Player Matchup

Ullr
Ullr
BBWAddict
Ullr
Level 18
God Stats
12W - 6L
1,563 SR
Queue Stats
55W - 36L
1,691 Elo+
Party 2
Bacchus
Bacchus
Capo_Lean
Bacchus
Level 96
God Stats
254W - 180L
1,738 SR
Queue Stats
355W - 269L
1,726 Elo+
Party 2
Scylla
Scylla
Yovng_Carti_666
Scylla
Level 18
God Stats
6W - 4L
1,674 SR
Queue Stats
11W - 7L
1,759 Elo+
Party 2
Team Averages
Level 44
1,658 SR
1,725 Elo+

VS

Team Averages
Level 76
1,738 SR
1,519 Elo+
Fenrir
Fenrir
KingMJ S117
Fenrir
Level 151
God Stats
0W - 1L
1,746 SR
Queue Stats
14W - 16L
1,454 Elo+
Party 1
Hercules
Hercules
MacAttack5017
Hercules
Level 15
God Stats
2W - 1L
1,680 SR
Queue Stats
51W - 51L
1,565 Elo+
Party 1
Scylla
Scylla
Vrett077
Scylla
Level 63
God Stats
9W - 3L
1,789 SR
Queue Stats
235W - 218L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
8 / 1 / 2
13,882
694
18,361
13,399
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Capo_Lean
Bacchus
17
2 / 4 / 9
13,859
693
13,314
17,472
23,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 6 / 3
12,027
601
12,452
9,821
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 7 / 4
12,342
617
11,471
18,287
8,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
MacAttack5017
Hercules
15
3 / 2 / 7
11,617
581
10,796
23,004
18,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
Vrett077
Scylla
15
1 / 3 / 7
11,284
564
6,331
11,754
4,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
12
Kills
11
11
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ullr
8
1
2
9
W
Bacchus
Capo_Lean
Bacchus
2
4
9
1.63
L
Fenrir
7
7
4
1.29
L
Hercules
MacAttack5017
Hercules
3
2
7
3.25
L
Scylla
Vrett077
Scylla
1
3
7
1.5
W
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,127
Damage
28,598
40,692
Taken
53,045
32,935
Mitigated
31,361
11,147
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
18,361
11,589
0
4,974
13,399
5,707
1,774
1,633
11,541
0
93,849
W
Bacchus
Capo_Lean
Bacchus
13,314
1,160
931
4,487
17,472
23,981
297
3,076
14,072
37,029
0
L
Fenrir
11,471
1,540
0
1,250
18,287
8,366
425
6,724
11,323
0
32,686
L
Hercules
MacAttack5017
Hercules
10,796
2,100
0
5,094
23,004
18,019
186
12,607
9,951
0
33,760
L
Scylla
Vrett077
Scylla
6,331
198
0
4,837
11,754
4,976
104
5,661
5,865
60,246
0
W
12,452
1,100
0
755
9,821
3,247
1,188
1,739
7,932
50,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,768
Gold Earned
35,243
217
Minions Killed
191
0
Camps Cleared
0
1,118,212
Distance Traveled
1,052,013
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,882
694
113
6
0
387,928
3
W
Bacchus
13,859
693
25
1
0
384,612
3
L
Fenrir
12,342
617
47
2
0
354,183
2
L
Hercules
11,617
581
46
2
0
404,328
0
L
Scylla
11,284
564
98
5
0
293,502
1
W
Scylla
12,027
601
79
4
0
345,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role