26
0
5
28.5
W
Athena
7
4
18
4
W
Bellona
dURIBE0220
Bellona
5
10
7
0.85
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,918
Damage
83,322
113,068
Taken
86,858
54,762
Mitigated
59,739
29,779
Healing
23,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,320
1,556
1,727
3,224
11,637
4,055
789
1,767
9,745
59,458
0
L
16,309
2,871
2,737
5,617
18,447
8,609
228
5,267
13,180
45,721
0
L
Fenrir
DEDAM-DUKE
Fenrir
13,135
2,553
0
4,961
27,995
20,526
1,271
6,640
21,355
0
46,021
L
16,452
10,755
138
8,760
27,449
12,495
1,596
3,627
23,822
0
66,897
W
14,754
5,720
0
4,617
12,188
4,542
2,862
3,178
8,960
0
58,981
L
Thanatos
Palomuss
Thanatos
7,895
4,302
0
7,566
25,391
8,907
631
4,738
20,653
0
39,163
W
Danzaburou
SnxkeToxin
Danzaburou
35,214
23,448
0
8,793
15,687
9,394
9,252
2,824
12,838
0
105,526
W
Athena
13,456
5,794
0
2,462
26,637
29,344
405
7,161
19,268
37,798
0
W
Bellona
dURIBE0220
Bellona
11,578
2,292
0
3,055
20,709
12,404
2,712
2,506
17,810
59
44,588
L
1,127
56
0
0
13,786
4,225
110
1,563
12,223
50,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,408
Gold Earned
65,230
390
Minions Killed
470
0
Camps Cleared
0
1,646,116
Distance Traveled
2,153,693
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,525
522
99
4
0
439,049
0
L
Hel
10,303
429
66
3
0
310,906
0
L
Fenrir
10,551
440
69
3
0
371,126
0
L
Apollo
11,124
464
116
5
0
332,579
0
W
Neith
11,590
483
111
5
0
347,441
5
L
Thanatos
8,902
371
65
3
0
361,123
1
W
Danzaburou
16,267
678
144
6
0
418,199
3
W
Athena
13,222
551
44
2
0
496,376
3
W
Bellona
11,626
484
72
3
0
452,628
2
L
Raijin
9,528
397
74
3
0
270,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role