Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Imperer
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Mate-Kauff02
Izanami
Level 68
God Stats
29W - 35L
1,524 SR
Queue Stats
131W - 177L
1,440 Elo+
Party 3
Cthulhu
Cthulhu
Semitico
Cthulhu
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 9L
1,495 Elo+
Party 2
Scylla
Scylla
valentinKPU
Scylla
Level 63
God Stats
0W - 1L
1,715 SR
Queue Stats
41W - 51L
1,317 Elo+
Party 3
Team Averages
Level 86
1,548 SR
1,450 Elo+

VS

Team Averages
Level 78
1,531 SR
1,389 Elo+
Baron Samedi
Baron Samedi
Dymytrie
Baron Samedi
Level 126
God Stats
20W - 20L
1,511 SR
Queue Stats
196W - 219L
1,409 Elo+
Party 1
Izanami
Izanami
MatuAKD
Izanami
Level 47
God Stats
16W - 12L
1,500 SR
Queue Stats
157W - 188L
1,413 Elo+
Solo
Vamana
Vamana
PauerRangis
Vamana
Level 129
God Stats
2W - 0L
1,680 SR
Queue Stats
200W - 239L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
QuimeraDurex
Cthulhu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,332 Elo+
Party 1
Tsukuyomi
Tsukuyomi
teteuorc
Tsukuyomi
Level 45
God Stats
16W - 12L
1,463 SR
Queue Stats
98W - 122L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 2
7,193
514
4,593
10,313
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Imperer
Chaac
8
0 / 0 / 0
5,521
394
1,628
2,768
1,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
Mate-Kauff02
Izanami
12
7 / 4 / 3
7,998
571
9,820
10,522
3,705
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Semitico
Cthulhu
11
0 / 1 / 1
6,720
480
3,984
7,588
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
11
0 / 7 / 4
6,513
465
4,345
7,735
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dymytrie
Baron Samedi
13
5 / 2 / 5
8,216
587
7,651
8,625
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
MatuAKD
Izanami
13
1 / 2 / 5
7,886
563
3,905
7,914
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
14
3 / 0 / 0
8,016
573
4,848
6,378
4,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
QuimeraDurex
Cthulhu
10
1 / 2 / 2
6,694
478
3,547
7,024
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
teteuorc
Tsukuyomi
12
4 / 4 / 4
7,815
558
4,644
7,521
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
14
14
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
2
2
W
Baron Samedi
Dymytrie
Baron Samedi
5
2
5
3.75
L
Chaac
Imperer
Chaac
0
0
0
0
L
Izanami
Mate-Kauff02
Izanami
7
4
3
2.13
W
Izanami
MatuAKD
Izanami
1
2
5
1.75
W
Vamana
3
0
0
3
W
Cthulhu
QuimeraDurex
Cthulhu
1
2
2
1
L
Cthulhu
Semitico
Cthulhu
0
1
1
0.5
W
Tsukuyomi
teteuorc
Tsukuyomi
4
4
4
1.5
L
Scylla
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,370
Damage
24,595
38,926
Taken
37,462
17,380
Mitigated
16,752
9,808
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,593
1,002
159
3,105
10,313
3,851
0
3,357
6,956
0
46,164
W
Baron Samedi
Dymytrie
Baron Samedi
7,651
488
191
3,434
8,625
3,989
938
2,307
6,110
36,672
0
L
Chaac
Imperer
Chaac
1,628
267
0
1,430
2,768
1,749
0
192
2,576
0
18,761
L
Izanami
Mate-Kauff02
Izanami
9,820
6,599
0
3,381
10,522
3,705
448
3,851
6,671
0
43,697
W
Izanami
MatuAKD
Izanami
3,905
2,599
0
3,125
7,914
2,480
2,923
777
7,137
0
52,741
W
Vamana
4,848
2,150
0
2,959
6,378
4,910
272
1,943
4,271
6,885
42,485
W
Cthulhu
QuimeraDurex
Cthulhu
3,547
448
0
714
7,024
2,862
264
919
6,060
19,706
0
L
Cthulhu
Semitico
Cthulhu
3,984
385
0
1,064
7,588
5,463
0
1,563
6,025
32,559
0
W
Tsukuyomi
teteuorc
Tsukuyomi
4,644
1,034
0
2,004
7,521
2,511
0
2,016
5,335
0
24,917
L
Scylla
4,345
582
0
669
7,735
2,612
82
3,301
4,434
28,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
38,627
330
Minions Killed
336
0
Camps Cleared
0
1,135,237
Distance Traveled
1,330,764
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,193
514
81
6
0
282,463
3
W
Baron Samedi
8,216
587
61
4
0
257,157
1
L
Chaac
5,521
394
39
3
0
139,192
2
L
Izanami
7,998
571
75
5
0
217,152
0
W
Izanami
7,886
563
95
7
0
249,824
3
W
Vamana
8,016
573
97
7
0
256,012
6
W
Cthulhu
6,694
478
30
2
0
283,020
9
L
Cthulhu
6,720
480
72
5
0
278,903
4
W
Tsukuyomi
7,815
558
53
4
0
284,751
1
L
Scylla
6,513
465
63
5
0
217,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role