Player Matchup

Kukulkan
Kukulkan
THC_HighKnight
Kukulkan
Level 7
God Stats
1W - 1L
1,735 SR
Queue Stats
9W - 21L
1,432 Elo+
Party 1
King Arthur
King Arthur
THC_ItachiUchiha
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,085 Elo+
Party 1
Arachne
Arachne
THC_SmokeThis
Arachne
Level 6
God Stats
4W - 10L
1,379 SR
Queue Stats
6W - 16L
1,262 Elo+
Party 1
Hel
Hel
dankang
Hel
Level 28
God Stats
6W - 12L
1,272 SR
Queue Stats
141W - 181L
1,431 Elo+
Solo
Chronos
Chronos
lllAudaciouslll
Chronos
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
463W - 431L
1,413 Elo+
Solo
Team Averages
Level 12
1,477 SR
1,325 Elo+

VS

Team Averages
Level 25
1,596 SR
1,437 Elo+
Vamana
Vamana
KingRaptorYT
Vamana
Level 18
God Stats
10W - 12L
1,494 SR
Queue Stats
16W - 16L
1,426 Elo+
Party 2
Nu Wa
Nu Wa
MarcMag1610
Nu Wa
Level 29
God Stats
88W - 102L
1,531 SR
Queue Stats
135W - 178L
1,394 Elo+
Solo
Set
Set
Rage1011
Set
Level 37
God Stats
9W - 4L
1,626 SR
Queue Stats
41W - 30L
1,438 Elo+
Party 2
Merlin
Merlin
despairrrr
Merlin
Level 12
God Stats
3W - 1L
1,657 SR
Queue Stats
35W - 25L
1,438 Elo+
Party 2
Sobek
Sobek
hungryfood31
Sobek
Level 29
God Stats
3W - 0L
1,670 SR
Queue Stats
28W - 19L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
0 / 13 / 3
8,803
880
6,213
15,617
5,951
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
THC_ItachiUchiha
King Arthur
15
0 / 11 / 2
8,870
887
4,573
24,124
17,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
16
2 / 12 / 4
10,028
1,003
9,469
21,851
7,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hel
14
1 / 11 / 3
8,960
896
9,474
15,957
6,800
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 8 / 2
10,408
1,041
18,342
23,395
8,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
1 / 2 / 24
9,950
995
6,901
12,711
8,116
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
5 / 3 / 33
11,345
1,135
15,692
9,200
5,489
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
29 / 0 / 11
14,996
1,500
26,279
8,138
4,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
despairrrr
Merlin
18
7 / 2 / 26
11,050
1,105
23,424
12,963
5,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 0 / 34
13,450
1,345
19,016
10,853
13,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
182
7
Kills
54
55
Deaths
7
14
Assists
128
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
2
24
6.5
W
5
3
33
7.17
W
29
0
11
34.5
L
Kukulkan
0
13
3
0.12
L
King Arthur
THC_ItachiUchiha
King Arthur
0
11
2
0.09
L
Arachne
2
12
4
0.33
L
Hel
1
11
3
0.23
W
Merlin
despairrrr
Merlin
7
2
26
10
W
12
0
34
29
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,071
Damage
91,312
100,944
Taken
53,865
46,361
Mitigated
37,975
15,211
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
6,901
2,898
0
645
12,711
8,116
0
7,883
4,803
0
12,601
W
15,692
7,506
753
1,937
9,200
5,489
0
6,124
2,926
35,135
0
W
26,279
16,926
0
581
8,138
4,852
0
4,989
3,099
0
47,513
L
Kukulkan
6,213
1,844
0
0
15,617
5,951
0
5,337
10,280
22,887
0
L
King Arthur
THC_ItachiUchiha
King Arthur
4,573
1,342
0
1,263
24,124
17,818
0
13,397
10,727
0
20,402
L
Arachne
9,469
5,961
0
2,876
21,851
7,457
0
14,805
7,046
0
24,502
L
Hel
9,474
1,411
2,546
3,299
15,957
6,800
0
11,112
4,845
22,452
0
W
Merlin
despairrrr
Merlin
23,424
3,390
792
1,889
12,963
5,804
0
9,080
3,808
33,607
0
W
19,016
1,814
0
3,590
10,853
13,714
0
5,953
4,775
37,454
0
L
18,342
7,121
0
5,227
23,395
8,335
0
13,481
9,914
58,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,069
Gold Earned
60,791
211
Minions Killed
187
4
Camps Cleared
5
826,779
Distance Traveled
965,632
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,950
995
16
2
0
184,645
0
W
Nu Wa
11,345
1,135
54
5
0
169,305
2
W
Set
14,996
1,500
50
5
4
223,025
0
L
Kukulkan
8,803
880
36
4
0
117,766
0
L
King Arthur
8,870
887
24
2
3
185,473
1
L
Arachne
10,028
1,003
29
3
0
202,885
0
L
Hel
8,960
896
39
4
0
132,829
0
W
Merlin
11,050
1,105
19
2
0
184,403
0
W
Sobek
13,450
1,345
48
5
1
204,254
1
L
Chronos
10,408
1,041
83
8
1
187,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role