Player Matchup

Nemesis
Nemesis
Agiordano1197
Nemesis
Level 3
God Stats
0W - 2L
1,214 SR
Queue Stats
0W - 2L
1,184 Elo+
Solo
Olorun
Olorun
PaoSloYer
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,110 Elo+
Solo
Danzaburou
Danzaburou
Paulillo131
Danzaburou
Level 10
God Stats
120W - 122L
1,390 SR
Queue Stats
1,102W - 1,185L
1,365 Elo+
Solo
The Morrigan
The Morrigan
Racine21
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,510 Elo+
Solo
Osiris
Osiris
buckcommander71
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 146L
1,560 Elo+
Solo
Team Averages
Level 12
1,421 SR
1,346 Elo+

VS

Team Averages
Level 14
1,346 SR
1,266 Elo+
Chaac
Chaac
Boolange
Chaac
Level 5
God Stats
5W - 5L
1,134 SR
Queue Stats
8W - 13L
925 Elo+
Party 1
Artemis
Artemis
Chauncellor
Artemis
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 27L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Doonkss
Jormungandr
Level 14
God Stats
1W - 1L
1,180 SR
Queue Stats
25W - 38L
1,140 Elo+
Party 1
Olorun
Olorun
MoneyMytch
Olorun
Level 26
God Stats
19W - 12L
1,596 SR
Queue Stats
94W - 113L
1,435 Elo+
Party 2
Arachne
Arachne
rsmith5894
Arachne
Level 26
God Stats
4W - 6L
1,323 SR
Queue Stats
43W - 62L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
2 / 4 / 3
10,057
457
10,700
19,512
9,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
PaoSloYer
Olorun
15
2 / 4 / 1
9,168
417
5,851
12,144
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Paulillo131
Danzaburou
15
1 / 5 / 2
10,123
460
3,648
11,342
5,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Racine21
The Morrigan
13
3 / 7 / 3
9,085
413
6,862
12,065
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
2 / 4 / 1
10,148
461
8,342
15,178
11,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boolange
Chaac
18
3 / 2 / 5
11,604
527
11,362
15,655
12,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Chauncellor
Artemis
20
7 / 0 / 3
13,242
602
11,353
12,092
6,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Doonkss
Jormungandr
17
5 / 1 / 9
11,725
533
9,392
14,111
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
MoneyMytch
Olorun
18
4 / 4 / 3
11,771
535
8,151
15,550
7,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
rsmith5894
Arachne
16
5 / 3 / 3
10,759
489
5,810
12,467
4,820
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
10
Kills
24
24
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
4
3
0.88
W
Chaac
Boolange
Chaac
3
2
5
2.75
W
Artemis
Chauncellor
Artemis
7
0
3
8.5
W
Jormungandr
Doonkss
Jormungandr
5
1
9
9.5
W
Olorun
MoneyMytch
Olorun
4
4
3
1.38
L
Olorun
PaoSloYer
Olorun
2
4
1
0.63
L
Danzaburou
Paulillo131
Danzaburou
1
5
2
0.4
L
The Morrigan
Racine21
The Morrigan
3
7
3
0.64
L
2
4
1
0.63
W
Arachne
rsmith5894
Arachne
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,403
Damage
46,068
70,241
Taken
69,875
35,707
Mitigated
43,996
20,100
Healing
25,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
10,700
3,141
0
7,244
19,512
9,283
0
3,803
15,634
0
73,968
W
Chaac
Boolange
Chaac
11,362
2,825
0
6,159
15,655
12,359
740
2,051
13,604
0
69,767
W
Artemis
Chauncellor
Artemis
11,353
5,947
0
7,618
12,092
6,216
1,810
1,231
10,861
0
104,130
W
Jormungandr
Doonkss
Jormungandr
9,392
1,902
0
708
14,111
12,617
338
4,478
9,608
52,469
0
W
Olorun
MoneyMytch
Olorun
8,151
4,898
395
8,960
15,550
7,984
2,554
3,066
12,484
82,115
0
L
Olorun
PaoSloYer
Olorun
5,851
2,645
564
3,740
12,144
4,662
0
5,506
6,638
40,685
0
L
Danzaburou
Paulillo131
Danzaburou
3,648
1,016
0
2,413
11,342
5,993
0
1,866
9,476
0
58,376
L
The Morrigan
Racine21
The Morrigan
6,862
1,921
0
1,542
12,065
4,335
778
3,547
8,443
35,034
524
L
8,342
3,558
0
4,597
15,178
11,434
0
2,821
11,886
0
53,815
W
Arachne
rsmith5894
Arachne
5,810
4,543
0
1,990
12,467
4,820
0
1,338
11,129
0
68,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
59,101
451
Minions Killed
588
0
Camps Cleared
0
1,964,799
Distance Traveled
2,060,815
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,057
457
110
5
0
439,054
2
W
Chaac
11,604
527
114
5
0
445,670
0
W
Artemis
13,242
602
150
7
0
365,226
7
W
Jormungandr
11,725
533
80
4
0
417,788
3
W
Olorun
11,771
535
148
7
0
399,163
2
L
Olorun
9,168
417
82
4
0
423,735
4
L
Danzaburou
10,123
460
95
4
0
333,594
3
L
The Morrigan
9,085
413
52
2
0
378,829
0
L
Osiris
10,148
461
112
5
0
389,587
5
W
Arachne
10,759
489
96
4
0
432,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role