Player Matchup

Jormungandr
Jormungandr
C4_Darktri
Jormungandr
Level 12
God Stats
4W - 5L
1,432 SR
Queue Stats
9W - 10L
1,327 Elo+
Party 1
King Arthur
King Arthur
Cedrikfds
King Arthur
Level 26
God Stats
7W - 9L
1,433 SR
Queue Stats
167W - 142L
1,594 Elo+
Solo
Ra
Ra
Jukiinhaaa
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 6L
1,816 Elo+
Party 1
Apollo
Apollo
Sixinn
Apollo
Level 142
God Stats
1W - 0L
1,499 SR
Queue Stats
134W - 127L
1,565 Elo+
Party 1
Thanatos
Thanatos
WellDovahk
Thanatos
Level 146
God Stats
3W - 0L
1,726 SR
Queue Stats
121W - 93L
1,613 Elo+
Party 1
Team Averages
Level 67
1,518 SR
1,583 Elo+

VS

Team Averages
Level 33
1,597 SR
1,609 Elo+
Apollo
Apollo
BrokensSkills
Apollo
Level 27
God Stats
1W - 4L
1,434 SR
Queue Stats
207W - 167L
1,634 Elo+
Party 2
Da Ji
Da Ji
DALEALLBOYS
Da Ji
Level 28
God Stats
2W - 1L
1,869 SR
Queue Stats
150W - 145L
1,531 Elo+
Party 2
Tyr
Tyr
Fabrirexx
Tyr
Level 83
God Stats
3W - 3L
1,685 SR
Queue Stats
222W - 174L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
YsDylan
Cthulhu
Level 15
God Stats
7W - 10L
1,440 SR
Queue Stats
22W - 31L
1,513 Elo+
Party 2
Vulcan
Vulcan
xIOKAYx
Vulcan
Level 12
God Stats
1W - 1L
1,555 SR
Queue Stats
5W - 2L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C4_Darktri
Jormungandr
15
4 / 1 / 14
10,961
548
7,934
12,968
14,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Cedrikfds
King Arthur
15
2 / 2 / 5
9,798
490
7,446
16,424
14,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 7
11,007
550
8,988
7,920
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Sixinn
Apollo
17
12 / 1 / 9
11,724
586
22,121
20,587
8,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
WellDovahk
Thanatos
16
5 / 1 / 11
11,188
559
12,035
15,124
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,730
387
4,541
13,564
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 8 / 2
7,772
389
5,029
14,744
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 1
6,857
343
2,434
10,812
4,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
YsDylan
Cthulhu
11
0 / 10 / 1
7,498
375
5,302
18,653
11,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
xIOKAYx
Vulcan
15
2 / 4 / 3
9,230
462
11,250
11,707
4,601
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
28
Kills
5
7
Deaths
29
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Jormungandr
C4_Darktri
Jormungandr
4
1
14
11
W
King Arthur
Cedrikfds
King Arthur
2
2
5
2.25
L
1
8
2
0.25
L
0
2
1
0.25
W
5
2
7
4.25
W
Apollo
Sixinn
Apollo
12
1
9
16.5
W
Thanatos
WellDovahk
Thanatos
5
1
11
10.5
L
Cthulhu
YsDylan
Cthulhu
0
10
1
0.05
L
Vulcan
xIOKAYx
Vulcan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,524
Damage
28,556
73,023
Taken
69,480
46,203
Mitigated
30,075
43,700
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,541
2,633
0
1,375
13,564
4,046
0
3,307
10,257
0
22,963
W
Jormungandr
C4_Darktri
Jormungandr
7,934
549
0
981
12,968
14,254
1,168
3,129
9,839
43,508
0
W
King Arthur
Cedrikfds
King Arthur
7,446
180
0
4,971
16,424
14,204
326
3,705
12,719
262
44,429
L
5,029
411
0
2,650
14,744
5,229
0
1,270
13,187
0
35,226
L
2,434
340
0
1,860
10,812
4,671
0
2,446
8,016
0
19,872
W
8,988
514
3,963
4,243
7,920
3,434
1,106
3,691
4,229
63,840
0
W
Apollo
Sixinn
Apollo
22,121
18,179
0
13,777
20,587
8,341
7,397
4,476
16,111
0
103,897
W
Thanatos
WellDovahk
Thanatos
12,035
3,371
0
15,765
15,124
5,970
1,129
1,551
12,653
0
79,793
L
Cthulhu
YsDylan
Cthulhu
5,302
493
0
1,277
18,653
11,528
0
6,044
12,589
24,149
0
L
Vulcan
xIOKAYx
Vulcan
11,250
1,208
234
489
11,707
4,601
0
4,117
7,540
55,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,678
Gold Earned
39,087
517
Minions Killed
296
0
Camps Cleared
0
1,901,994
Distance Traveled
1,384,117
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,730
387
29
1
0
260,883
3
W
Jormungandr
10,961
548
56
3
0
363,387
0
W
King Arthur
9,798
490
83
4
0
362,030
0
L
Da Ji
7,772
389
81
4
0
304,821
0
L
Tyr
6,857
343
43
2
0
114,963
0
W
Ra
11,007
550
133
7
0
371,164
0
W
Apollo
11,724
586
125
6
0
367,261
2
W
Thanatos
11,188
559
120
6
0
438,152
5
L
Cthulhu
7,498
375
43
2
0
335,942
4
L
Vulcan
9,230
462
100
5
0
367,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role