Player Matchup

Kuzenbo
Kuzenbo
Silver II
CassTete
Kuzenbo
Silver II
Level 137
God Stats
8W - 8L
1,870 SR
Queue Stats
40W - 43L
1,231 MMR
Party 1
Nox
Nox
Silver I
Hkblais
Nox
Silver I
Level 143
God Stats
27W - 18L
1,693 SR
Queue Stats
55W - 54L
1,293 MMR
Party 1
Danzaburou
Danzaburou
Silver I
thaskill
Danzaburou
Silver I
Level 142
God Stats
24W - 19L
1,588 SR
Queue Stats
39W - 39L
1,423 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,717 SR
1,315 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,409 SR
1,254 MMR
Sol
Sol
Bronze III
BigJohnFL79
Sol
Bronze III
Level 111
God Stats
1W - 2L
1,550 SR
Queue Stats
2W - 18L
1,387 MMR
Party 2
Yemoja
Yemoja
Bronze IV
DeceptiTodd
Yemoja
Bronze IV
Level 109
God Stats
0W - 3L
1,379 SR
Queue Stats
16W - 34L
1,138 MMR
Party 2
Hou Yi
Hou Yi
Silver I
Jonathang300
Hou Yi
Silver I
Level 98
God Stats
1W - 4L
1,298 SR
Queue Stats
165W - 199L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CassTete
Kuzenbo
12
3 / 1 / 4
9,143
653
8,078
11,720
12,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nox
14
5 / 0 / 3
9,822
702
12,494
7,761
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
thaskill
Danzaburou
12
2 / 0 / 4
9,110
651
8,164
9,282
3,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesKumbhakarnaChaacZeusCerberus

VS

Bans
YmirAresCthulhuBacchusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,765
555
9,984
7,682
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
11
1 / 4 / 0
9,159
654
3,654
12,435
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
11
0 / 3 / 1
8,188
585
5,220
14,248
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
1
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Kuzenbo
CassTete
Kuzenbo
3
1
4
5
L
Yemoja
1
4
0
0.25
W
Nox
5
0
3
6.5
L
Hou Yi
0
3
1
0.17
W
Danzaburou
thaskill
Danzaburou
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,736
Damage
18,858
28,763
Taken
34,365
19,131
Mitigated
13,886
7,521
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,984
814
0
1,052
7,682
2,361
0
3,148
4,444
28,623
0
W
Kuzenbo
CassTete
Kuzenbo
8,078
3,292
856
976
11,720
12,211
373
4,770
6,461
21,107
0
L
Yemoja
3,654
334
1,578
3,608
12,435
6,821
0
8,730
3,435
21,351
0
W
Nox
12,494
180
219
2,085
7,761
3,408
590
3,766
3,808
44,410
0
L
Hou Yi
5,220
1,961
0
3,375
14,248
4,704
202
8,020
5,878
0
46,842
W
Danzaburou
thaskill
Danzaburou
8,164
2,774
0
3,385
9,282
3,512
2,131
4,216
4,756
0
40,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,075
Gold Earned
25,112
146
Minions Killed
168
0
Camps Cleared
0
799,186
Distance Traveled
636,401
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,765
555
44
3
0
218,755
4
W
Kuzenbo
9,143
653
25
2
0
279,289
3
L
Yemoja
9,159
654
30
2
0
187,482
5
W
Nox
9,822
702
79
6
0
260,044
5
L
Hou Yi
8,188
585
94
7
0
230,164
2
W
Danzaburou
9,110
651
42
3
0
259,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role