Player Matchup

Sobek
Sobek
Alfanova21692
Sobek
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Party 1
Fenrir
Fenrir
BOHICA502
Fenrir
Level 26
God Stats
4W - 2L
1,435 SR
Queue Stats
50W - 60L
1,328 Elo+
Solo
Chronos
Chronos
DarkDrinker444
Chronos
Level 101
God Stats
12W - 10L
1,623 SR
Queue Stats
170W - 158L
1,578 Elo+
Party 1
Bellona
Bellona
T_J12345
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 65L
1,390 Elo+
Solo
Arachne
Arachne
Touma-Kami123
Arachne
Level 29
God Stats
3W - 7L
1,347 SR
Queue Stats
181W - 204L
1,378 Elo+
Solo
Team Averages
Level 37
1,481 SR
1,435 Elo+

VS

Team Averages
Level 22
1,434 SR
1,354 Elo+
Thor
Thor
ArcaneJc
Thor
Level 29
God Stats
0W - 1L
1,777 SR
Queue Stats
79W - 118L
1,375 Elo+
Solo
Cthulhu
Cthulhu
SanDiego4Lif3
Cthulhu
Level 14
God Stats
0W - 3L
1,209 SR
Queue Stats
8W - 14L
1,372 Elo+
Solo
Skadi
Skadi
ShepherdStone
Skadi
Level 28
God Stats
8W - 23L
1,312 SR
Queue Stats
98W - 124L
1,428 Elo+
Solo
Thoth
Thoth
SlimSnady-_
Thoth
Level 8
God Stats
2W - 1L
1,436 SR
Queue Stats
16W - 16L
1,250 Elo+
Solo
Fenrir
Fenrir
vBIG OUNCESv
Fenrir
Level 30
God Stats
5W - 7L
1,437 SR
Queue Stats
172W - 213L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 16
9,940
523
11,980
15,116
15,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
BOHICA502
Fenrir
13
6 / 4 / 6
8,937
470
10,685
12,370
5,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
10 / 1 / 9
10,387
547
14,661
8,904
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
T_J12345
Bellona
16
3 / 0 / 9
10,086
531
9,648
12,249
10,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
17
8 / 0 / 8
10,673
562
6,791
9,740
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
0 / 8 / 1
7,459
393
6,045
15,866
6,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
11
1 / 6 / 0
7,380
388
7,012
14,384
8,853
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 7 / 1
7,843
413
9,907
16,705
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 0
7,200
379
3,760
10,483
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
3 / 7 / 0
8,457
445
9,306
17,426
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
7
35
Kills
5
5
Deaths
35
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
16
16
L
Thor
0
8
1
0.06
W
Fenrir
BOHICA502
Fenrir
6
4
6
2.25
W
10
1
9
14.5
L
Cthulhu
1
6
0
0.17
L
1
7
1
0.21
L
0
7
0
0
W
Bellona
T_J12345
Bellona
3
0
9
7.5
W
Arachne
8
0
8
12
L
Fenrir
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,765
Damage
36,030
58,379
Taken
74,864
38,714
Mitigated
30,396
19,466
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,980
1,033
601
4,406
15,116
15,466
0
2,570
12,468
30,749
0
L
Thor
6,045
1,881
0
1,608
15,866
6,160
0
4,091
11,705
0
32,737
W
Fenrir
BOHICA502
Fenrir
10,685
3,675
207
2,970
12,370
5,040
130
1,747
10,503
0
38,711
W
14,661
6,672
0
2,273
8,904
3,668
2,661
3,636
5,144
63,991
0
L
Cthulhu
7,012
666
589
924
14,384
8,853
412
8,501
5,735
29,279
0
L
9,907
6,128
0
3,389
16,705
5,553
612
7,531
9,046
0
41,019
L
3,760
221
0
651
10,483
3,362
440
3,684
6,623
35,520
0
W
Bellona
T_J12345
Bellona
9,648
2,965
0
6,593
12,249
10,200
1,834
707
11,542
0
47,295
W
Arachne
6,791
5,590
0
2,416
9,740
4,340
99
1,730
7,950
0
76,654
L
Fenrir
9,306
3,720
0
7,422
17,426
6,468
0
2,198
15,114
0
50,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,023
Gold Earned
38,339
419
Minions Killed
326
0
Camps Cleared
0
1,945,702
Distance Traveled
1,540,087
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,940
523
32
2
0
365,622
4
L
Thor
7,459
393
65
3
0
286,088
3
W
Fenrir
8,937
470
54
3
0
397,955
0
W
Chronos
10,387
547
107
6
0
378,242
0
L
Cthulhu
7,380
388
58
3
0
364,394
2
L
Skadi
7,843
413
60
3
0
268,721
2
L
Thoth
7,200
379
77
4
0
275,591
2
W
Bellona
10,086
531
100
5
0
341,391
1
W
Arachne
10,673
562
126
7
0
462,492
0
L
Fenrir
8,457
445
66
3
0
345,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role