Player Matchup

Rama
Rama
Derfacon
Rama
Level 148
God Stats
3W - 4L
1,446 SR
Queue Stats
88W - 70L
1,638 Elo+
Party 1
Fafnir
Fafnir
EggplantThe3rd
Fafnir
Level 89
God Stats
1W - 1L
1,323 SR
Queue Stats
40W - 39L
1,573 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GudVilDet
Cu Chulainn
Level 146
God Stats
1W - 0L
1,497 SR
Queue Stats
92W - 80L
1,681 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Veriy
Tsukuyomi
Level 150
God Stats
3W - 4L
1,465 SR
Queue Stats
219W - 182L
1,673 Elo+
Party 1
Tiamat
Tiamat
dremes
Tiamat
Level 128
God Stats
10W - 7L
1,824 SR
Queue Stats
195W - 158L
1,689 Elo+
Party 1
Team Averages
Level 132
1,511 SR
1,651 Elo+

VS

Team Averages
Level 148
1,547 SR
1,667 Elo+
Sylvanus
Sylvanus
DankTankGank
Sylvanus
Level 143
God Stats
171W - 133L
1,669 SR
Queue Stats
285W - 251L
1,679 Elo+
Party 3
Tiamat
Tiamat
RCNW
Tiamat
Level 143
God Stats
0W - 2L
1,613 SR
Queue Stats
108W - 95L
1,680 Elo+
Party 3
Ra
Ra
RendingLight
Ra
Level 144
God Stats
5W - 8L
1,493 SR
Queue Stats
138W - 117L
1,671 Elo+
Party 3
Mercury
Mercury
RlbIet
Mercury
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,690 Elo+
Party 2
Hachiman
Hachiman
bravoTeam66
Hachiman
Level 148
God Stats
1W - 5L
1,461 SR
Queue Stats
95W - 89L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
4 / 5 / 6
11,133
506
8,024
16,295
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 11
10,976
499
4,133
14,292
14,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cu Chulainn
GudVilDet
Cu Chulainn
19
7 / 2 / 18
12,289
559
14,041
18,723
13,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Veriy
Tsukuyomi
20
15 / 4 / 10
14,345
652
24,318
25,154
21,831
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
dremes
Tiamat
19
5 / 1 / 18
12,726
578
16,060
14,435
11,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DankTankGank
Sylvanus
16
2 / 4 / 5
9,936
452
8,300
16,732
18,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
RCNW
Tiamat
15
3 / 9 / 3
10,391
472
11,601
17,036
13,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 8 / 5
10,757
489
8,153
14,549
17,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
RlbIet
Mercury
17
3 / 9 / 4
11,093
504
6,007
20,950
9,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
bravoTeam66
Hachiman
19
5 / 2 / 5
12,278
558
13,224
18,266
7,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
37
32
Kills
15
15
Deaths
32
63
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DankTankGank
Sylvanus
2
4
5
1.13
W
Rama
4
5
6
1.4
W
1
3
11
2.17
W
Cu Chulainn
GudVilDet
Cu Chulainn
7
2
18
8
L
Tiamat
RCNW
Tiamat
3
9
3
0.5
L
2
8
5
0.56
L
Mercury
RlbIet
Mercury
3
9
4
0.56
W
Tsukuyomi
Veriy
Tsukuyomi
15
4
10
5
L
Hachiman
bravoTeam66
Hachiman
5
2
5
3.75
W
Tiamat
dremes
Tiamat
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,576
Damage
47,285
88,899
Taken
87,533
66,997
Mitigated
66,681
29,505
Healing
23,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DankTankGank
Sylvanus
8,300
1,190
3,687
5,281
16,732
18,629
322
5,438
10,712
31,493
8,086
W
Rama
8,024
6,362
0
4,907
16,295
5,044
2,658
1,830
14,465
0
69,293
W
4,133
808
0
3,167
14,292
14,984
454
6,517
7,775
25,597
0
W
Cu Chulainn
GudVilDet
Cu Chulainn
14,041
2,455
0
3,900
18,723
13,291
1,513
6,146
12,577
0
83,926
L
Tiamat
RCNW
Tiamat
11,601
843
0
2,550
17,036
13,637
0
6,233
10,343
61,490
0
L
8,153
987
1,552
3,567
14,549
17,714
221
1,319
12,609
61,482
0
L
Mercury
RlbIet
Mercury
6,007
2,947
0
556
20,950
9,048
1,257
4,192
16,481
0
69,554
W
Tsukuyomi
Veriy
Tsukuyomi
24,318
7,147
0
11,129
25,154
21,831
815
8,247
16,907
0
94,961
L
Hachiman
bravoTeam66
Hachiman
13,224
7,011
0
6,684
18,266
7,653
2,619
2,236
15,695
0
95,709
W
Tiamat
dremes
Tiamat
16,060
2,659
0
6,402
14,435
11,847
872
5,165
9,270
91,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,469
Gold Earned
54,455
611
Minions Killed
598
0
Camps Cleared
0
2,135,723
Distance Traveled
2,051,969
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,936
452
58
3
0
392,751
11
W
Rama
11,133
506
124
6
0
405,558
2
W
Fafnir
10,976
499
32
1
0
434,001
7
W
Cu Chulainn
12,289
559
121
6
0
448,239
4
L
Tiamat
10,391
472
146
7
0
378,023
4
L
Ra
10,757
489
122
6
0
385,193
5
L
Mercury
11,093
504
126
6
0
423,403
2
W
Tsukuyomi
14,345
652
157
7
0
420,502
2
L
Hachiman
12,278
558
146
7
0
472,599
4
W
Tiamat
12,726
578
177
8
0
427,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role