Player Matchup

Osiris
Osiris
BasikMethodz
Osiris
Level 24
God Stats
1W - 1L
1,576 SR
Queue Stats
14W - 10L
1,485 Elo+
Solo
Chronos
Chronos
ChronoVeil
Chronos
Level 15
God Stats
1W - 4L
1,738 SR
Queue Stats
48W - 46L
1,449 Elo+
Solo
Yemoja
Yemoja
DaddyIgnacio
Yemoja
Level 29
God Stats
5W - 20L
1,032 SR
Queue Stats
7W - 44L
984 Elo+
Solo
Loki
Loki
DooBYZz
Loki
Level 18
God Stats
28W - 31L
1,457 SR
Queue Stats
95W - 97L
1,273 Elo+
Solo
Apollo
Apollo
Snaeth0
Apollo
Level 26
God Stats
6W - 7L
1,396 SR
Queue Stats
64W - 57L
1,412 Elo+
Solo
Team Averages
Level 22
1,440 SR
1,321 Elo+

VS

Team Averages
Level 17
1,353 SR
1,226 Elo+
Cthulhu
Cthulhu
Esmitson97
Cthulhu
Level 8
God Stats
3W - 4L
1,230 SR
Queue Stats
126W - 150L
1,071 Elo+
Solo
Bastet
Bastet
Lop789
Bastet
Level 12
God Stats
12W - 22L
1,306 SR
Queue Stats
32W - 51L
1,215 Elo+
Party 1
Hou Yi
Hou Yi
Milk00000
Hou Yi
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 78L
1,276 Elo+
Party 2
Zeus
Zeus
Verdugo1237
Zeus
Level 7
God Stats
1W - 1L
1,266 SR
Queue Stats
4W - 15L
1,073 Elo+
Party 1
Merlin
Merlin
shook21003
Merlin
Level 14
God Stats
3W - 1L
1,463 SR
Queue Stats
4W - 1L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
1
0 / 0 / 0
4,507
196
0
0
0
Chronos
ChronoVeil
Chronos
16
3 / 5 / 4
9,579
416
9,938
19,394
10,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
15
1 / 5 / 7
9,190
400
7,920
20,365
14,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
DooBYZz
Loki
18
7 / 2 / 2
11,186
486
13,976
21,887
10,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Snaeth0
Apollo
16
8 / 10 / 3
11,386
495
21,797
24,572
9,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Esmitson97
Cthulhu
15
2 / 2 / 12
11,552
502
10,568
19,241
22,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
Lop789
Bastet
14
2 / 6 / 5
10,084
438
5,547
12,259
5,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hou Yi
Milk00000
Hou Yi
19
11 / 2 / 6
12,310
535
20,375
17,669
9,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 6 / 4
9,159
398
5,955
8,736
3,264
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
shook21003
Merlin
18
5 / 5 / 2
12,344
537
22,105
15,460
7,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
19
Kills
22
22
Deaths
21
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
0
0
0
L
Chronos
ChronoVeil
Chronos
3
5
4
1
L
Yemoja
1
5
7
0.9
L
Loki
DooBYZz
Loki
7
2
2
4
W
Cthulhu
Esmitson97
Cthulhu
2
2
12
4
W
Bastet
Lop789
Bastet
2
6
5
0.75
W
Hou Yi
Milk00000
Hou Yi
11
2
6
7
L
Apollo
Snaeth0
Apollo
8
10
3
0.95
W
2
6
4
0.67
W
Merlin
shook21003
Merlin
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,631
Damage
64,550
86,218
Taken
73,365
45,426
Mitigated
47,869
21,372
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
ChronoVeil
Chronos
9,938
2,840
0
3,772
19,394
10,672
0
10,644
8,750
52,063
4,087
L
Yemoja
7,920
1,653
1,950
3,144
20,365
14,650
203
13,239
7,126
33,277
0
L
Loki
DooBYZz
Loki
13,976
5,218
0
5,778
21,887
10,614
0
6,345
15,542
0
88,071
W
Cthulhu
Esmitson97
Cthulhu
10,568
1,620
520
3,146
19,241
22,734
666
4,911
14,330
29,049
0
W
Bastet
Lop789
Bastet
5,547
1,743
0
2,860
12,259
5,168
2,253
2,197
10,062
0
30,381
W
Hou Yi
Milk00000
Hou Yi
20,375
13,115
0
6,743
17,669
9,600
4,326
2,158
15,511
0
90,373
L
Apollo
Snaeth0
Apollo
21,797
11,693
0
6,728
24,572
9,490
597
8,400
16,172
0
73,315
W
5,955
1,058
0
616
8,736
3,264
1,351
2,817
5,919
20,224
0
W
Merlin
shook21003
Merlin
22,105
2,227
576
3,443
15,460
7,103
3,578
5,488
9,972
88,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,848
Gold Earned
55,449
400
Minions Killed
389
0
Camps Cleared
0
1,511,243
Distance Traveled
1,806,960
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,507
196
0
0
0
0
0
L
Chronos
9,579
416
95
4
0
326,758
1
L
Yemoja
9,190
400
51
2
0
368,978
3
L
Loki
11,186
486
133
6
0
459,974
0
W
Cthulhu
11,552
502
37
2
0
428,651
0
W
Bastet
10,084
438
65
3
0
328,580
1
W
Hou Yi
12,310
535
117
5
0
400,224
1
L
Apollo
11,386
495
121
5
0
355,533
7
W
Zeus
9,159
398
24
1
0
301,846
2
W
Merlin
12,344
537
146
6
0
347,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role