Player Matchup

Ao Kuang
Ao Kuang
IvanzOneS
Ao Kuang
Level 125
God Stats
5W - 9L
1,375 SR
Queue Stats
8W - 12L
1,704 Elo+
Solo
Hercules
Hercules
Oserus 2
Hercules
Level 47
God Stats
7W - 13L
1,404 SR
Queue Stats
53W - 64L
1,449 Elo+
Solo
Set
Set
SCRUBPLOW56
Set
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,495 Elo+
Solo
Cerberus
Cerberus
SamuiRed
Cerberus
Level 40
God Stats
4W - 3L
1,588 SR
Queue Stats
56W - 54L
1,519 Elo+
Solo
Cupid
Cupid
i11i73r37
Cupid
Level 48
God Stats
4W - 6L
1,593 SR
Queue Stats
24W - 26L
1,467 Elo+
Solo
Team Averages
Level 61
1,492 SR
1,527 Elo+

VS

Team Averages
Level 87
1,565 SR
1,506 Elo+
Scylla
Scylla
BrittneeNikki
Scylla
Level 79
God Stats
363W - 373L
1,542 SR
Queue Stats
387W - 402L
1,498 Elo+
Solo
Cupid
Cupid
Diabla4Life
Cupid
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Icekiller120630
Horus
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
232W - 234L
1,299 Elo+
Party 1
Vulcan
Vulcan
RECON Cyrus 291
Vulcan
Level 125
God Stats
56W - 58L
1,619 SR
Queue Stats
169W - 175L
1,583 Elo+
Solo
Ymir
Ymir
zFozzew
Ymir
Level 34
God Stats
19W - 13L
1,665 SR
Queue Stats
62W - 50L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IvanzOneS
Ao Kuang
14
0 / 6 / 0
8,140
814
8,338
12,498
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Oserus 2
Hercules
14
0 / 2 / 0
9,293
929
3,625
22,392
17,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 10 / 0
8,236
824
4,113
13,196
6,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
SamuiRed
Cerberus
15
0 / 6 / 0
8,550
855
5,606
23,281
19,658
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magic Focus

Magic Focus

+20
Magical Power

Cupid
i11i73r37
Cupid
14
0 / 2 / 0
8,651
865
7,428
7,776
2,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

131

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 17
10,061
1,006
17,848
4,831
1,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 0 / 14
10,646
1,065
15,194
9,011
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 0 / 16
10,320
1,032
13,084
7,870
9,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 0 / 12
9,293
929
12,685
1,818
1,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
zFozzew
Ymir
16
4 / 0 / 13
11,074
1,107
10,712
8,448
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
98
0
Kills
26
26
Deaths
0
0
Assists
72
Player
Kills
Deaths
Assists
KDA
W
5
0
17
13.5
W
9
0
14
16
W
7
0
16
15
L
Ao Kuang
IvanzOneS
Ao Kuang
0
6
0
0
L
Hercules
Oserus 2
Hercules
0
2
0
0
W
1
0
12
7
L
0
10
0
0
L
Cerberus
SamuiRed
Cerberus
0
6
0
0
L
Cupid
i11i73r37
Cupid
0
2
0
0
W
Ymir
zFozzew
Ymir
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,110
Damage
69,523
79,143
Taken
31,978
50,026
Mitigated
26,064
13,191
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,848
1,809
801
446
4,831
1,930
0
3,432
1,399
34,303
0
W
15,194
9,749
832
2,747
9,011
5,073
0
3,413
5,502
0
23,099
W
13,084
5,614
1,302
2,257
7,870
9,967
0
2,947
4,777
0
16,328
L
Ao Kuang
IvanzOneS
Ao Kuang
8,338
2,688
0
1,234
12,498
4,266
0
5,782
6,716
17,549
0
L
Hercules
Oserus 2
Hercules
3,625
725
0
4,762
22,392
17,096
0
14,485
7,907
99
15,630
W
12,685
9,322
906
1,254
1,818
1,115
0
631
1,187
37,193
0
L
4,113
1,996
0
384
13,196
6,051
0
5,198
7,998
0
17,927
L
Cerberus
SamuiRed
Cerberus
5,606
232
219
3,849
23,281
19,658
0
10,672
12,609
32,515
0
L
Cupid
i11i73r37
Cupid
7,428
3,852
1,207
1,536
7,776
2,955
0
5,108
2,668
0
27,318
W
Ymir
zFozzew
Ymir
10,712
1,699
0
1,540
8,448
7,979
0
3,620
4,728
28,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,870
Gold Earned
51,394
186
Minions Killed
172
8
Camps Cleared
4
824,551
Distance Traveled
950,796
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,061
1,006
63
6
1
206,218
2
W
Cupid
10,646
1,065
23
2
2
182,819
0
W
Horus
10,320
1,032
6
1
0
190,620
1
L
Ao Kuang
8,140
814
27
3
0
179,257
3
L
Hercules
9,293
929
15
2
0
190,090
0
W
Vulcan
9,293
929
48
5
0
185,122
1
L
Set
8,236
824
44
4
0
130,436
0
L
Cerberus
8,550
855
50
5
3
162,007
0
L
Cupid
8,651
865
50
5
5
162,761
2
W
Ymir
11,074
1,107
32
3
1
186,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role