Player Matchup

Ra
Ra
CRP028
Ra
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 19L
1,507 Elo+
Party 3
Anhur
Anhur
Chaaquiles
Anhur
Level 13
God Stats
4W - 2L
1,774 SR
Queue Stats
124W - 68L
1,561 Elo+
Party 3
Thanatos
Thanatos
Dslicky
Thanatos
Level 24
God Stats
21W - 35L
1,598 SR
Queue Stats
493W - 540L
1,503 Elo+
Solo
Mulan
Mulan
GodTierMomier
Mulan
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
255W - 241L
1,554 Elo+
Party 1
Hel
Hel
itsBDENERGY
Hel
Level 11
God Stats
7W - 12L
1,438 SR
Queue Stats
443W - 408L
1,465 Elo+
Party 1
Team Averages
Level 32
1,562 SR
1,518 Elo+

VS

Team Averages
Level 58
1,577 SR
1,597 Elo+
Neith
Neith
Hungson420
Neith
Level 123
God Stats
2W - 0L
1,621 SR
Queue Stats
11W - 4L
1,747 Elo+
Party 2
Ravana
Ravana
RamsStepsister
Ravana
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 9L
1,500 Elo+
Party 2
Anhur
Anhur
clytezmcgee
Anhur
Level 130
God Stats
2W - 1L
1,761 SR
Queue Stats
82W - 45L
1,767 Elo+
Party 2
Raijin
Raijin
darkestnight00
Raijin
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 32L
1,473 Elo+
Solo
Ymir
Ymir
oLexualAbuseo
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
3 / 7 / 1
8,749
515
3,397
9,550
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
13
0 / 3 / 1
7,296
429
2,477
9,065
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Dslicky
Thanatos
12
1 / 4 / 3
7,713
454
3,598
11,487
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
6 / 4 / 2
9,296
547
11,530
15,081
10,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 7 / 2
5,905
347
1,793
9,762
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
8 / 1 / 3
11,021
648
9,626
6,903
2,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 2 / 6
9,971
587
7,876
9,070
4,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 1 / 2
11,028
649
10,998
9,622
5,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
2 / 5 / 5
9,280
546
7,380
12,760
6,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 8
9,281
546
3,648
7,123
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
25
25
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
3
7
1
0.5
L
Anhur
0
3
1
0.17
L
Thanatos
Dslicky
Thanatos
1
4
3
0.63
L
6
4
2
1.75
W
Neith
8
1
3
9.5
W
6
2
6
4.5
W
6
1
2
7
W
2
5
5
0.9
L
0
7
2
0.14
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,795
Damage
39,528
54,945
Taken
45,478
22,386
Mitigated
24,656
18,456
Healing
15,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
3,397
507
104
964
9,550
3,157
0
630
8,920
34,905
0
L
Anhur
2,477
1,570
0
2,214
9,065
2,195
0
676
8,389
0
40,707
L
Thanatos
Dslicky
Thanatos
3,598
461
0
5,778
11,487
4,151
462
1,402
10,085
0
43,051
L
11,530
2,521
0
4,677
15,081
10,319
382
5,121
9,960
0
45,145
W
Neith
9,626
4,134
0
1,460
6,903
2,660
3,093
2,157
4,746
0
69,897
W
7,876
3,654
0
2,132
9,070
4,429
1,978
1,047
7,948
0
66,510
W
10,998
6,072
0
5,769
9,622
5,099
1,810
787
8,785
0
82,186
W
7,380
1,217
80
4,441
12,760
6,431
1,119
652
11,708
50,800
0
L
1,793
39
1,717
3,002
9,762
2,564
0
3,199
6,563
14,228
0
W
3,648
1,024
0
1,230
7,123
6,037
815
547
6,503
18,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,959
Gold Earned
50,581
341
Minions Killed
555
0
Camps Cleared
0
1,247,862
Distance Traveled
1,409,522
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,749
515
71
4
0
221,521
0
L
Anhur
7,296
429
78
5
0
204,916
3
L
Thanatos
7,713
454
82
5
0
265,751
1
L
Mulan
9,296
547
83
5
0
288,723
4
W
Neith
11,021
648
135
8
0
257,316
5
W
Ravana
9,971
587
121
7
0
327,291
0
W
Anhur
11,028
649
171
10
0
272,737
4
W
Raijin
9,280
546
93
5
0
248,544
1
L
Hel
5,905
347
27
2
0
266,951
2
W
Ymir
9,281
546
35
2
0
303,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role